• NPCs will no longer stand on top of forager and gatherer spots. For example, wolves will no longer stand on top of femur shards.
Bug fixes
• The logout button on the passive activity footer interface is now disabled until the passive activity has actually started and it is safe to logout. • Players will now more consistently auto-retaliate in combat. • Fix various typos.
We want to emphasize once again that using illegal third-party programs, sharing information about these tools, or participating in any suspicious activities in the game is strictly against the rules.
Moreover, idling during a match (AFK) will not be tolerated. Any violation will result in temporary or permanent suspension of your account without exceptions.
Arctic Wolves 0.0.98 will launch soon! This update includes Steam Workshop Integration for sharing your created characters and skins, as well as Steam Achievements.
Before the update goes live, I’ll be releasing it to a group of early testers on Steam.
This testing phase is intended to identify any potential new bugs in the game, especially with the Workshop. If you play the new version and encounter any issues, please report them in the Group Discussions: 👉 https://steamcommunity.com/groups/arctic-wolves-testers/discussions
V1.71A Update Now Live! Zula keeps improving at full speed. The moment we've been waiting for in the Battle Royale mode, which we started testing recently, has arrived. The Kars map and optimization package are now in Zula!
The new Battle Royale map ""Kars"" has been added to the game. You can now open your own summoned ""Air Supplies"" without waiting. Optimizations for the Desert and Kars maps. (FPS drop issues during transitions to the plane, while on the plane, jumping out of the plane, opening the parachute, and changing regions have been resolved.) The Battle Royale option has been added to the Crate category. The Parachute option has been added to the Deck category.
[h5]In just two days since the official launch, Amatsuki Mahjong has been featured as a popular game on Steam, the App Store, and Google Play! This success is all thanks to the enthusiastic support from all the players!
To show our gratitude, we’re hosting a limited-time event where you can receive two designated Mahjong characters for free! Don’t miss out! [/h5] =========================
Event Period: Jan 27 (after maintenance) – Feb 10, 03:59
After the event begins, the Fatebind cost of the guaranteed characters in the pools [First Sight of Moonlight] and [First Sight of Celestial] will be adjusted from [Diamond x 690] to [Moonstone x 180].
How to Claim Your Free Characters:
Log in or create an account during the event to receive [Moonstones x 360] via in-game mail.
Go to the [Fatebind] interface, use the Moonstones to Fatebind in the pool of [First Sight of Moonlight] or [First Sight of Celestial].
========================= Important Notes:
Players who have already used [Diamonds] for the pool [First Sight of Moonlight] or [First Sight of Celestial] before Jan 26 23:59 will receive a corresponding rebate of [Diamonds] and the [Moonstones] gifted during this event via in-game mail after the event begins. Characters and items obtained before the event will not be reclaimed!
Designated characters for [First Sight of Moonlight]: Koi Chiyo, Amano Lulu, Kujou Ruri; Designated characters for [First Sight of Celestial]: Venus, Reid, Phil.
The event will end on February 10 at 03 : 59 , after which the pool [First Sight of Moonlight] and [First Sight of Celestial] will return to their original settings.
After a long development cycle, numerous adjustments to the game systems, and further refinement of gameplay, we are excited to announce that Deep Dark Forest will be available for a brand new demo during this year’s Steam Chinese New Year Sale event!
Throughout this development phase, we've made various optimizations based on player feedback from previous testing sessions. We’ve introduced a range of exciting new mechanics: a new Council system, a revamped reveal-and-hide mechanic, interactions with primitive civilizations, the Ark mechanism, and a more strategic endgame scoring system. These additions aim to offer a more engaging and dynamic gameplay experience. The new demo is now available, and we welcome you to try it!
Lastly, we want to express our heartfelt thanks to all of you for your continued attention and support. Here's a little sneak peek: the full release is currently in its final stages of testing and is expected to launch sometime in Q1-Q2 2025. Stay tuned for more updates!
SSA’s 2025_1_3 is the first major balancing patch of 2025. Although it may seem modest, there may be large consequences to the game’s core mechanics. Let’s take a look…
The following two are critical:
- All minions' HP has been reduced by 25%. - All vulcans' damage has been reduced by 25%.
Experienced players will notice that these changes will increase the overall lane-pushing speed in the game. This effect will be even stronger in empty lanes. We also expect this to increase the amount of xalium gained, especially in the early game. This effect may differ slightly from XBT to XBT, which may force us to rebalance in the future.
Equally important is the change in the "XP reward formula for XBT Kills":
- The base experience points gained from XBT kills now change according to the level of the XBT.
Experience points gained from XBT kills in the early game could cause a small snowball effect, especially in low-ELO matches. In order to prevent this and reduce the luck factor, we decided to determine the base XP reward according to the level of the killer XBT.
Important Note: If you kill a higher level XBT than yourself, you still earn more XP, and if you kill a lower level XBT, you earn less XP. There has been no change in the XP change formula according to the level difference between players. However, this formula is now combined with the base XPs. In other words, the increased risk due to the level difference is now rewarded more. This gives the player who has fallen behind a nice chance to catch up.
Gear System Changes
[h4]Stun Immunity:[/h4] - Duration reduced from 30 seconds to 10 seconds. We heard you CC users and significantly reduced the effect duration of your nightmare "Stun Immunity". Now timing will be much more important when using this gear.
[h4]Xalium Stealer:[/h4] - Life steal amount has been doubled. - Price has been changed from 3000 to 2500.
[h4]Counter Fire:[/h4] - Damage amount has been increased by 4x.
These two gears had become very unpopular with the recent nerfs. We have significantly increased their effects. However, we are still keeping an eye on this dangerous duo. There may be changes in the future.
[h4]Shield:[/h4] - Price reduced from 2250 to 1250.
We think this silent but effective gear can be a good option for the early game. We have made its price more attractive to encourage users.
[h4]Bug Fixes:[/h4] - Fixed some damage and buff skills not breaking invisibility when used.
Yes, we noticed that some very effective skills that were supposed to cancel invisibility did not. We apologize to our commanders who fell victim to treacherous ambushes exploiting this bug, and we are fixing it with this update.
Those are the important balance changes in SSA's 2025_1_3 patch.
We wish all our players a balanced and enjoyable 2025! SSA TEAM