Ketz: Galactic Overlords - Keep Games
Hey everyone,

First off, we just want to say a huge THANK YOU for all the support, feedback, and love you've shown since we launched the demo. It seriously means the world to us, and we're beyond excited to keep improving the game with your input.

Today, we’re rolling out our first update, and while it’s just the beginning, we’ve focused on fixing some of the major crash issues that you guys encountered. Stability has been our top priority, and we've put in a lot of work to ensure a smoother gameplay experience.


Here’s what we’ve been working on:
  • Fixed falling through dark spots on the map (yeah, it was a bit spooky).
  • Resolved the issue where the Aether Vortex skill would break.
  • Fixed crashes related to boss abilities.
  • Addressed crash issues tied to boss behaviors.
  • Fixed the problem with items not equipping properly.
  • Removed empty items that had no descriptions.
  • Fixed indestructible chests and their positioning.
  • Added 'End Run' and 'Exit Game' buttons to the menu for easier navigation.
  • Fixed targeting behavior for single-target skills to function correctly.

This is just the first step, and we’re already working on more improvements, new content, and some exciting stuff based on your feedback.

Stay awesome,
Ketz: Galactic Overlords Team
Call to Arms - Gates of Hell: Ostfront - Culee

Update 54: V 1.049.0
Community Update 4, part 2

Change Log

Highlights
  • Soviet human model and helmet update
    - Added over 560 new Soviet human models
    - Removed old/outdated Soviet human models
    - Updated breed (soldier) files
    - Replaced all existing Soviet head-wear with new models
    - Added 140 new Soviet head-wear model variations

  • Added Frontlines Maps:
    - 1v1 Karjala [Talvisota]
    - 2v2 Tali Ihantala [Talvisota]
    - 4v4 Mannerheim Line [Talvisota]

    - 1v1 Operation Cobra [Liberation]
    - 2v2 Bastogne [Liberation]
    - 3v3 Normandy [Liberation]
    - 4v4 Siegfried Line [Liberation]

  • Increased CP for Frontlines Defender side from (110, 140, 170) to (125, 150, 175)

Single Player
  • Fixed gaps on the terrain on DCG Laisniemi
  • Fixed in USA mission: Battle of the Bulge [SKIRMISH] - 3 soldiers using invalid building place slots
  • Fixed in USA mission: Dropped into the Fire - a case in single player or coop with friendly fire off, where if player manned AA guns task, then it could not be destroyed
  • Fixed in GER mission: Among the Heavens - a sequence of events that could block final end game
  • Fixed in RUS Skirmish Mission: "Battle of Smolensk" some soviet soldiers having German bandages


Multiplayer
  • Added Frontlines Maps:
    - 1v1 Karjala [Talvisota]
    - 2v2 Tali Ihantala [Talvisota]
    - 4v4 Mannerheim Line [Talvisota]

    - 1v1 Operation Cobra [Liberation]
    - 2v2 Bastogne [Liberation]
    - 3v3 Normandy [Liberation]
    - 4v4 Siegfried Line [Liberation]

  • Updated in Frontlines that the spawn positions change only if first flag of a phase is fully captured, instead of just being contested
  • Updated panzer5a to use "heavy tank" unit timer modifier for Frontlines instead of medium tank
  • Updated cool-down of all armored vehicles in wheeled vehicle tab with 30 second cool-down, to be in line with 60 second cooldown of other armored vehicles
  • Moved gameDuration lobby setting for Frontlines into Advanced section

  • Increased CP for Frontlines Defender side from (110, 140, 170) to (125, 150, 175)
  • Increased Frontlines unit timers modifier for Attacker infantry from 0.33 to 0.66
  • Increased Frontlines unit timers modifier for Attacker and defender vehicles from 0 to 1
  • Increased Frontlines unit timers modifier for Attacker light tanks from 0.25 to 0.5
  • Increased Frontlines unit timers modifier for Attacker medium tanks from 0.75 to 1.0
  • Increased initial unlock timer for m36_gmc_late from 360s to 720s

  • Reduced cost of doctrine 90mm_m1a1 from 800 to 650 mp to reduce its score
  • Reduced command point cost of 82nd_crew to be same as other crew types

  • Fixed crash in Frontlines game mode (> scene:quant:ge) related to type-o for map point/spawn setup
  • Fixed timed explosives, detonating in humans hands not having an activator, giving the "world" credit for the kills instead of the human

  • Fixed issue with AI pathing of edge of bridges on 3v3_voronezh by adding invisible pather service entities to bridge edges
  • Fixed missing building and floating wood stacks on 2v2 Olshanka
  • Fixed entities under the terrain on frontlines/2v2 Tali-Ihantala

  • Fixed USA late war 101st_crew missing MP and CP cost
  • Fixed missing small icons for 2 squads


Everything Else
  • Soviet human model and helmet update
    - Added over 560 new Soviet human models
    - Removed old/outdated Soviet human models
    - Updated breed (soldier) files
    - Replaced all existing Soviet head-wear with new models
    - Added 140 new Soviet head-wear model variations

  • Added friendly_fire flag to bullet and blast damages (can be checked in interaction script)
  • Added the chinstrap on SSH39-40 helmets down
  • Added new sapper variants human models

  • Increased blast resistance of pillbox and build-able Finnish 45mm_pillbox to require a 105mm or greater to break

  • Updated Finnish version of BT-5 and T-26 M1933 to NOT have mantlet lights and turret antenna
  • Updated head-wear of some Soviet soldiers to add more variety
  • Updated all soviet engineer pioneers with the the pioneer shovel
  • Updated Soviet Marines head-wear with more randomization
  • Updated Soviet Marine head-wear, removed red star from SSH36 helmets and gave pilotka variations to soldiers

  • Fixed issue introduced in v1.048.0 where vehicle secondary weapons do not shoot when in direct control
  • Fixed vehicle move behavior for AI controlled units to stop and engage enemy, instead of moving to flags/capture zones (same behavior before last patch)

  • Fixed commander pose of all 40mm Bofors variants
  • Fixed enumerator bone relocated onto shield component for KV1_40e
  • Fixed wrong fuel type on some BT, T28 and T35 models
  • Fixed position of break lights on M7B1
  • Fixed T-34-76 41 engine part's pivot bone problem
  • Fixed Finnish version of the 7.5cm Pak 40 and 5cm Pak 38 to have winter textures (used German textures as place holders for now)
  • Fixed flashing of base vehicle sprite in vehicle view when being repaired

  • Fixed missing roof volume for pillbox (Liberation entity)
  • Fixed a wooden fence door missing obstacle
  • Fixed grouped wooden barrel entities from playing crush FX infinitely when contacted by moving emplacements
  • Fixed obstacles and garrisons for train station tower

  • Fixed German bazooka ammo having blast-waves from interaction code instead of the ammo
  • Fixed Brandenburger late war soldier having too low rifle ammo
  • Fixed missing human movement sound fx for "rock" terrain fx
  • Fixed ssh35 helmet references in various soldier files (breeds) and missions with ssh36 equivalent
  • Fixed missing textures for veshmeshok gear
  • Fixed sapper breeds referencing wrong human models
  • Fixed Soviet Naval helmet textures
  • Fixed soviet capes mesh
  • Fixed soviet paratroopers get their characteristic smock in mid war and paratrooper helmet
  • Fixed missing material for ushanka
  • Fixed missing snow texmod to cossack cloak
  • Fixed commissar cap
  • Fixed ammo wrong pouches on several soldiers
  • Fixed all soviet paratroopers use the jumpsuit

  • Fixed various localization issues
  • Fixed soviet localization for soviet border guard militia

  • Removed Tsarist navy insignia from Soviet Naval Helmets

r506-791

Dungeoneer - Luna2442
  • Fixed a typo in Strength stat descriptions
  • Updated collision with summoned units and players
  • Character meshes should stop interacting with laying physics objects like bodies and boulders
Otherworldly Air Gunship - 黄金
V1.01 update point
1. Now, even if you voluntarily exit the pause interface, you can still settle the game
2. Now a sound effect prompt will be added before upgrading
3. View restriction prompt icon optimization
We will continue to update and optimize in the future
Jan 21
ChronoBabes - PashaGray (Chronobabes author)
Now the game supports Turkish language! Many thanks to Seljuk for his great work. Also we fixed fonts on lower screen resolutions.
Hack and Slash Fury - juan_poder_azure
Get the game for free on launch day by adding it now to your wishlist and downloading it on launch day because if in the first days, weeks or months the game is not successful enough then it could raise its price to 19,99€ if you haven't downloaded it before, hurry up and add it to your wishlist and get ready for March 5th!! so you can download it and get it for free!!
Star Fire Playtest - etherealfishstudio
1.【重要】副武器增加新流派和新的融合效果。能够有更多不同的选择。
2.【重要】画面调优,整体调亮了一点,特效亮度调整,让他不那么炸眼
3.【优化】结算界面增加了一个返回主界面的按钮
4.【优化】新增木元素的副武器,隐藏火元素的副武器(需要重新调整)
5.【优化】现在过场动画可以跳过了。
6.【优化】各种其他的一些小优化
7.【优化】游戏难度等级进行了适当调整。
Lonely Mountains: Snow Riders - DrWDSo
Hello Riders,

After only 4 hours we got our first hotfix live. It adds support for Steam Timeline for Game Recording (see screenshot below) and addresses the following two issues:
  • Reduce the frequent short freezes / lag spikes that appeared especially in the beginning of multiplayer matches
  • Very rare crash / softlock on the loading screens
Additionally the version number is DECREASING... the previous version should have been 1.0.0, but we messed up and set it to 1.0.2. before - not its correctly set to 1.0.1 - however besides some confusion we hope there is no harm done. ;)

Have fun exploring the mountains and remember to leave a review - that helps us tremendously!
- Your Megagons



See those little checkpoint and band aid icons in the timeline?

Stronghold Legends: Steam Edition - DivineLime
Greetings Sire!
Gird your loins and sharpen your steel because 23 years after it first launched, we’re incredibly excited to announce Stronghold Crusader: Definitive Edition!

Travel back in time to the legendary crusades for the holy land in this new expanded definitive edition, releasing this year on July 15th 2025 with brand new content, elevated graphics and extensive player-requested features all rebuilt by game’s original developers!

This title is many people’s favourite old-school 2D RTS, so taking this cult favourite and elevating it for the modern player has been an endeavour of passion for us – one that is only possible because of the community’s clear desire for this kind of classic strategy experience. The best way we could think of thanking you for your support has been to go above and beyond, with new AIs, missions, modes and maps, as well as the Steam multiplayer and workshop integrations that the original could never have had.

What better way to kick off the Steam RTS Fest than a demo of this reinvented gem, heralded with a shiny new reveal trailer, masterfully scored by the legendary bard of Stronghold himself, Robert L. Euvino! This trailer showcases the depth of work and love poured into the remaster. We really hope you enjoy it!

Flex your might against 20 challenging AI lords, charge through the new co-op trail with a friend or dive into skirmish mode featuring larger maps, custom options and quality of life fixes – Stronghold Crusader: Definitive Edition allows you to revisit a reimagined strategy classic and play exactly the way you want to!

Wishlist Stronghold Crusader: Definitive Edition now on Steam ahead of the game’s full release on July 15th 2025 and play the demo right now!
Lost Castle 2 - Kafeier
Adjustments
1.Increased the wind-up time for the Boss Treasure Anglerfish's spinning attack; reduced the suction force of the Treasure Anglerfish's sandblast attack, increased the wind-up time for the sandblast, and added attack prompts.
2.Adjusted the AI behavior of the Boss Behemoth.
3.Adjusted the AI behavior of the Boss The Last Guardian.
4.Enhanced the visual effects of the Demon Soldier's mana-draining attack in Nightmare Corruption.
5.Reduced the frequency of the Giant Lizard Assassin's retreat step, and removed invincibility during the retreat.
6.Decreased the burrowing distance of the Desert Wurm by 25%, and it will now actively burrow to seek out distant players.
7.Reduced the number of poison projectiles from the Desert Wurm's attack for non-Nightmare corrupted variants.
8.Reduced the frequency of the Giant Lizard Burner's backward leap.
9.Increased the number of Soul Flowers gifted by Nia.
10.Adjusted the Soul Flower drop rule in Ethereal Nightmare 3: Defeating Boss "Wandering Knight" now drops 1 Level 2 Soul Flower, and defeating Boss "Butler of the Sealed Demon" drops 1 Level 2 Soul Flower.
11.Fixed the issue with the Soulstone "Elixir Shield"(The effect's name has been corrected from "Potion Shield.") not working, and adjusted its value from 1% to 2.5%.
12.Adjusted the skill of the dual-blades "Frost Blades" to allow continuous release by holding the button in the air.
13.Increased the speed of consecutive skill releases for the single-handed weapon "Eternal Frost."
14.Adjusted the treasure "Icebound Wand": Damage reduced from 20 to 15, and freeze value increased. Now, the shield is granted whenever any monster within the freeze aura is frozen.
15.Reduced the frequency at which “Goblin Thugs” enter their rage state.


Optimizations
1.Improved the attack transition when equipping the two-handed weapon with the "Berserker" inscription.
2.Optimized the motion trajectory of the dodging while jumping with various weapons.
3.Improved the button input for turbo lance's overheat state activating.

Fixes
1.Fixed the issue where the "Growth" and "Shrink" alchemy bomb also affected Bosses.
2.Fixed the abnormal AI behavior of the Boss Behemoth.
3.Fixed the issue where the Boss "Alchemist" Eugene did not kill all summoned monsters upon defeated.
4.Fixed the issue where the lizardman skeletons summoned by the Nightmare-corrupted Treasure Anglerfish could not be lifted after being frozen.
5.Fixed the abnormal race display of lizardmen in the codex.
6.Fixed the issue where continuing the game allowed repeated identification of Soulstones.
7.Fixed the issue where the hunter gear "Weapon Strap" could not cast sub-weapon's skill.
8.Fixed the issue where the staff's aerial dodging was not affected by the dodge cooldown.
9.Fixed the issue where the Nightmare effect "Life Lock" caused some treasure effects to malfunction.
10.Fixed the issue where the "Laser Gun" mod for muskets could not trigger the inscription "Lucky Hunter."
11.Fixed the issue where the staff inscription "Ethereal Mage" was not affected by dodge distance.
12.Fixed the missing English text for the weapon "Frostbite Blades."
13.Fixed the loss of some VFX.

Attempted Fixes
1.Attempted to fix the abnormal lag when the mana and life energy spheres drop.
2.Attempted to fix the abnormal lag when first entering the camp, but the loading time when entering the game might be a bit longer.
3.Attempted to fix the issue where the treasure "Pulsating Tree Knot" and Soulstone effect "Mutual Aid"(The effect's name has been corrected from "Friend.") were not working.



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https://store.steampowered.com/app/2445690/Lost_Castle_2/
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