Eximius: Seize the Frontline - AMBX_limgf
Greetings Officers!

Our servers will be temporarily unavailable later today for maintenance as we prepare another update for Eximius S4. More details on the timing below.


Updated Maintenance Start and Estimated End
(MYT) 1 PM ~ 6 PM
(GMT) 5 AM ~ 10 AM
(EST) 12 AM ~ 5 AM
(PST) 9 PM ~ 2 AM
Ice World - CoolRabbit
New Content
☑ Make fireworks and place them anywhere you want to set them off. Watch the fireworks with your friends and celebrate the New Year together. You can also use them as signals.
☑ Added a huge storage box, increased its storage space to 80, with higher durability and storage space

Fixes and improvements
☑ Limit the maximum purchase quantity each time to the number of spaces in the backpack, and fix the server memory overflow caused by purchasing a large number of items.
☑ Upgraded the project and game engine to the latest version
☑ Reduced the sound of horse hooves, set its sound effect type and sound effect attenuation
☑ Adjusted the wrong position of the two spears held by the female character
☑ The sell button will play the sound of getting gold coins
☑ Use a mortar or a millstone to make fertilizer with bones and fibers, and you can also make fertilizer from the player's crafting list
☑ Increased corn fiber production
☑ You can now buy clay from the trader's sell list and increased the price of clay
☑ Adjusted the status UI of Large Animals to be more obvious
☑ Shortened the craft time of the greenhouse
Echoes Of Spellcraft - 天目0号
Hello players, thank you for your continuous attention and support to Spell Echoes, we hope our game can bring you happiness.

This is a constructed card game of meat pigeon in which you can experience:
Casual mode-Survivor-like mode, the character can move freely, you can familiarize yourself with the spell card effects and understand the game mechanics
Traditional mode - instant combat playing cards, the role can not move freely, familiar with the spell cards relatively high requirements, you need to match their own deck with a good bond and holy relics, and then the rest is their own operation, this mode is relatively play a certain pressure.
Abyss Mode - a combination of normal mode and advanced mode, the character can not move freely, you need to match your own deck, a total of 100 levels!
The game supports keyboard and mouse and joystick operation.

The first discount of 10% off, hope you can support more!
You are also welcome to add our community to communicate with us!
BLACK STIGMA Playtest - WINSOME


Hello everyone, I am Kwon Dae Ho, the Executive Producer.

First of all, we would like to express our gratitude for your continued interest in Black Stigma. While we shared “Developer's Note 10: Development & Service Plan” last year, adjustments to the timeline were made to reflect critical feedback received during the second global test held in July 2024. We appreciate your understanding in this matter.

We would like to share the major plans for 2025 as Black Stigma prepares for its next steps, following the gradual improvements we’ve shared in previous developer’s notes.

[ January: Participation in the Taipei Game Show ]

Following our appearance at the Thailand Game Show last October, we are set to participate in the Taipei Game Show from January 23 to 26, 2025. This event will serve as an important opportunity to promote Black Stigma to the Chinese-speaking community and directly gauge player reactions.

[ February: Confirmed Participation in STEAM NextFest ]

We are thrilled to confirm our participation in STEAM NextFest and are currently working on QA and polishing tasks. NextFest is a crucial preparatory step for Early Access (Open Beta). It will allow us to assess how close we are to meeting player expectations and identify additional polishing points. More details regarding the NextFest version will be shared at a later date.

[ Goal: Early Access Within the First Half of 2025 ]

Black Stigma began as a project by developers with successful FPS game experience and exceptional technical expertise. Since unveiling the Alpha version in 2023, we have conducted multiple tests, incorporated feedback, and continually improved the game.

Our goal has been to deliver "new and exciting experiences" by combining the core elements of shooting mechanics with unique hero-action combat, all while maintaining consistent communication with our players.

Thanks to your support throughout this process, Black Stigma, a project once launched by a fledgling development studio, has now grown to attract around 50,000 Wishlist registrations.

Despite the challenges posed by a market dominated by major AAA shooting games, we are confident and determined to achieve Early Access following NextFest, completing the game with our players’ input in mind.

[ We Need Your Continued Support in 2025 ]

Simply playing the game, visiting our website, and adding the game to your Wishlist is an incredible encouragement for us. Additionally, sharing your feedback, recommending the game to friends, and engaging with the community all help make Black Stigma a better game and bring it to a broader audience.

With your continued interest and participation, we promise to strive for an even better gaming experience.

We hope you will join us on Black Stigma’s journey in 2025.

Producer Kwon Dae Ho
Jan 22
SanGuos3 - 大龙游
*Fixed a bug in the mN.png code when attacking the full text of the drone in Lonely City (the archive containing this bug is damaged)
*Add the function of cheating and adding 5000 yuan and 5000 grains
*Cheating with attribute function changed to once+10 attribute points
*The initial lifespan of the generals in the lifespan mode has been changed to a random range of 20 to 50 years
*Add reserve soldier attributes and manual recruitment function to the city
*Increase the upper limit of money and food output by 20%
*Add gender to the list of characters
Steam Deck - austinp_valve

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Fixed error when accessing notes in the BPM overlay

  • Fixed default startup animation when docked

Desktop Mode

  • Fixed the refresh button on the server browser dialog needing to be scrolled into view

Jan 22
Hunter: Space Pirates - hastalavistamedia.eirl
It's now possible to automatically unlock the relationship paths with all the girls! This will work even after having passed the in-game choices that lead to these paths.

Just load your save file and press the "Unlock all paths" button on the game menu.
(Make sure to save your game after clicking this button).
Project Zomboid - nasKo
NEW

- Sheet Curtains attached to animated doors are now rendered in 3D, attached to the animated doors.
- Added a craft recipe for Sawing a Plank from a Large Branch.
- Further development of an "InheritFood" inputFlag for craftRecipes.
- This is intended to automate translating all of the food qualities from the appropriate input to the appropriate product(s), such as properly splitting a pot of soup into bowls of soup, with all of the proper nutrition, cooked, poison, old, etc.
- Ideally, for most cases for food craftRecipes, having "InheritFood" on the proper input should produce the desired results without needing an OnCreate lua function.
- Added functionality for an "InheritCooked" craftRecipe input flag.
- If an input with that flag is Burnt, Cooked, or Frozen, according to the code the output should also be Burnt, Cooked or Frozen.
- Added Fire Axe Head item and enabled all of the business with them breaking and being assembled and disassembled like other axe items.
- Added Masonry business vehicles so more Masonry Chisels spawn.
- Added Craft Supply business vehicles so more Clay spawns.
- Added Florist business vehicles because we have pretty flowers.
- Holly trees can sometimes drop Holly Berries when chopped down.
- Updated crafting/clay van texture.
- Added Wooden Spade item and carving recipe.
- Added recipe for crafting Molotov.
- Added the Log tag to Log item, so that it can be used along with other tags in an input.


BALANCE

- Adjusted how trees are evaluated based on their tile definition properties to determine their size and whether they yield logs.
- A distinction was introduced within the smallest class of trees, differentiating between "really small" and "small" trees.
- The really small trees will now drop one Log and a Sapling, bigger trees drop more Logs.
- Revised tree health calculations to account for changes in log yield.
- Note: Players with existing savegames will need to travel to unexplored areas for the "small but not really small trees" to drop logs when chopped down.
- Adjusted weight of the broken branch item from 2 to 1.5.
- Adjusted weight of Money Bundle from 1 to 0.5.
- Large enough pine trees can sometimes drop pine cones when chopped down.
- Large enough oak trees can sometimes drop acorns when chopped down.
- Rebalanced tree chopping yields as excess Large Branches were dropping due to redundant code.
- Crayons can be used to make green marks on the map.
- Lowered base stress from the trailer crash story to avoid Ram/Bull killing players on sight.


FIXES

- Fixed some broken animations when holding 1handed knives. We are aware that there are still issues with overtwisting animations and will fix it soon.
- Fixed Null-ref Crashes on User Machines due to missing Display.capabilities
- Fixed a floating sign at 11657x8375.
- Fixed the CarveShortBat craftRecipe producing a LongHandle.
- Fixed missing craftRecipe for assembling spears from proper spear heads.
- Fixed an error with the improvised flashlight recipe onCreate.
- Added a check to prevent car keys from spawning in explored containers.
- Fixed pathfinding failing going up or down carpentry stairs, as well as an issue with negative world coordinates.
- Fixed vehicles ceasing to operate on the edges of the world.
- Fixed off-by-one issue with which chunks are loaded around vehicles and ragdolls in negative world coordinates.
- Fixed line-of-sight issues in negative world coordinates.
- Fixed alarm clocks not waking up players in basements.
- Fixed dung/feather could spawn on water & other unreachable tiles.
- Limit the numbers of dung/feathers that can spawn according to the animal's zone size.
- Fixed rotten/stale text on fertilized eggs (they were still considered as fresh, but text was wrong). Hi, Dipper.
- Fixed unequipping animal corpse not dropping them on the ground.
- Added the functions shouldHaveCollision to IsoSprite to try and help prevent inappropriate thumpables from being instanced.
- Related to issues with both teleporting and basements, added safety checks to several functions that set the Z-level for game elements to ensure that they don't set their Z-level to be below the minimum or above the maximum Z-level of the game engine.
- Fixed error with DebugContextMenu.onTeleportValid.
- Replaced player:teleportTo with getPlayer():teleportTo for non-client teleportation logic in the DebugContextMenu.onTeleportValid function.
- Fixed bugs when teleporting while in a vehicle, which also caused duplications and sometimes trapping players inside cars. Players will now be removed from a vehicle before being teleported.
- Now any time a character in a vehicle teleports, it is funneled through one java function in IsoGameCharacter.java that will properly remove them from a vehicle.
- Fixed the vehicle dashboard remaining on screen when teleporting from within a vehicle.
- Pottery kiln recipes should now accept any charcoal type.
- Fixed Make Improsived Flashlight not consuming the tin can.
- Fixed zombies from ambulance stories not wearing masks. 10% of Ambulance Driver and Doctor outfit zombies will be wearing surgical masks.
- Note that in build 42 10% of Nurse outfit zombies are already wearing surgical masks.
Jan 22
Chrono Weaver - Ivory Crow Games
  • Should be much less likely to get stuck at the top of stairs using slow-loco
  • Markers should no longer fall out of your hand while using them on whiteboards and should be way easier to pick them up
  • Trains behave much better on moving platforms
  • Fixed a number of minor bugs on Eye Turn
  • Slingshot Indicator is easier to see
  • Other train fixes
Too Tired To Die - 别打了,再打死了
* Added invincibility blinking effect after a character is attacted.
* Fix the bug that Ksitigarbha consuming EXP caused experience model not to be destroyed.
* Update server linking process.
* Fix the bug of false disconnection
* Fix the problem of closing the BGM of Fiery Bunny.
* Fix the bug that the mouse can't be clicked by pressing ESC in Delivery Stage.
* Fix the bug of the probability of Icy Path
* Fix the problem that Megalophobia doesn't take effect
* Fix some problems that will lead to flashback
...