Hello, This is the development team of 《Witch & Council: The Card》.
Thank you for patiently waiting for the update. The "Content Update" mentioned in our update plan has been implemented today. Here are the key details:
1. New Character Added: "Student Council President Sybilla" - You can now play as "Student Council President Sybilla," who was previously the boss of the Witch's Tower! - Sybilla is a character who utilizes diverse strategies by switching between "Berserk Mode" and "Calm Mode." - Add Sybilla to your team and explore new strategies!
2. New Chapter Added: "The Broken Dimension" - The upper floors of the Witch's Tower, a previously unknown area, have been unlocked! - Enjoy the Witch's Tower mode continuously up to the upper floors and challenge yourself to achieve higher scores!
3. Balance Adjustments - The balance and battle patterns of certain monsters and bosses have been adjusted. - Rewards for some events have been modified. - Cards and relics of unacquired characters are no longer obtainable.
4. Others - 15 new monsters have been added. - New relics, events, and scrolls have been added. - A new opening video for the mode has been added. - Sound effects have been improved.
※ Announcement of Upcoming Updates ※
1. Combat Tempo Improvements - Significant progress has been made on combat tempo improvements. We are currently working on fixing bugs, and the update is expected to be released as early as February. We sincerely apologize for the long wait. - We will provide additional announcements as soon as the feature update is ready.
If you encounter any bugs or translation issues, please report them on our Discord or Steam Discussion channels! We will actively reflect your feedback as we receive it.
Although there is still room for improvement, we would be incredibly grateful if you could leave positive reviews to support our development efforts! We are doing our best to develop a game that you can truly enjoy.
This time, the Lunar New Year tournament is more luxurious and lasts a longer time, to share the joy of the most recent major update with our players. As in the TOURNAMENT “DOUBLE 11”, T-shirts and enamel pins as a part of the prize pool. Don't miss your chance to win!
The tournament starts on January 27, with the following rules:
LUNAR NEW YEAR TOURNAMENT 2025
27 Jan 2025 (12:00 GMT) – 3 Feb 2025 (12:00 GMT) (7 days)
Players get tournament points for the first 16 sessions.
MAIN PRIZES
The following prizes are awarded to players who occupy the following places, separately on EUROPE and on ASIA servers:
Original Gremlins, Inc. T-shirt A set of Gremlins, Inc. enamel pins (4 pins) 3x illegal box of goods Champion's trail Frosty Footsteps Frame of Ice A Smart Plug
A set of Gremlins, Inc. enamel pins (4 pins) 3x illegal box of goods Frosty Footsteps Frame of Ice A Smart Plug
A set of Gremlins, Inc. enamel pins (4 pins) 3x illegal box of goods Frosty Footsteps Frame of Ice
3x illegal box of goods Frosty Footsteps Frame of Ice
3x illegal box of goods Frosty Footsteps
2x illegal box of goods
2x illegal box of goods
1x illegal box of goods
1x illegal box of goods
1x illegal box of goods
1x contraband box of goods
1x contraband box of goods
1x contraband box of goods
1x contraband box of goods
1x contraband box of goods
1x contraband box of goods
1x contraband box of goods
1x contraband box of goods
1x contraband box of goods
1x contraband box of goods
Additional prizes
EUROPE server –
ːSneakyChestː 5 victories in a row: 1x illegal box of goods ːSneakyChestː 10 victories in a row: 2x illegal box of goods on top of this
ASIA server –
ːSneakyChestː 10 victories in a row: 1x illegal box of goods ːSneakyChestː 16 victories in a row: 2x illegal box of goods on top of this
Bounty hunter's award
The first player to win against the player with the highest number of tournament points –
EUROPE server –
ːSneakyChestː A set of Gremlins, Inc. enamel pins (4 pins) (If the player in question is one of the top three finishers, they will instead receive 2x Smart Plug).
ASIA server –
ːSneakyChestː A set of Gremlins, Inc. enamel pins (4 pins) (If the player in question is one of the top three finishers, they will instead receive 2x Smart Plug).
Secret Award
The secret rule will be disclosed after the end of tournament.
ːSneakyChestː 1x illegal box of goods
Announcement of Results!!
TOURNAMENT RESULTS
EUROPE
TOP20
1st asdfleer 1084 points
2nd rktktavi 984 points
2nd Lord Helmchen 984 points
2nd geHa 984 points
5th 稚沇 968 points
6th Tolsty Kotik 900 points
6th Ya 900 points
8th Gripp 884 points
8th Mr Dink 884 points
8th UlVerD 884 points
11th Schrödinger`s Cat 881 points
11th Sid'er 881 points
13th Why SO SeriOus? 868 points
13th AvaronZurBanTurg 868 points
13th gipers16 868 points
16th blossypoo 861 points
17th Lis 852 points
18th twitch. tv/yhads 784 points
19th 下棋蛮好 781 points
20th Shalfey 780 points
5 victories in a row
gipers16 6 victories in a row
asdfleer 5 victories in a row
Ya 5 victories in a row
Gripp 5 victories in a row
Lis 5 victories in a row
fog 5 victories in a row
Kroshka_enot 5 victories in a row
Bounty hunter's award
DicRoNero hunt:asdfleer
Secret Award (Lucky Award: 29th, and 129th player from the top on the tournament board)
29th kva2
129th Elite Rogue
ASIA
TOP20
1st GPA3.9 1920 points
1st 炒鸡厨客 1920 points
3rd 胯宝 1820 points
4th 鼠中龙凤 1720 points
4th 骰子领唱 1720 points
6th Declan 1620 points
6th 豌豆 1620 points
6th haynest 1620 points
6th 葫芦娃 1620 points
10th 随风立斩 1600points
11th 小豌豆 1520 points
11th 梅子孜然 1520points
11th 卡比别打游戏 1520 points
11th 钟表镇所长 1520 points
11th 落花 1520 points
11th crotail 1520 points
11th zcxy 1520 points
11th 隐藏鬼鬼 1520 points
11th sati 1520 points
11th Player One 1520 points
10 victories in a row
炒鸡厨客 16 victories in a row Perfect!!
GPA3.9 16 victories in a row Perfect!!
胯宝 14 victories in a row
骰子领唱 10 victories in a row
随风立斩 10 victories in a row
钟表镇所长 10 victories in a row
< blank > 10 victories in a row
Bounty hunter's award (Undefeated champion receives this award)
GPA3.9
炒鸡厨客
Secret Award Secret Award (Lucky Award: 29th, and 129th player from the top on the tournament board)
29th 糖分AwA
129th 油腻痴情男高
The in-game prize items have already been distributed.
Important: Right holders of prizes requiring delivery should contact us in one of the following ways:
These devlogs are going to be relatively short I think. A record of what occurred over the course of development. An itemized list of things that have been done or need to be worked on. For a more granular play by play of what is going on, you can follow me on bluesky.
This past week I spent most of my time on the agent AI system for pawns. The player will be able to assign pawns to jobs, or have them roam around and do what they please. Each pawn has 4 needs that keep track of: hunger, bathroom, entertainment, and social. There is a 5th need which tracks overall stress level. If the stress level is too high, they will leave the settlement.
Pawns also track relationships between each other pawn. So there can be up to 10,000 relationship connections. It is possible for a pawn to one pawn to like another, but it not be reciprocated. The plan is to have pawns react to and even verbalize events going on around them. Including dissatisfaction with their job, or with other pawns.
The next week of development will be focusing on animations, and game appearance. Here is the list of planned additions.
+ Animations for Chopping, Cutting, Paying Respects, and Gathering.
+ A map underlayer to make the game more visually interesting. The ground is not meant to be entirely black.
+ Optimization of game code for new object drawing calls.
+ Giving pawns a visual indicator of their profession. (maybe this week?)
+ Addition of a creature from which the pawns and player can harvest resources. (maybe this week?)
We’re thrilled to announce that Catch Me has officially launched in Early Access! This is a huge milestone for us, and we couldn't have done it without your support.
What’s Included in Early Access?
Core gameplay mechanics – running, jumping, climbing, pursuer, sex scenes, a bonus system, and leaderboard.
A large map with beautiful landscapes.
Motion Matching animation technology for realistic character movement.
Advanced cloth simulation.
Smart pursuer AI that observes, analyzes player routes, and plans the best way to catch the player (though it’s still far from perfect).
Good performance, even on Steam Deck.
What We’re Planning
Expansion of the current level with new mechanics.
Greater variety and depth in intimate scenes.
Realistic simulation of soft body physics.
Performance improvements.
The ability to choose outfits, accessories, anal plugs, and other intimate toys.
Multiplayer
Ability to play as the pursuer in solo mode
Gameplay enhancements based on community feedback.
We are developing Catch Me with no budget, no advertising, and no industry connections. We rely entirely on word of mouth and your support. If you like the direction Catch Me is heading, please share information about the game on your social media and tell your friends—it's our only chance to get noticed.
An insane amount of thanks to Ed from WEG discord for finding these issues instead of patching Fallout 4, so here's a breakdown.
-Fixed an issue with mouse being turned off in Gospel. -Fixed a disparity with translations and Gospel. -Fixed an issue where saving and loading uis could be brought up inside the Gospel.
Join us next week for another GM Livestream. Our GMs will be taking a look at the latest update and checking out the newly Awakened characters. The dungeon lobby will be open for anyone to join the GMs as they adventure through the Abyssal Path dungeon.
An experimental build for testing French and Simplified Chinese translations has been added to the Beta branch.
These are only partial translations, encompassing the main game interface, the in-game tutorial, and the first four scenes of the game (Mom, Karla, Catherine, and Victoria).
Once you pass these scenes, the game interface will remain in your chosen language, but the character dialogue will revert to English.
The language can be set from the Preferences screen. This is a whole game setting, not a save-specific setting, and it can be changed at any point during a playthrough.
The list of languages is dynamic, allowing it to easily support community-made translations.
How the game dynamically displays text, such as adding the walkthrough hints to the choice menu, breaks how Renpy handles translation substitution.
The choice menu has been rewritten in the new beta build to better accommodate Renpy's translation system. The change has been implemented to preserve backward compatibility, as many players create saves on the choice screens.
Other systems have also been changed, but not every instance of dynamic text has been updated. There will still be screens displaying English or a mix of English and French/Chinese (if you change the language).
The main menu will display a fall-back option to revert to English. This is in case any bugs or other issues prevent a player from accessing the preferences screen.
The free Playtest version has been upgraded to v0.4.0, aligning it with the latest update of the main game.
Please note that the Playtest is not always available, unlike the main game. When it’s unavailable, your score may not be saved.
The main game is currently on discount, and we plan to increase its base price at the end of February. If you’re enjoying the game, now is the perfect time to purchase it!
Let me start of by saying that the save directory has changed from %appdata%/../LocalLow/ShortCake_Cafe/GhoulScrappers to %appdata%/../LocalLow/ShortCake_Cafe/GhoulScrapers. Your saves should be moved automatically but if they don't you should look there or ask us for assistance.
Now onto the exciting stuff!
Added level progress saving so you can now exit a level and come back to where you left off!
Added the jukebox so you can jam out to the game's music!
Settings are now accessible from anywhere
The total number of deaths is now shown on the save file
Small changes and bug fixes:
Fixed typo in the game's title on the window name
Fixed inputs not showing when rebinding one
Added menu asking for confirmation when overwriting a save file
"Continue" option only shows when a save file exists