- Adds a new "Texture Quality" setting to allow you to use less VRAM on integrated GPUS. - Fixes a bug where a corrupt save file would prevent the main menu from loading - Removed some unused assets and shrunk some textures to improve VRAM usage - Fixes a couple hint issues - Fixes more typos - Fixes an issue with a browser display feature in Roottreemania - Critical errors are now shown with the operating system's popup to ensure they're visible - Fixes a bug that prevented a cut scene's subtitles from showing up
Increased the experience bonus for elite NPCs and added a scaling modifier to the elite NPC experience bonus based on the NPCs level.
NPC
Bonespike can now be interrupted
Cleric
Writ of Refreshing cooldown removed
Bond of Protection fixed
Divine Enfeeblement changed to level 20 in the codex
Invigorate buff duration normalized to 45 minutes
Conviction removed from GCD
Inspire Allies removed from GCD
Dire Lord
Dire Mark fixed
Blood Draw adds provoking phantom stacks
Enchanter
Chaotic Imbuement duration increased to 15 minutes
Monk
Gate of Anger upkeep cost removed, block rating removed, tooltip updated to 200% threat (not 250%)
Chi Shield moved to Utility bar
Chi Shield no longer breaks early on DoT or climate effects
Ranger
Ferocious Assault fixed a graph issue where two parts of the attack were overlapping
Rogue
Shadow Clone buff icon should show correctly
Explosive Decoy added to vendors
Elixir of Opportunity added to vendors
Toxic Elixir added to vendors
Escape Artist cost reduced to 2 opportunity
Flash Bomb should toggle off auto-attack properly
Smoke Trick toggles auto attack off
Shadow Step cooldown adjusted to 30 seconds
Summoner
Shield of Spinning Blades damage increased
Orbiting Swords damage increased
Items
Added itemization for Monks to the Lost Orcs
The Greenmyst Cloth Wristbands should now equip to the appropriate slot.
All shields have been rebalanced to account for changes in the block formula that were introduced with EA. As a result, all shields should now be more effective equipment options.
Note: Crafted Shields will undergo further tuning and changes in future updates.
Crafting
Weaponsmithing/Armorsmithing
The schematic for the Combatant's Heavy Knuckles should now properly accept its components.
The schematic for the Arena Fighting Gloves should now properly accept its components.
Tailoring/Leatherworking
The schematic for the Proficient's Robe should now properly accept its components.
THRONE AND LIBERTY Update 1.13.0 downtime will begin at 9:30PM PT (5:30AM UTC) on January 22 and last approximately 6.5 hours. With festive decorations like a giant cobra statue in every village, the year of the snake has come to Solisium. Find the full list of changes and fixes listed below.
Event: Lunar Celebration
Join the Lunar Celebration event after maintenance completes on January 23 until the start of maintenance on February 5 for event-specific daily login rewards. Gather New Year Coins from various activities and then exchange your spoils at the event store for unique loot, including a Food Coma emote, Fortune’s Chosen title, and Wisdom Seeker Profile frame.
Daily Login Rewards
Log in daily for rewards like event bait, Blue Snake Scales, New Year Coins, and New Year's Cards.
Acquire Blue Snake Scales and then interact with the cobra statue in each village to receive a Lucky Red Envelope for Sollant.
New Year Coins
New Year Coins can be obtained from:
Resistance Contracts (excluding Item Contracts)
Dynamic Event performance rewards (Can only be received once during the same Dynamic Event period)
Level 50+ Archbosses and Field Bosses
1-Star Co-op Dungeon Chests (Trials I)
2-Star Co-op Dungeon Chest (Trials II)
Fishing with event bait
New Year’s Cards can also be acquired with event bait.
Amitoi Expeditions
Event Store (NPC New Year Coin exchange)
The event shop will remain open until February 12, 2025 at 10:30PM PT.
Profile Frame: Wisdom Seeker
Title: Fortune's Chosen
Emote: Food Coma
Precious Polished Crystal
Training Dew: 10,000 Points
Trait Unlockstone
Trait Extraction Stone
Rare Rune Category Selection Chest
Rare Chaos Rune Selection Chest
Precious Active Skill Growth Book Selection Chest
Precious Passive Skill Growth Book
Quality Stellarite x100
Event Buffs
Acquire New Year Coins and interact with the event NPC (Lunar-25) for temporary, event-specific buffs. Visit Lunar-25 before entering any abyssal or co-op dungeons to capitalize on the following bonuses:
Happy Lunar Buff: increased Sollant, increased Abyssal Contract Token Efficiency, and additional Mastery Efficiency. This buff will not stack with Attack/Defense/Hybrid (Combat) buffs.
Lucky Lunar Buff: Boss Heavy Attack and Boss Critical Hit Chance. This buff will not stack with currency or experience buffs.
Notable Updates
A new Currency tab has been added to the Inventory UI. This tab holds currency-type items across multiple gameplay sources, reducing the amount of items that need to be held in your inventory or storage. Existing currency items in player inventory and storage chests have been converted automatically to the new currency tab format.
Party Member List: Numbers assigned to party members now update when the party member list is reordered.
Field Bosses: War mode Field Bosses now display a UI element showing each guild's contribution percentage.
Shadowed Crypt: The same chests that spawn at night on Saurodoma Island now also spawn at various locations in Shadowed Crypt.
Crafting NPCs in each town can now craft up to Epic tier items, making it so higher-tier crafting is available in all cities.
Guild Buffs: Added three new types of Guild buffs, boosting Weapon Mastery, Cooking and Fishing experience, or offering guild member resurrection in a small radius outside of Dungeons or Arenas.
Guild Buffs: Removed the standard experience buff from the list of available guild buffs.
Guild Buffs: Adjusted the Sollant and Abyss Contract Token Efficiency buffs to provide greater benefit over a longer duration.
Dimensional Trials: Killing bosses in Dimensional Trials now offers the same boss loot chest available from the Dungeon version.
Siege: Future Castle Siege events will take place at 20:00 (8:00pm) server time in each region, instead of 16:00 (4:00pm).
Rune System: Expanded the capacity of the Rune Bag to 300 slots.
Weekly Reset: During this maintenance, the weekly content reset time will shift 2 hours, to take place during maintenance windows (08:00 UTC).
General
Character: You can now edit current stats instead of fully resetting them, allowing you to adjust the current values without having to re-spend all points.
Items: Food: In some cases, multiple food buffs from the same category could be active at the same time unintentionally. Now only Miscellaneous (experience gain type) food buffs can have multiple active effects at the same time.
Amitoi Expedition: Fixed an issue that occasionally prevented Amitoi expeditions from completing properly at the end of their timer.
Map: Removed the ability to track players from your friends, target of interest, and hostile lists through minimap icons.
Map: Added weather forecasts to zone information on the World Map.
Arena: Purification Stones once again work in arenas.
Events: Tax Delivery: Available times to schedule the Tax Delivery event have been adjusted to avoid overlap with certain Dynamic Events that could change the stats of the Tax Delivery Golem.
Cooking: The cooking recipe system unintentionally reverted to the multi-quality output version in a prior update. This has been corrected, and cooking recipes once again produce increased quantities of meals instead of different qualities when crafting.
Controller: Gate of Infinity: Fixed an issue preventing collection of ranking rewards from Gate of Inifinity when using a controller.
Controller: Dimensional Trials: Fixed an issue preventing controllers from adjusting the tier of Dimensional Trial when creating a Party Board recruitment.
Spear: Gale Rush: Fixed an issue where the CC removal specialization would sometimes not apply when targeting allies at a distance.
Spear: Gale Rush: Fixed an issue that could prevent Gale Rush from being used on enemy targets at slightly higher elevations than the attacker.
Field Boss: Ahzriel: Adjusted a location that incorrectly retained Peace status during War mode Ahzriel.
Syleus' Abyss: Adjusted a barrier wall preventing two piton points from being accessible for traversal below the Eastern room.
Torture Chamber of Screams: Fixed an issue that caused Shadow of Screams to not properly follow players if they had been pushed with collision skill effects.
UI
Inventory: Closing your inventory after opening a container with item rewards will now also close the acquired item popup.
Items: Tooltips for gear with set bonuses now indicate which items in the set you have equipped.
Guild Raids: Adjusted display of guild raids to clearly show participation rewards versus boss loot rewards.
Items: Creating a Lithograph from an item in your inventory will no longer display an untradeable result in the pre-crafting window.
Chat: Added additional Chat settings to the settings menu, including expanded chat color options.
Mirror Boutique: Added more view angle range to the camera so you can now view your character from more different angles.
Sprouts and Sages: Adjusted the display of qualifications for the Sprouts and Sages system.
Adventure Codex: Unclaimed rewards from Adventure Codex completion should trigger UI notifications more reliably.
Settings: Added the option to hide the item comparison keybind hints at the bottom of equipment tooltips.
Fishing Codex: Minor adjustments to the display of caught fish stats and sizes.
Skill Conversion: You can now un-select a selected skill used to open the Skill Conversion window.
Chat: Adjusted the color of 'Share in Chat' links for dungeons to make it more readable.
Targeting: Fixed an unintended interaction between selecting party members from the party UI while the 'Cancel Selection by Clicking Ground' setting was active.
Trait Window: Now displays the list of current traits when viewing the Convert/Unlock Trait submenus.
Equipment Presets: Added an option to remove an equipped item from all presets if you have it saved to multiple presets.
Thanks for your support and we'll see you in Solisium!
This update fixes some issues with the number of simulation ticks spent on imports. -`from file import` now costs 1 tick. -`import file` is still free. -Reading from a module like `y = file.x` is now free as long as the variable `file` has been assigned by an import statement. This is analogous to functions being free as long as they have been directly assigned by a def statement, and prevents exploits that abuse the dynamic nature of modules to do completely free computations. -Writing to modules like `file.x = y` now costs the same as reading from them. -`def` and `import` statements inside an `if`, `while` or `for` block no longer make the functions/modules they create free, because this could also be used to do free computations.
Tina here—Social Media Expert and Host at RolldBox Games. Today, I’m chatting with Cris, Art Director of the studio at RolldBox Games 👋
We’ve kicked off 2025 with tons of energy and are working hard to wrap up the full development of Masks of the Void so you can dive in as soon as possible!
Today, we're sharing more details about the game and what we’re up to. Hope you enjoy it!
Inside the Development Process
In the full version of the game, you’ll get to fully explore the world of the Void.
One of the key aspects we’ve focused on is the architecture of this world. So, where did the real challenge lie? It was all about nailing the right balance—figuring out the perfect number of pieces and their variety to bring the Void we envisioned to life. You know what they say, “easier said than done”, and turning our ideas into an efficient, playable design that delivers a great experience with the right performance is always a tough quest.
Sneak Peek of Upcoming Content
Game performance always tests us when it comes to striking the tricky balance between delivering a visually captivating experience and ensuring smooth gameplay. Our art team uses various techniques to optimize visual resources. One example is a fake fog material we use in several areas. Its versatility and logic have been applied to other elements as well, like the sand dunes found in the Vortex.
Fog material: Sand dunes:
More to share
What’s your favorite so far? The story mode in the Masks of the Void demo, or the adrenaline of Infinite Waves? Jump into the story and meet the characters behind the mask: Iret—both unmasked and masked, Wiseman, Dr. Herdesset, Tyrant… and an Unknown character waiting for you in the full version.
See you in the next Devlog with more and better!
Don’t forget to join our Discord server! Let us know what you’d like us to talk about next from there!
We’re excited to bring you v0.64.1f5, packed with new features, improvements, and bug fixes to make mtion even more enjoyable and accessible. From streamlined onboarding to expanded customization options, this update ensures you can dive deeper into creating and sharing your unique experiences.
🌟 Highlights
Quick Start Onboarding Templates: Getting started is easier than ever! We’ve introduced quick start templates designed to simplify onboarding. The updates include:
A revamped Quick Start Panel for a smoother setup.
A new Progress Bar to track your steps.
A convenient overlay closing mechanism that lets you focus on what matters.
VRM Import Support: For our VTuber and anime-avatar enthusiasts, we’re thrilled to announce support for VRM model imports! Customize and integrate your favorite avatars effortlessly into mtion.
🛠 Improvements
Simulation Stability: Reliability matters, so we’ve addressed null reference exceptions and added checks to the simulation controller for a smoother experience. Enhanced Object Focus: Focus issues? Fixed! Including better recovery for deleted objects. Room and Player Area Validation: Stay within bounds—literally! New checks ensure objects remain within the player area, and room thumbnails now validate properly for better visual clarity.
🎨 UI Updates
Quick Start Panel Redesign: A polished new look with explanatory comments to guide you through the process with ease. Intuitive Overlay Mechanism: Close overlays simply by clicking outside the panel. It’s that easy.
🐞 Bug Fixes
Squashed a pesky typo and cleaned up minor inconsistencies.
Resolved Icon Gizmo issues when scales were set to zero.
Ensured avatars load onto the correct layer, avoiding misplacements.
Nordic Ashes: Survivors of Ragnarok - Noxfall Studios
Hello vikings!
Hope you’re doing good! Today we bring you a news post.
New DLC info
Valhalla DLC (Valhalla being its code name, we don’t have a final title yet) will be featuring a tower with many many floors in which you will face a variety of challenges.
Corruption will reign during your journey, so you must pay attention to the corruption-meter. The more corruption, the more powerful enemies will be.
You will face the tower bare handed, no Yggdrasil this time. But no worries, as the tower itself will grant you its powers and will allow you to be infused with its corrupted energy, so you become stronger. But beware, if more corruption enters your soul, more hazards will surround you too.
Here you have some of the mockups:
Lunar Event
Next week we will be hosting Chinese Lunar Event, starting on the 28th, with a new character skin, Muspelheim decorations and enemy costumes so you can enjoy it to the fullest.
Here’s a sneak peek of the skin:
Wish you a nice week! Cheers!
If you have any suggestions, issues or any kind of feedback, don't hesitate to contact us: 🔸 Discord. 🔸 Steam Community.
Patch 0.8.5.1 for Lily's Labyrinth of Lust has just been released!
This update brings some exciting new features, bug fixes, and performance improvements to enhance your experience.
Patch Highlights
Dynamic Difficulty: A new system to make gameplay more engaging and adapt to your playstyle.
Low Graphics Mode: Optimized settings to ensure smoother performance on lower-end hardware.
Front-End Optimizations: Smoother gameplay across the board for all players.
Camera Fixes: Resolved bugs causing issues with camera movement and positioning.
Alternate Skin Bug Fixes: Addressed color glitches related to the Nude Outfit.
Back-End Improvements
Material Pooling and Collision Optimization: Enhanced material performance for better visuals and stability.
Liquid Cum Improvements: Enhanced collision, X-ray effects, and inside materials for a more immersive experience.
Minor Material Fixes: Adjusted various material assignments for consistency.
Improved MC Skin Tones: Polished the main character's skin tones for better visuals.
How Can You Help?
We’d love for you to test the new build and share your thoughts!
Feedback and suggestions from our players are vital for improving the game and delivering the best experience possible.
Join the conversation and share your thoughts directly with the community and devs on our Discord server.
Closing Thoughts
Our team has been hard at work to bring both exciting new features and better optimization to Lily's Labyrinth of Lust. These updates aim to ensure the game runs smoothly, even for players on lower-end hardware, so more people can enjoy the experience.
We truly value your input, so please continue to share your feedback and suggestions. Together, we’ll keep improving and expanding Lily's Labyrinth of Lust!
Thank you for your continued support and for being part of our journey.
I am excited to announce that Escape Z is about to reach a major milestone. With the next update, the game will officially exit from Early Access, an event scheduled for 2025.
After months of development, I am ready to launch the full version of the game. This update will introduce new features, improvements and extra content to provide an even more polished and immersive experience.
With the official release, the price of the game will be tweaked slightly to reflect the work done and content added. Those who have already purchased the game will continue to receive all future updates at no additional cost.
Thank you for supporting Escape Z throughout the Early Access journey. I look forward to sharing with you all the new features that will come with the next update! 🚀