Global Conflagration is back online with another demo! Over the past four months, we've worked hard to meet the objectives we set in our last update. While significant progress has been made on the campaign, it won’t be included in this demo—but rest assured, you’ll get to experience it all upon release! Key Updates:
Butcher’s Grip has received a complete facelift.
Frogmen now disable enemy optics, passively activating this ability on their fifth shot. Meanwhile, mortars have been upgraded with fragmentation rounds that slow the enemy on every second salvo they fire.
Infantry squad movement has been made more organic.
All airplanes now have larger loitering radiuses and will properly attack nearby enemies.
Smoke munitions have been added to Carpathia, replacing the Scan ability.
A railgun upgrade has been introduced for EDU’s Highlanders as a late-game unit upgrade. This upgrade converts the artillery into a high-power gun that deals AOE damage in a line after a slight warm-up.
Vanguard now has the option to upgrade their BUKs with Disrupting Technologies. This new upgrade allows them to spoof enemy commands for a brief period.
Carpathia received an upgrade to their Delta, transforming it into a drone carrier. These drones significantly extend its range and drop deadly explosives directly on top of enemy units.
Players now have the ability to host private lobbies.
AI improvements: The AI has been given more attention and will now take more unpredictable routes while better maintaining its recruiting options.
Introducing Our New Flagship Feature: The Dynamic Frontline This new system ties all checkpoints and their bounties into a self-monitoring biome that reacts to player behavior on the map. It calculates each player’s funds gained from checkpoints and their respective bounties, moving the highest bounty point towards the disadvantaged player, thus reflecting the realities happening on the battlefield.
Currently this system is only available on the Butcher's Grip map. As it matures it will be present on the rest of the maps.
Benefits of the Dynamic Frontline:
Minimizes the snowballing effects caused by checkpoints.
Keeps the map fresh by exploring a different scenario every time
Provides defensive players with more opportunities to make a comeback.
Visually reflects the balance of power between players.
Abelard, announce that over 1 million Lord Captains have claimed their Warrant of Trade and ventured boldly into the Koronus Expanse!
To be the paragon of Humanity, unbroken by adversity, to walk bravely first into darkness, to unite and reclaim what was lost, to triumph over nightmares untold, to hold boldly the reins of fate, to walk steadily the road of thorns, through pain to greatness.
This was no easy task, but you have succeeded, Lord Captains.
We’re celebrating the Korean/Chinese New Year this week with another sale and some updates for the game! 🎉 Even though most of y'all have already celebrated you can be polite and celebrate again, ok?
Recent update:
Nerfed dogs (still tough, but being OP isn’t fun).
Removable weapon attachments – finally, you can take off scopes, laser sights, and more!
More optimizations (to make your life and your PC a bit easier).
Enjoy and keep an eye out for more updates soon! 💥
Hex input in shipyard now works Reduced footstep sound Reduced barnacle grow speed Fixed bug where you couldn't sail around world Added pumping task to ship log, you can assign sailor who's only duty is pumping water Added stats to sailors. they need to sleep now and they can die from hunger or thirst
Car Mechanic Shop Simulator - Dawid_GamesIncubator
Hello Mechanics! 👋
Welcome to the first devlog! We’re excited to start this journey together with all of you. We’re hopeful you’ll share many amazing ideas and insight along the way and together we’ll create a great game! 🤝
Gameplay 🎮
The player manages a car shop in the game, where customers can buy car parts and get vehicles repaired in the workshop. The shop is the central hub of the player's business activities, combining management, trade, and customer interactions.
Shop Development 📝
The player's shop can be upgraded over time. By investing in improvements, players can upgrade and maximize all the aspects of your business. The main goal is to earn enough money to fully develop every aspect of the business, transforming it from a small store into a high-end workshop.
Customer Service and Restocking 💻
The player handles customer service and restocking the shop. Using a laptop, they order items, which are delivered in boxes. The player then unpacks these boxes and stocks the shelves manually. Efficient stock management ensures customers find what they need and keeps the business running smoothly.
Additionally, players must manage customer satisfaction by addressing their needs quickly and effectively. Providing excellent service can lead to positive reviews, attracting more customers.
Hiring Employees 🧑🔧
Players can hire staff to improve efficiency:
Cashier: Handles transactions with customers, allowing the player to focus on other tasks. Mechanic: Repairs vehicles in the workshop, helping you run this part of the business smoothly.
Motorcycle Sales 🏍️
In addition to car parts and services, the player can sell motorcycles. This involves negotiating prices with interested customers, requiring the player to demonstrate strong sales skills. Successful negotiations can lead to higher profits!
That’s it for today! We can’t wait to hear your thoughts on the premises of the game. If you’d like to take an active part in the process of producing the game make sure to leave us your comments, join our discord and add the game to your wishlist to get notified about every important news from the game! 💪
I'm sure many of you have seen that we have added new achievements, as reported in the game update post.Many of you have seen that we have added new achievements, as reported in the game update post.
Yes, these achievements are related to the new “Solar System” collection, the skins of which fall out of a briefcase. The case can be opened not only for the key, but also for the skins that drop in the game! At the same time it is not necessary to open the case to get this achievement, the main thing is that the corresponding skin was in your inventory at the time of launching the game. And how you got it: by opening a case, from a friend, or by purchasing it on Steam - it doesn't matter.
We hope that we have made it clear in this matter, everyone Jellitito! ✌️
We have just released a new patch for Flashing Lights, which fixes a bunch of issues and introduces improved in-game voice chat functionality.
We are continuing to work on bug fixes and game improvements, so keep an eye out for news!
Patch Notes
New - Voice chat channels (Proximity, Global, Team). Talk key: hold V. Select chat channel: default key B
Fixes - Fixed pedestrians and suspects being killed with one shot to the body - In-game graphics settings menu buttons would get stuck - Traffic vest function for traffic stops fixed - AI backup units could get stuck when trying to dismiss them - Using Role Menu and pressing back could mess up role ID which lead to broken vehicle menu and player weapons/tools sync - Sometimes NPC pedestrians and traffic could stop spawning after player role change - Sandbox Menu > Custom mission list scrolling issue - Christmas theme removed
Multiplayer fixes - Players could get stuck on loading traffic when the server had host changes - Client player shooting or hit AI suspects sync - Could join servers with other player's name - Pedestrians and traffic spawning around client players while host is not in area - Optimisations for pedestrian and traffic spawning area finder around all players - Pedestrians stopped walking for client players if host was far away - Voice chat will reconnect when the random disconnection happens - Voice chat input was active while using text chat - Traffic lights got stuck for client players