






We’re very grateful for your continued support—it means a lot. Whether you’re leaving feedback, reporting bugs, or just enjoying the game, you’re helping us improve Breachway every day. We can’t wait to get the meta-progression update out there and hear what you think!Patch Notes for This WeekHere’s what’s new and improved in this patch:
- Fixed some Deadweight enemies always starting with missile fire support.
- Fixed Force Optimization card disabling specified productions for the rest of the fight instead of 1 turn
- Fixed Force Optimization card disabling wrong amount of resource production
- Fixed Force Optimization depleting despite not saying so
- Fixed Force Equivalence card disabling specified productions for the rest of the fight instead of 1 turn
- Fixed Force Equivalence card disabling wrong amount of resource production
- Fixed Force Equivalence depleting despite not saying so
- Fixed Forced Conservation card disabling specified productions for the rest of the fight instead of 1 turn
- Fixed Forced Conservation card disabling wrong amount of resource production
- Fixed Forced Conservation depleting despite not saying so
- Fixed Drilling Beam depleting despite not saying so
- Fixed Uranium Slug sometimes not dealing additional equipment damage
- Fixed Uranium Slug only dealing damage to the first enemy equipment when working
- Thermal blockade: card effect now reads "Apply 1 Coolant Loss to the enemy ship for every 3 shield points it currently has."

