A-6E TRAM, F-4F KWS LV — a bug that caused the azimuth steering line to not be visible in CCRP mode has been fixed (Report).
Ground Vehicles
Pz.IV (C, E, F2, G, H) — turret rotation speed has been increased from 15°/s to 16°/s. (Report).
Tetrarch I — turret rotation speed value has been increased from 16°/s to 21°/s. (Report).
ZSU-57-2 — turret rotation speed value has been decreased from 60°/s to 30°/s. (Report).
Missions
The [Conquest #3] Campania mission has been disabled in all game modes due to the positions of the spawn points and capture point which lead to players ignoring the capture point and confronting the enemy spawn instead.
Other
BattlEye anti-cheat has been enabled for Linux.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
It has been a while since the last update, and I notice there are many comments in the comment section discussing whether I have abandoned the development of this game, inquiring whether there will be any subsequent updates. It seems necessary for me to publish some content to clarify these matters.
In brief, the remastered version has been under development. I have not stopped working or given up on this game. As you all know, there are many imperfections in the original game. In my previous news (one year ago), I have already stated the reasons for remastering the game. What I want to clarify here is that:
In my plan, the estimated development cycle for the quality and content required for the new game is about 2-3 years. I don't want to offer you just changes in scenes or enhancements of certain content. Instead, I focus on the playability and fun of the game.
Additionally, I noticed that the original game has been in Early Access for quite some time, and I almost forgot about this. Therefore, I’ve decided to end the Early Access for the current version soon to focus on developing the new version, aiming to share it with you as soon as possible.
Once the development reaches an appropriate stage, I will invite you to playtest and experience it. I believe it will be an exciting journey!
Lastly, as a passionate gamer myself, I have embarked on the path of independent game development with the intention of bringing something unique and enjoyable to the table. As an individual developer, I am well aware that I cannot simply imitate the works that have been seen in recent years,they are already excellent in their own right but not aligned with my way.
In conclusion, the quality of the new version can't be achieved in just about one year, so please be patient. Aren’t there plenty of excellent games in the store waiting for you? Go play them, and share any interesting ideas with me~!Hahaha...
Oh, by the way, all the images you see in this announcement are actual in-game screenshots from the new version!
In the new version, there are also some things that you guys asking for, such as: Is that what you want?ːsteammockingːːsteammockingː
Thank you all for your continued support. Love you a thousand times!
Lastly, should there be a "one more thing"? Yes, as you wish, Happy Year of the Snake!
In the last community update, we teased one of Truckful's main antagonists - the mysterious, terrifying Ghost Truck roaming the countryside at night. Today, we'd like to showcase it a bit more - with early concept arts, models and some new gameplay. Let's go!
Early concepts & truck models
We had truckloads of fun playing with some early concept designs for the 'evil truck'. One of our inspirations was a 1971 movie called Duel, made by Steven Spielberg. The 'enemy' in this movie, was a big, rusty and scary Peterbilt truck. What struck us the most was that you could never see who is behind the wheel and found this idea very interesting - perfect for Truckful's ghost truck idea.
We wanted to make it look grim, rusty and almost bunker-like with little space left for windows. We also added a chain with a hook and curled it around the front bumper that resembles a winch, giving the Ghost Truck some 'teeth'.
Ghost Truck's disturbing presence
Encounters with the Ghost Truck won't be limited to duels and boss fights. While driving and delivering cargo, players will occassionally bump into wreckages, peculiar forest growth and other disturbing signs of its dark presence. All these elements found during exploration will paint a better picture of the game world, story and most importantly - Ghost Truck's true origin.
Ghost Truck chase gameplay
The Ghost Truck, once encountered, will aggressively chase you around the forest, trying to break your pickup truck and make you loose cargo. First thing players will notice is the sound - giving goosebumps, sounding like a freight truck or even worse.. a huge container ship! Terrifying sounds will be followed by grim red lights, which indicate to push the pedal to the metal and try to avoid this evil rusty demon.
Full chase gameplay is available on our YouTube channel 👇
Stay tuned for more reveals soon as Ghost Truck is not the only enemy you'll face in Truckful.
Hello, this is the Dicey Tales development team. Here are the details of this update:
49 new relics and 22 new potions have been added.
Love Letter - Prevents a hero from leaving the party once Plague Necklace - When an enemy is [Poison], it also applies the same amount of [Poison] to nearby enemies Yggdrasil - When HP is recovered beyond maximum health, defense increases by the amount exceeded
The effects of the following relics have been adjusted.
Naval Admiral(Cindy's starting relic)- If you did not move this turn, [Strength] +1 -> If you did not move this turn, [Strength] +2
Mark of the Outlaw(Ciel's starting relic) - Damage received by enemies in [Stun] +2 -> Damage received by enemies in [Stun] +4
Dice Tower - Provides 2 defense to all allies for each unused die. -> Provides 3 defense to all allies for each unused die.
Weight - Knockback damage is increased by 5 -> Knockback damage is increased by 20
Old flute - All allies [Strength]+1 -> All allies [Strength]+2
Wolf skin - Defends all allies at the start of battle 6 -> Defends all allies at the start of battle 8
Tactical Map - +1 basic dice on the first turn -> +2 basic dice on the first turn
Old magic book - +1 magic dice on the first turn -> +2 magic dice on the first turn
Iron shield - At the start of the turn, armor does not decrease -> At the start of the turn, armor is halved (instead of fully removed)
Wooden shield - At the start of the turn, armor is halved (instead of fully removed) -> At the end of the turn, allies with no shield gain +10 defense
Shield of vengeance - Switch to boss relic
Frying Pan - Switch to common relic
The effects of the following potions have been adjusted.
Tina's trait has been changed. Trait: Turret Installation - At the start of the battle, deploy 1 turrets that attack enemies moving within attack range
Gold obtained after boss battles has been decreased from 500 gold to 300 gold.
The structure and rewards of random events have been adjusted to ensure they are not disadvantageous compared to combat.
A [Skip] feature has been added to bypass acquiring a relic.
Fixed an issue where ally units were attacking already dead skeletons.
Fixed an issue where ally units were attacking other allies in certain events.
Fixed an issue where using dice during Nia's skeleton summoning was ignored.
Upcoming Major Update Notice
We are currently developing a provisional 'Skill Branching System' to maximize the fun and usability of our heroes based on their combinations. We are preparing various character combinations and combat styles for you to explore. Please look forward to it and thank you for your interest. We will continue to do our best to provide an enjoyable playing experience. Thank you.
-Fixed more mismatched Sybil lines -Can now block while sprinting with melee weapons -Heavies now purge debuffs when the shield pops (you no longer get a long stun from cablegunning them, they just lose their shield) -Fixed Ksao somehow still poisoning the customers with broken save files and one-hit damage. Somebody needs to check on that guy's ingredients! They aren't fresh! -Added PlayerMessage support to the new map! I forgot completely xD. My bad! -Addec Crayons to the briefing shop -Removed Bobby from aquaponics -Put Mozah's voice back in! It's been bugged forever. Well, Mozah speaks again now! -The terminal in ops works properly again! Sorry it took so long! -Added ambience to prison map -Added Smoke Bombs and Stun Guns to the new map
I wanted to do proper controller support before leaving but frankly, over the past week or so, the weight of the situation has started to hit me and I think I need to take a lil' break. I'm still thinking about it and I'm watching my friends QA the game on deck and controller and trying to imagine how it's all going to fit together but I'm extremely tired and I don't think I can actually ship that stuff. I'm going to continue patching critical issues but there might be a few bugs remaining when I go - that being said, I think I got it in a pretty good state! I think the game is in a place where I'm really happy and proud of it now. Hell yeah! I'm so happy you are all playing it and having fun.
So, taking a short break, I will post another update if the situation changes.
Calling all Moorhuhn fans, all friends of Sven Bømwøllen and gaming enthusiasts! 🏎️💨🐔🐑 Our new Discord server is live, and we’re excited to welcome you to the community.
Let’s build the future of gaming together – one kart race at a time! ✨
What’s waiting for you? 🕹️ Exclusive updates and sneak peeks 👀 Playtesting opportunities 💬 Community discussions and feedback 🎉 Special events and challenges 🤝 Direct connection with the KORION team
Whether you’re here to chat, share ideas, or just hang out with fellow gamers, there’s something for everyone!
Rune and the two women take on a challenging mission together, but the two women were unexpectedly injected with the "yamitane" after getting captured by the demons. Can Rune successfully save his friends from falling to corruption?
Two people who originally liked each other gradually drifted apart due to the conspiracy of succubus. Eventually, they slowly fell into the embrace of others, indulging in physical pleasure.
After hearing a young girl's cry for help, Yukine as a kami went in to the unknowned dimension to help. Will Yukine be able to save the girl from this cursed dimension ......? If she fails, she'll be humiliated in every way?!
Rune and the two women take on a challenging mission together, but the two women were unexpectedly injected with the "yamitane" after getting captured by the demons. Can Rune successfully save his friends from falling to corruption?
Two people who originally liked each other gradually drifted apart due to the conspiracy of succubus. Eventually, they slowly fell into the embrace of others, indulging in physical pleasure.
After hearing a young girl's cry for help, Yukine as a kami went in to the unknowned dimension to help. Will Yukine be able to save the girl from this cursed dimension ......? If she fails, she'll be humiliated in every way?!
Rune and the two women take on a challenging mission together, but the two women were unexpectedly injected with the "yamitane" after getting captured by the demons. Can Rune successfully save his friends from falling to corruption?
Two people who originally liked each other gradually drifted apart due to the conspiracy of succubus. Eventually, they slowly fell into the embrace of others, indulging in physical pleasure.
After hearing a young girl's cry for help, Yukine as a kami went in to the unknowned dimension to help. Will Yukine be able to save the girl from this cursed dimension ......? If she fails, she'll be humiliated in every way?!
Rune and the two women take on a challenging mission together, but the two women were unexpectedly injected with the "yamitane" after getting captured by the demons. Can Rune successfully save his friends from falling to corruption?
Two people who originally liked each other gradually drifted apart due to the conspiracy of succubus. Eventually, they slowly fell into the embrace of others, indulging in physical pleasure.
After hearing a young girl's cry for help, Yukine as a kami went in to the unknowned dimension to help. Will Yukine be able to save the girl from this cursed dimension ......? If she fails, she'll be humiliated in every way?!