The wait is over! We are thrilled to announce that Ekorella is officially available on Steam. 🌿✨
Dive into a vibrant world full of mysteries, adventures, and unforgettable characters. Join Green and his friends on a unique journey through enchanting landscapes and unexpected dangers. Get ready to solve puzzles, face strategic battles, and uncover the secrets this fascinating universe holds.
Ekorella is an adventure crafted with love, and we can’t wait to see your stories and experiences in the game. ❤️
Don’t wait any longer! Play now and explore everything Ekorella has to offer:
📣 And don’t forget to share your adventures with us and leave a review. Your feedback means the world to us!
[CONFIDENTIAL: CASE 1966-F]
PROFILE: SUBJECT 008
Alias: "Seer"
Last Seen: ████████
Incident: ██/██/1966
Clearance Level: Q
Report: A strange █████ if you ███████. She is more dangerous than you think. Never █████
Want to be among the first ones who will experience the true horrors of Farmouth? Add The Bornless to your wishlist.
Liminality 1.0 is finally getting released (been a while). I agree that this game has not been updated as much as The Backrooms Deluxe before being fully released, but 1.0 will add way more content compared to TBDX Early Access -> 1.0.
I apologize for the lack of updates and mediocre chapters 2 & 3, but I hope this update will make the game more enjoyable and less mediocre. There is also a secret in the looped version of Chapter 2, if you can find it.
Main changes:
Ending to the liminality lore
Multiple alternative endings
5+ new chapters
A prologue
The character's backstory
Bug fixes, of course
Many more we do not dare to announce...
Liminality is no longer going to update, and will instead stay on 0.13 up to the release of 1.0. I would like to thank everyone who participated in making this possible personally. This means you, the awesome community, the beta testers, and a special thanks to: ojpme ThisOne Not Sure / A JANITOR Zanndo Nova Lele DavidJoacaRo
and of course to all the people who supported me early on.
(please note that the names are in no particular order, please don't get offended because I didn't put your name as the first one in the list)
In case you didn't notice, this isn't really a "relaxing" type of game, nor is it a "horror" type of game, it's kind of both. If you enjoy liminal spaces, there's no way of telling wether you'll like this game or not, you can watch gameplays on youtube, or even refund the game if it's not your type of game.
Update 1.0 is completely free for owners of Early Access, but may or may not increase the price of the game (depending on what I decide is best for the game)
The next announcement will 99% be the 1.0 release announcement.
STAR WARS™: The Old Republic™ - SWTOR Community Team
General
Social Vendors will now properly display the requirements for their wares.
The Spoils of War vendor now sells Solid Resource Matrix.
Enemies in the Chilling Death Spire location on Hoth can now be targeted and attacked as intended.
Comlink conversations will now show various NPC appearances.
Jukeboxes in various cantinas are no longer floating or clipping with other cantina assets.
Fixed a visual bug causing turrets to float on various planets.
Map
Fixed an issue preventing in-combat enemies from showing up on the overlay map.
Missions
[Do or Dianoga] Players will no longer see an error message for repeatability when they use the second mission unlock while the first mission is active. They will see a message indicating eligibility instead.
[Do or Dianoga] The orb is now highlighted during the “Obtain a duraplast orb” mission step.
[Do or Dianoga] The mapnote for the “Collect sufficiently filthy water” step no longer shows up on the map after the step is completed.
[Contact the Manufacturer] The mission unlock item from previously opened bundles can now be used up to five times to complete the mission.
[Contact the Manufacturer] Players can no longer interact with the terminal after they’ve completed the “Search the area” mission step.
[Contact the Manufacturer and Do or Dianoga] Players can no longer be on both missions at the same time.
Dynamic Encounters
Players can now purchase the Dynamic Encounter XP perk as intended.
The shared Dynamic Encounters icon is now displayed on the Galaxy Map while they are active.
[Hoth: Pirate Problem] The Tre’vor Kirieleison boss now respawns after the encounter is completed allowing other players to complete the “Defeat the White Maw Lieutenant” step.
[Hoth: Pirate Problem] The Zakxon Gewchi boss now respawns after the encounter is completed allowing other players to complete the “Defeat the White Maw Lieutenant” step.
[Hoth: A Bridge Too Close] The Sapper Commander boss now respawns after the encounter is completed allowing other players to complete the “Defeat Sapper Commander” step.
[Hoth: Trial By Fire] The heat level obtained from the L.A.V.A suit no longer persists when a player character logs out, dies, or travels to another location.
[Hoth: Republic Attack: Forward Bunker] Players can no longer pick up multiple crates of the Imperial Mounted Turrets.
[Hoth: Imperial Attack: Outpost Cresh] Players can no longer pick up multiple crates of the Republic Mounted Turrets.
[Hoth: Republic Attack: Dorn Base and Aurek Base] Players can no longer interact with the Rally Beacons and Explosive Fuel after they’ve completed the encounter.
[Hoth: Ice Fishing] The fish is now successfully delivered to the player even if they walk or move around.
[Tatooine: Brooding Season] The Subsurface Vibration Propagators now respawn more quickly.
[Tatooine: Republic Attack] The boss now respawns as intended.
[Ilum: Hidden Chain Invasion] Players will no longer get stuck on the Crystal Shipments after jumping on them.
[Tatooine: Imperial Attack] Players can no longer interact with the Imperial Munition Crates after completing the encounter.
[Tatooine: Archaeological Scramble] The Unearthed Relics are no longer interactable after completing the encounter.
[Tatooine: Archaeological Scramble] The “Activate Relic” ability can no longer be used after the encounter is completed.
[Tatooine: Scavenger’s Tale 2] Players can no longer aid injured Jawas after they have completed the encounter.
[Tatooine: Breezepunks] The turbine control panels are no longer interactable during the “Find the technician” mission step.
[Tatooine: Hidden Chain Invasion] The Hidden Chain Lieutenant enemy has been balanced to be a more challenging encounter.
[Tatooine: Hidden Chain Invasion] When the encounter is completed, the ship no longer reappears for a short amount of time.
[WEEKLY: The Shifting Tides] This mission now has an icon.
Items
The Meirm Cicada mount will now dismount the player when the player attempts to gather a node.
Fixed an issue that made beards on Cyborg characters turn metallic red.
The jukebox inside the Remote Trading Outpost Cantina decoration is now functional when the player interacts with it at close range.
Decorations that contain randomized appearances for NPCs will now:
Show randomized appearance when initially placed within a Stronghold
Show a randomized appearance to a remote player who is a guest in the Stronghold
The Braidhawk hair no longer looks distorted when the player character is wearing the Ruhnuk Wanderer Chestplate.
The Braidhawk braid no longer moves when viewed
The Braidhawk and Half Long Half Short appearance option items no longer appear as usable once they have been previously used.
The D5-C0 DJ Droid now has an icon in the Abilities window.
The Baby Dianoga decoration is no longer missing its head and orb.
The water VFX for the Remote Trading Outpost Spire Basin remain visible when moving away from the decoration.
Fixed an issue with the Remote Trading Outpost Street Lamp so that the light is only shining in one direction.
The Victorious Pioneer set bonus is available from level 1 - 75.
Operations/Operation Bosses
Bad Luck Prevention has been introduced to Relentless Replication. More details here.
[Relentless Replication Encounter] The achievements for completing Relentless Replication in Story and Veteran mode now reward a trophy decoration.
[Relentless Replication Encounter: Veteran Mode] An augment schematic is now guaranteed to drop after 7 runs are completed.
[Relentless Replication Encounter] now grants credits upon completion as intended.
[Eternity Vault] Players can no longer fall on an invisible area in the center of the arena after Soa destroys the platform that would cause an instant character death.
The “Nature of Progress” and “R4 Anomaly” missions are no longer displayed as story missions in the mission tracker.
Flashpoints
Players can no longer fall through a staircase gap in the Athiss Flashpoint.
Events
The Midnight Rakghoul will now spawn in the Kaon Under Siege Flashpoint when the event is active.
Strongholds
The doorways in the Rishi Stronghold are no longer blocked by boxes.
Updated certain Stronghold Label descriptions to accurately describe that said labels are applied to all characters in the Legacy.
The Enjenir: The Engineering Physics Building Simulator - The Enjenir - PeatyTurf
Hey everyone!
We have yet another huge update for you today, which includes one of the most requested features for the game finally here - Steam Workshop Support! The other changes are listed at the bottom of the patch notes, but the main ticket item is Steam Workshop features.
In its current state, the Steam Workshop integration allows players to easily share / upload / download your favourite saves - all within the game!
To view all the builds that have been uploaded, from the Main Menu - just click "Browse Workshop"
Once in this menu, you can browse through all the uploaded builds already available, and download the ones you want. Usually, if the contraption is controllable using the wiring system - they controls/keys are usually written in the description. Once downloaded, you can open them up straight away!
From here, you can view and play with the build, make tweaks and changes as you see fit! Once you are done, you can choose to "Save and Quit" and save your modified version of the build directly to a creative slot in the Sandbox mode, or you can just quit without saving.
"But don't I only have 10 Sandbox Save Slots?!" - Not anymore! We have completely revamped the Creative Mode save system, and you now have the ability to add as many saves as you want! (Technically there is a limit of ~200!) With these new Creative Mode changes comes an overhaul the Creative Mode loading screen to make all these changes clearer!
If you wish to add a brand new save slot - you can just click "Add New Save" at the bottom of the screen! We've also simplified how you can rename the Save slots, so you can remember what is in each save. We hope these new changes and the refreshed interface makes life easier to manage all your saves without needing to override olds ones :)
If you want to upload any of your builds to the Steam Workshop, simply pause the game and hit "Upload to Workshop" - remember to add a description and the key bindings for any controllable elements to it!
Also, the other changes available in this patch are are as follows:
Gears are now in the game! They can be placed onto surfaces, but also centrally along beams and logs. To switch between placing a gear flat on a surface, or centrally along a beam/log - just hit the Toggle button, which is set to "Shift" by default!
Added the "Photo Mode - Screenshots Folder" link to open the folder within the game
Expanded the "Copy Tool" The tool now includes two different functions:
Copy Member This is the existing "Copy" tool that has been available for months, now renamed to "Copy Member." It allows you to duplicate a specific member's shape/rotation, etc.
Copy Properties This tool allows you to click on a member and apply all its settings (e.g., wiring, aerodynamics) to another member of the same type. For example: If you have 20 Wyvern Enjines, you only need to wire one with all the commands you want. Then, use Copy Properties to apply the same settings to all other Wyvern Enjines, saving you from wiring them individually.
Hope everyone enjoys this update, please feel free to upload your builds to the workshop and myself and Neil will be checking them out!
As always, thanks for your support, please consider throwing a thumbs up / positive review on steam if you haven't already, and keep an eye out for more updates coming that we coming... Here is a sneak peak of one feature we're working on...
👀👀👀👀
Any how, that's all for now. Enjoy the update, and let's see your structures and contraptions!
Prism Indigo DX has been patched to v1.7.1. This fixes a dialogue mistake that, rather embarrassingly, was displayed in one of the screenshots on the store page without me noticing it until two days ago. (Mind you, at least nobody else noticed!) I also made a few other small tweaks while I was at it, including replacing the game's favicon with a much clearer one.
If you're following me on any of my social media, you'll be aware that I'm working on a sequel, Prism Warriors. Development was stalled for a while, but is now back in full swing. I'm aiming to launch its Steam page within the next few weeks, and the game itself should be out before the end of the year. I hope you'll look forward to it, as it promises to be much bigger and better than Prism Indigo.
Without further ado, here are the patch notes!
V1.7.1 Patch Notes
Changes
Improved the look of Prism Amber’s shield
Updated a few achievement icons that still used the pre-1.2.0a bullet sprites
Updated the name of one of the Sound Test songs to match its name in the Soundtrack DLC
Bug Fixes
Fixed one of Prism Amber’s dialogue lines being incorrectly attributed to Prism Indigo
Miscellaneous
Updated a screenshot on the store page that showed the dialogue mistake
Changed the favicon to Prism Indigo’s sprite for better readability