Echoes Of Spellcraft - 天目0号
Hello players, thank you for your continuous attention and support to Spell Echoes, we hope our game can bring you happiness.

This is a constructed card game of meat pigeon in which you can experience:
Casual mode-Survivor-like mode, the character can move freely, you can familiarize yourself with the spell card effects and understand the game mechanics
Traditional mode - instant combat playing cards, the role can not move freely, familiar with the spell cards relatively high requirements, you need to match their own deck with a good bond and holy relics, and then the rest is their own operation, this mode is relatively play a certain pressure.
Abyss Mode - a combination of normal mode and advanced mode, the character can not move freely, you need to match your own deck, a total of 100 levels!
The game supports keyboard and mouse and joystick operation.

The first discount of 10% off, hope you can support more!
You are also welcome to add our community to communicate with us!
BLACK STIGMA Playtest - WINSOME


Hello everyone, I am Kwon Dae Ho, the Executive Producer.

First of all, we would like to express our gratitude for your continued interest in Black Stigma. While we shared “Developer's Note 10: Development & Service Plan” last year, adjustments to the timeline were made to reflect critical feedback received during the second global test held in July 2024. We appreciate your understanding in this matter.

We would like to share the major plans for 2025 as Black Stigma prepares for its next steps, following the gradual improvements we’ve shared in previous developer’s notes.

[ January: Participation in the Taipei Game Show ]

Following our appearance at the Thailand Game Show last October, we are set to participate in the Taipei Game Show from January 23 to 26, 2025. This event will serve as an important opportunity to promote Black Stigma to the Chinese-speaking community and directly gauge player reactions.

[ February: Confirmed Participation in STEAM NextFest ]

We are thrilled to confirm our participation in STEAM NextFest and are currently working on QA and polishing tasks. NextFest is a crucial preparatory step for Early Access (Open Beta). It will allow us to assess how close we are to meeting player expectations and identify additional polishing points. More details regarding the NextFest version will be shared at a later date.

[ Goal: Early Access Within the First Half of 2025 ]

Black Stigma began as a project by developers with successful FPS game experience and exceptional technical expertise. Since unveiling the Alpha version in 2023, we have conducted multiple tests, incorporated feedback, and continually improved the game.

Our goal has been to deliver "new and exciting experiences" by combining the core elements of shooting mechanics with unique hero-action combat, all while maintaining consistent communication with our players.

Thanks to your support throughout this process, Black Stigma, a project once launched by a fledgling development studio, has now grown to attract around 50,000 Wishlist registrations.

Despite the challenges posed by a market dominated by major AAA shooting games, we are confident and determined to achieve Early Access following NextFest, completing the game with our players’ input in mind.

[ We Need Your Continued Support in 2025 ]

Simply playing the game, visiting our website, and adding the game to your Wishlist is an incredible encouragement for us. Additionally, sharing your feedback, recommending the game to friends, and engaging with the community all help make Black Stigma a better game and bring it to a broader audience.

With your continued interest and participation, we promise to strive for an even better gaming experience.

We hope you will join us on Black Stigma’s journey in 2025.

Producer Kwon Dae Ho
Jan 22
SanGuos3 - 大龙游
*Fixed a bug in the mN.png code when attacking the full text of the drone in Lonely City (the archive containing this bug is damaged)
*Add the function of cheating and adding 5000 yuan and 5000 grains
*Cheating with attribute function changed to once+10 attribute points
*The initial lifespan of the generals in the lifespan mode has been changed to a random range of 20 to 50 years
*Add reserve soldier attributes and manual recruitment function to the city
*Increase the upper limit of money and food output by 20%
*Add gender to the list of characters
Steam Deck - austinp_valve

We have just shipped an updated Steam Deck Client to the Preview/Beta channel.

General

  • Fixed error when accessing notes in the BPM overlay

  • Fixed default startup animation when docked

Desktop Mode

  • Fixed the refresh button on the server browser dialog needing to be scrolled into view

Jan 22
Hunter: Space Pirates - hastalavistamedia.eirl
It's now possible to automatically unlock the relationship paths with all the girls! This will work even after having passed the in-game choices that lead to these paths.

Just load your save file and press the "Unlock all paths" button on the game menu.
(Make sure to save your game after clicking this button).
Project Zomboid - nasKo
NEW

- Sheet Curtains attached to animated doors are now rendered in 3D, attached to the animated doors.
- Added a craft recipe for Sawing a Plank from a Large Branch.
- Further development of an "InheritFood" inputFlag for craftRecipes.
- This is intended to automate translating all of the food qualities from the appropriate input to the appropriate product(s), such as properly splitting a pot of soup into bowls of soup, with all of the proper nutrition, cooked, poison, old, etc.
- Ideally, for most cases for food craftRecipes, having "InheritFood" on the proper input should produce the desired results without needing an OnCreate lua function.
- Added functionality for an "InheritCooked" craftRecipe input flag.
- If an input with that flag is Burnt, Cooked, or Frozen, according to the code the output should also be Burnt, Cooked or Frozen.
- Added Fire Axe Head item and enabled all of the business with them breaking and being assembled and disassembled like other axe items.
- Added Masonry business vehicles so more Masonry Chisels spawn.
- Added Craft Supply business vehicles so more Clay spawns.
- Added Florist business vehicles because we have pretty flowers.
- Holly trees can sometimes drop Holly Berries when chopped down.
- Updated crafting/clay van texture.
- Added Wooden Spade item and carving recipe.
- Added recipe for crafting Molotov.
- Added the Log tag to Log item, so that it can be used along with other tags in an input.


BALANCE

- Adjusted how trees are evaluated based on their tile definition properties to determine their size and whether they yield logs.
- A distinction was introduced within the smallest class of trees, differentiating between "really small" and "small" trees.
- The really small trees will now drop one Log and a Sapling, bigger trees drop more Logs.
- Revised tree health calculations to account for changes in log yield.
- Note: Players with existing savegames will need to travel to unexplored areas for the "small but not really small trees" to drop logs when chopped down.
- Adjusted weight of the broken branch item from 2 to 1.5.
- Adjusted weight of Money Bundle from 1 to 0.5.
- Large enough pine trees can sometimes drop pine cones when chopped down.
- Large enough oak trees can sometimes drop acorns when chopped down.
- Rebalanced tree chopping yields as excess Large Branches were dropping due to redundant code.
- Crayons can be used to make green marks on the map.
- Lowered base stress from the trailer crash story to avoid Ram/Bull killing players on sight.


FIXES

- Fixed some broken animations when holding 1handed knives. We are aware that there are still issues with overtwisting animations and will fix it soon.
- Fixed Null-ref Crashes on User Machines due to missing Display.capabilities
- Fixed a floating sign at 11657x8375.
- Fixed the CarveShortBat craftRecipe producing a LongHandle.
- Fixed missing craftRecipe for assembling spears from proper spear heads.
- Fixed an error with the improvised flashlight recipe onCreate.
- Added a check to prevent car keys from spawning in explored containers.
- Fixed pathfinding failing going up or down carpentry stairs, as well as an issue with negative world coordinates.
- Fixed vehicles ceasing to operate on the edges of the world.
- Fixed off-by-one issue with which chunks are loaded around vehicles and ragdolls in negative world coordinates.
- Fixed line-of-sight issues in negative world coordinates.
- Fixed alarm clocks not waking up players in basements.
- Fixed dung/feather could spawn on water & other unreachable tiles.
- Limit the numbers of dung/feathers that can spawn according to the animal's zone size.
- Fixed rotten/stale text on fertilized eggs (they were still considered as fresh, but text was wrong). Hi, Dipper.
- Fixed unequipping animal corpse not dropping them on the ground.
- Added the functions shouldHaveCollision to IsoSprite to try and help prevent inappropriate thumpables from being instanced.
- Related to issues with both teleporting and basements, added safety checks to several functions that set the Z-level for game elements to ensure that they don't set their Z-level to be below the minimum or above the maximum Z-level of the game engine.
- Fixed error with DebugContextMenu.onTeleportValid.
- Replaced player:teleportTo with getPlayer():teleportTo for non-client teleportation logic in the DebugContextMenu.onTeleportValid function.
- Fixed bugs when teleporting while in a vehicle, which also caused duplications and sometimes trapping players inside cars. Players will now be removed from a vehicle before being teleported.
- Now any time a character in a vehicle teleports, it is funneled through one java function in IsoGameCharacter.java that will properly remove them from a vehicle.
- Fixed the vehicle dashboard remaining on screen when teleporting from within a vehicle.
- Pottery kiln recipes should now accept any charcoal type.
- Fixed Make Improsived Flashlight not consuming the tin can.
- Fixed zombies from ambulance stories not wearing masks. 10% of Ambulance Driver and Doctor outfit zombies will be wearing surgical masks.
- Note that in build 42 10% of Nurse outfit zombies are already wearing surgical masks.
Jan 22
Chrono Weaver - Ivory Crow Games
  • Should be much less likely to get stuck at the top of stairs using slow-loco
  • Markers should no longer fall out of your hand while using them on whiteboards and should be way easier to pick them up
  • Trains behave much better on moving platforms
  • Fixed a number of minor bugs on Eye Turn
  • Slingshot Indicator is easier to see
  • Other train fixes
Too Tired To Die - 别打了,再打死了
* Added invincibility blinking effect after a character is attacted.
* Fix the bug that Ksitigarbha consuming EXP caused experience model not to be destroyed.
* Update server linking process.
* Fix the bug of false disconnection
* Fix the problem of closing the BGM of Fiery Bunny.
* Fix the bug that the mouse can't be clicked by pressing ESC in Delivery Stage.
* Fix the bug of the probability of Icy Path
* Fix the problem that Megalophobia doesn't take effect
* Fix some problems that will lead to flashback
Don't Die, Collect Loot - Dan
  • Added a new interface for selecting Nightmare level. This interface clarifies more specifically what changes when you change level as well
  • Each Nightmare Level costs 1 Boss Key from the previous level to unlock. Boss keys now always drop on the 5th consecutive boss kill in a run
  • 50% of your Spirit is now lost when taking damage on Adventurer
  • Revamped item quality to scale in more interesting ways and generate better items
  • Reduced the amount of unusable trash dropping in Nightmare in general
  • Fixed a major level generation issue that could soft-lock runs
  • Fixed one memory leak
  • Fixed an issue that might cause gaps to appear in the end-of-run inventory screen
  • Added a delay for selecting upgrades to prevent them from being selected offscreen
  • Improved the performance when opening the Boss Chest
  • Fixed a bug where the Treasure Chest research node was causing odd behavior, including failure to save your research tree state
  • Fixed a variety of skill description issues (Thanks Moasseman!)
  • Fixed a mysterious skill tree line that was pointing to demo-locked skills
  • Improved the level geometry in the Warden's arena
Eternal Return - GM_Goddess
Hello Lumia Island survivors!

Celebrate Lunar New Year with brand-new sequence bundles!



Find out the goodies you can get from them and hurry to the store!

1. Lunar New Year Sequence Bundles


- Sale Period: Thurs, Jan 23rd after maintenance to Thurs, Feb 6th 1:59 AM (UTC)
- There are 3 bundles and each one includes a variety of items.
- Check out the items you could get below!

Sequence
Price
Item
Lunar New Year Seq Bundle Ⅰ
800 NP
- 1 Random Uncommon/Rare Skin Voucher (Immediately opened upon purchase)
- 1 Character Voucher
- 5 Legion Tokens
- XP Boost (1 Day)
Lunar New Year Seq Bundle Ⅱ
2,150 NP
- 1 Special Uncommon/Rare Skin Voucher
- 1 Legion Tokens Quest Book (Up to 100 Legion Tokens)
- A-Coin Boost (3 Days)
Lunar New Year Seq Bundle Ⅲ
2,450 NP
- 1 Epic Skin Design Voucher
- 1 Wild Card (Epic)
- 1 Random Emote Voucher
- 1 Random Profile Voucher
- ER Point Boost (3 Days)
*You can check the items included in Skin Vouchers (Complete Items & Designs) and Random Vouchers.

■ Legion Tokens Quest Book

- The Legion Tokens Quest Book will be activated upon purchasing the Lunar New Year Seq Bundle Ⅱ.
- You can check this item in-game in the Lobby's Quest Book tab!
- Complete missions to earn points for the Quest Book (up to 150 points per day).
- Receive A-Coin or Tokens for reaching each level of the Quest Book.
- You can get up to 7,000 A-Coin and 100 Legion Tokens by completing the Quest Book!

*Missions reset daily at 15:00 (UTC).
*You can increase your Quest Book level by purchasing pass points with NP.
*You will not receive EP Tokens after you reach level 10.



2. Lunar New Year Quest Book

We're releasing yet another 1 A-Coin Quest Book! This time to celebrate the Lunar New Year!
Get up to 30 Legion Tokens, 400 Event NP (7 Days), Skin Data Boxes and more!

- Sale Period & Quest Book Validity Period: Thurs, Jan 23rd after maintenance to Thurs, Feb 20th 1:59 AM (UTC)
- Price: 1 A-Coin
- Check out the rewards included in the Quest Book by going in-game to [Lobby→ QUEST BOOK].

*Rewards not claimed within the Quest Book's validity period will be sent to your mailbox if you log in before March 6th, 1:59 AM (UTC).
*Rewards not claimed within this period will not be resent.

Notes

- You can only purchase each bundle once.
- You can check the item acquisition list and probability in Item Probabilities.
- Items sold as a bundle may be used for other purposes in the future.
- Products containing Boost items that are used immediately upon purchase are not eligible for refunds.
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