This is a small patch to address a couple bugs as we work toward our Spring 2025 update. The Spring update will bring some new items to your stores. Keep an eye out for it in the coming weeks.
This release addresses the following items:
Removed use of the snowflake coin now that we are past the core of the winter season.
Fixed the nest item layout. The internals of the item needed to be updated to match the visual part.
We're launching our Creator Program today to collaborate with and give back to our great community of creatives! Apply for access to creator-only channels, giveaway keys, and even your own Creator code - plus even more opportunities and perks for you and your community down the line. Ready to jump in? Here’s what you need:
Creator Requirements
At least 1,000 followers on YouTube, Twitch, or TikTok. Meeting this requirement does not guarantee acceptance.
Must be at least 18 years old.
Creators must hold themselves to a high standard of conduct. Includes following community guidelines and creator program behavior requirements.
Must actively create Rivals II content.
Exceptional creators who have highlighted other Aether Studios’ games may be eligible even if their channels do not meet minimum recommended size requirements. Applications are hand-reviewed so don’t be afraid to apply if this fits your situation.
Creators don’t just join—they thrive! Benefits include:
Your own creator code your supporters can use in our shop.
Access to exclusive creator-only channels.
Opportunities to shine through the game’s official social media, newsletter, and Discord.
In-game rewards like giveaway keys.
VIP Reporting and Dev Access – a benefit that gives creators a clear path to report player behavior problems that uniquely impact them.
In addition to the above benefits, special partners can also receive:
In-game rewards including a monthly Aether Bucks allotment.
Early access and previews to patch notes, characters, and game modes.
Whether you're a seasoned competitor or an up-and-coming creator the Rivals of Aether II Creator Program has something for you. Apply to join the program here!
Possibility to not have the default assets loaded when the program starts (It speeds up the application if you turn it off in Settings. If you turn it on again, the default library will reappear. You can download the default files separately from here: DLC Download)
In FOW mode you can scroll to zoom in and out and undo fow operations (no more accidental reveal)
Videos, animations random frame start on/off from settings
Hello! Ohto from Virtual Dawn here. I'm excited to announce that the game is in its final stages before extensive internal testing, followed by potential public testing with selected participants. To stay updated, follow VD_Ohto on TikTok for the latest news about the game. If everything goes according to plan, the game should be released in 2–3 months! Until then, we’ll keep you posted.
THE ETALUS UPDATE IS HERE! This giant free update doesn't just include our first new character, it's also got great new features like the new tutorial mode, rewards for Arcade mode, server reporting, the launch of our creator program, plus January's mid-month bundle, and more. Check out everything inside this patch below:
Etalus - The Glacier's Might
A Brand New Rival OUT NOW
Etalus joins the cast as our 11th playable Rival. He's a legendary warrior in his native land, the northern continent known as the Ice Barrens. As Etalus, use your brute strength and mastery over ice to crush your opponents. If you like powerful characters that can shrug off attacks with ease, give this bear a try.
Slip and slide over the ice his abilities create to bring surprising speed to his raw power.
Armor yourself by using his neutral special on ice to take less knockback from attacks and launch ice shards at enemies.
Use his down special to shatter ice, freezing enemies who are standing on it, then rack up the damage once they're frozen.
Etalus also comes with his own Arcade mode and character progression track.
Beginner Playable Tutorials
Playable tutorials have been added as their own game mode! Progress through the ranks in movement, offense, and defense to learn the ropes. This is just the beginning for tutorial mode, and the Intermediate and Advanced tutorial levels are coming soon in future updates.
Mid-Month Bundle: Primal Etalus
Get prehistoric with the Primal Etalus Bundle. The January mid-month bundle features Etalus with a new primal skin to celebrate his launch, previously teased in his announcement trailer. Bundle includes the Primal Etalus skin, icon, emote, plus coins and Aether Bucks. See it in action in the trailer released today:
Server Reporting
Help US Help YOU with this new feature
If you're a player who has encountered server issues, we want to let you know we've been closely monitoring your feedback and making improvements each patch over the last few months. If you're still having issues - today we are adding another tool to help: Server Reporting.
Reporting a server let's us know that something didn't feel right for you there, and automatically sends us information we can use to troubleshoot. You can report a server easily in the character select screen, the start menu in game, or on the results screen. Only one report will be generated per session regardless of the method you use.
Please keep in mind this isn't an instant fix, and the main thing this does is help us get more consistent reporting and useful information for our team and partners to hopefully find permanent solutions for any server issues uncovered. Note there are many reasons an online connection may not feel good (see Dan's post), but in the case where you think it may be the server, this will go a long way to helping us find a fix!
Creator Program launch
Today we're also launching our creator program! We've got some great stuff planned to give back to our creators and their communities alike. Check out all of the details and apply here. The program has just opened and begun accepting applications today.
Arcade Mode Rewards
Arcade Mode now has rewards to compensate you for your hard fought efforts. Players will now earn 2000 XP for completing a difficulty for the first time. You can also unlock new Abyss palettes for each character by completing hard mode with an Abyssal medal. If you've previously achieved these feats, you'll automatically be given the rewards without having to re-clear in an update later this week.
Introducing Night Owl Fleet
During our Kickstarter last year, we had a superbacker tier that let the backer work with our team to design a skin for a character of their choice. We got 3 backers at this tier, and imagine our surprise when they all chose Fleet! The first backer-created skin is now in the game (with others coming soon) and we're starting with Night Owl Fleet by Reazy Fluff! You can pick her up in the shop today.
Patch Notes
We've got a few actual bullet-point patch notes that aren't all characters and modes, but otherwise this patch is mostly content and less numbers changes. Please give us your feedback as always on our latest Nolt board and report bugs in our discord.
New Rival: Etalus, The Glacier's Might added.
New Mode: Playable Tutorials added. Beginner Tutorials are included for movement, offense, and defense with intermediate and advanced tutorials coming soon.
Mid-Month Bundle: Primal Etalus bundle released.
Server Reporting: Help us help you! Send us reports for bad connections with the press of a button.
New Arcade Mode Rewards: Earn 2,000 XP towards a Rival's reward track for completing a difficulty for the first time. Unlock the new Abyss Palettes for completing hard with an Abyssal medal.
Creator Program: Content creators can apply today and take your love for the game to the next level with perks for you and your community.
CPUs can now DI throws without hitboxes.
Getting parried while in hitstun will no longer queue up parry stun when hitstun ends.
This is extremely rare, but could lead to cases where a character could cancel the Tumble state with a jump/attack, but then get put into parry stun as soon as that action ended.
Bug Fix: Fixed a bug that caused ledge grab boxes to appear 1 frame before you could actually grab ledge when the ledge grab lockout timer was expiring.
Bug Fix: Fixed a bug that caused hurtboxes to be rotated incorrectly when a character was facing left, even if they rendered with the correct rotation.
Bug Fix: Fixed a bug that allowed Zetterburn to turn around his Dash Attack after hitting an opponent when the Right Stick Setting was set to Attack.
We are still working on the new build for WANDERER: Broken Bed, but while working we had asked ourselves - how exactly do we develop the dating system? We had two possible answers:
1) Give the player an opportunity to amass an entire harem of beautiful girls; 2) Make a route system, with which you’ll choose your favorite and carry your love story to the end of the game.
We could not decide what was best, and as such wanted to ask our favorite subscribers fo their opinion on the matter!
You can vote in the #📊polls channel on our Discord. We will be waiting patiently for the results and will make the final decision only after the vote closes, respecting what was most popular among players.
Very soon, we’ll release our first devlog this year, and more good news on our other projects might come out soon 😉
As of yesterday I learned that if you save at the last available instance in the demo (post the epilogue a prompt comes up) there is no way that this save can be carried over to the main game.
Other saves made before this point should be useable if carried over to the main game.
I am updating the Demo build now to remove the issue.
To help circumvent this issue further, I am working on a way to bypass Episode 1 if you've played the demo prior via a 'secret code' system. This way, players who are having issues carrying saves forward or no longer have their saves can jump right into post-Episode 1 gameplay.
It's true, Bossy is a hack and makes mistakes. As Early Access starts (it's coming up so soon!), there is no doubt it will bring new delicious issues for Bossy to stress over! Huzaah!
We’re excited to announce the release of v0.4, packed with new features, improvements, and fixes to enhance your gameplay experience. Here's what's new:
🆕 New Features
Missions Added:
Start with Mission #1 - First Leap:
Objective: Clear the Ruins domain of all enemies.
Features: Night vision enabled, no revive allowed.
Rewards: Top up to 50,000 points and advance to wave #50.
Weapon Type Rotation: Experience more variety with rotating weapon types during the first waves.
🔧 Improvements
60fps UI Cap: Ensures smoother performance and responsiveness for the user interface.
Event Dispatcher for HUD: Replaced Interface with Event Dispatcher for cleaner communication.
Item Data Table Optimization: Moved the call to the Game Instance BP Interface for better efficiency.
Weapon Switching Improved: Now handled via an Interface for smoother gameplay.
Enemy Skeletal Mesh: Enemies now spawn without a default material to prevent visual glitches.
Dynamic Material Instances Removed: Guns and fireballs no longer use dynamic materials for performance optimization.
🐛 Bug Fixes
Edge Jumping: Fixed an issue where enemies would jump near edges unexpectedly.
Enemy Stalling on Jump: Added movement impulse to ensure smoother enemy behavior when jumping.
Pickup While Reloading: You can now pick up items again while reloading!
Wave Aiming Restriction: Aiming is now disabled during wave completion to improve flow.
⚡ Other Changes
UI Enhancements: Removed color binding and introduced Invalidation Boxes for better performance.
Removed Shadows: Shadows on enemy eyes have been removed for a cleaner look.
Body Slot Materials Removed: Simplified material usage for better performance.
We hope you enjoy the new features, smoother gameplay, and improved mechanics. Your feedback is invaluable, so keep it coming as we refine and expand the game!