Hello everyone, here are the details of this update:
1:The game now includes a clothing damage system. Each character has detailed clothing damage effects. As the game progresses, their outfits will gradually show wear and tear.
2:Added a “Survivor Mode,” which mimics the gameplay of Vampire Survivors. It features infinite wave challenges, and after each wave, you can choose an option to enhance your character.
3:I have made extensive adjustments to the in-game numerical system to reduce monotony and highlight challenges.
4:Introduced a talent enhancement system. You can use enhancement points to purchase upgrades, strengthening or altering various aspects of characters. You can improve attack power, support functions, and various auxiliary adjustments through this system.
5:Updated and adjusted the outfits of five game characters, enhancing texture while adapting to changes brought by the clothing damage system.
6:Replaced background music from the previous version that might have had copyright issues.
Welcome to experience the new content in the game, and I will continue to keep the game updated. Thank you.
Dear Metas, Since the official release of Once Human version 1.4, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented or are working on:
Preview of Strange Harvest Day Event EXP Adjustments The large number of Deviants in the Strange Harvest Day event dungeon has led to excessive EXP gain and unbalanced player growth. To ensure fairness, we will fix this issue on January 24. In the meantime, you can continue participating in the event at its current settings. Thank you for your feedback and support. After the issue is fixed, we will compensate all players with 1,000 Starchroms and 5 Spring Festival Lucky Crates.
1. Fixed an issue where players could not chat on the official event island. 2. Added usage instructions to the description of the Metamorphosis Token. 3. Fixed an issue with the material of the stockings on the Star of Tomorrow (Female) bottom. 4. Fixed an issue where the displayed Rating of non-unlocked blueprints was sometimes incorrect. 5. Fixed an issue where the Supplies Workbench: Forest Hunter specialization did not work when crafting some types of crossbow bolts. 6. Fixed an issue with the content of the event shortcuts in the ESC menu on Eternaland. 7. Fixed an issue with the display of the bottom-left corner of the screen when sharing custom map coordinates. 8. Fixed an issue where some weapon damage effects stopped working or became delayed after the update. 9. Fixed an issue where the Round Mosaic Stone Brick and Diamond Grid Gray Stone Brick floor cosmetics from the Afternoon Garden material pack appeared white in the wilderness. 10. Fixed an issue where some players were unable to log in. 11. Fixed an issue where blueprints sometimes could not be upgraded. 12. Fixed an issue affecting the sound effects of the Lionhead Wall Fountain and Stone Central Fountain. 13. Fixed an issue where the text on the Season Info screen exceeded the frame in some languages. 14. Fixed an issue with missing images and models in the novice tutorial. 15. Optimized the activation logic of Deviation attributes in some situations. 16. Fixed an issue that sometimes affected the damage of melee attacks. 17. Fixed an issue where the unique attributes of the following Deviations sometimes did not work: Festering Gel - Marine Star, Festering Gel - Spring Rose, Butterfly's Emissary - Starry Night, and Butterfly's Emissary - Glistening Blue. 18. Fixed an issue where players sometimes could not dismount vehicles. 19. Fixed an issue where some gear could not be repaired. 20. Fixed an issue where Logging Beaver could not be interacted with or picked up. 21. Fixed an issue with the appearance of the Frosty Glory Bottom (Female). 22. Fixed an issue with the display of the information panel in the bottom-right corner of the World Map. 23. Fixed an issue where renaming a melee weapon resulted in its name not showing on some screens. 24. Fixed an issue where the season phase countdown timer was missing from the Season Phase screen. 25. Fixed an issue where some Wish Machine prize pools were not displayed in some servers. 26. Fixed an issue affecting the models of dyed fashion items when previewing them. 27. Fixed an issue affecting the appearance of the Red Plum Wall Painting when placed over wallpaper. 28. Fixed an issue where the final draw from the Bounce Dance Pants prize pool would fail. 29. Fixed an issue where the Shadow Hound's damage reduction persisted even after breaking its Weakspot. 30. Fixed an issue where some models from the Romantic Misty Purple Street building panel pack in the Shop interface did not match the actual items.
Stay in the loop with our bug fixes! Please find regular summaries of recent updates on our official website and Steam. For immediate daily fixes and the latest information, please head to the official Discord.
1. Added a Character Card - The character card "Riesz" is now available *Will be added to the bonus game rewards after the maintenance on January 28th.
2. Balance Adjustments - Changed the attack power addition value of Riesz (R3~R5)'s skill "Ex Purgatory" to 13 - Changed the effect of Riesz (R4,R5)'s skill "Ex Camouflage" to "DEF+6, When opponent has a card or less in hand, make attack power into a half." - Changed the effect of Riesz (L5~R4)'s skill "Burn Down" to "Destroy opponent's every card in hand, and give the number of sheets of card + 1 damage." - Changed the activation distance of Riesz (R5)'s skill "Ex Burn Down" to "Short range." - The cost of Riesz R5 has been changed to 28
4. Bug Fixes - Fixed a issue that caused the game to freeze when both parties were wiped out and it was not judged as a draw - Fixed a issue that caused voice overs not to play at the start of battle - Fixed a issue that could cause the game to freeze when Walken's skill "Bloodletting" and "Dissection" were activated at the same time
【NOTICE】 If you find any bugs or issues, please report them immediately. Please note that the server may be restarted for maintenance, forcing the game to be interrupted.
Improved buoyancy and underwater drag (fixes boats that were listing on one side)
Fixed Buoyancy and Gravity mismatch (issue was with gravity).. Server-side physics now integrates gravity properly in the atmosphere, which results in 12.5% higher gravity force felt by vehicles
Tank/Volume: Added premix o2/h2 and o2/ch4 in the GetInfo (V)
Fixed CTD when resetting inventory while a processing is in progress
Fixed BigWheel torque causing glitches when braking with gearbox at -1
Fixed client-side CTD when starting the game while the avatar is parented by an entity in the void - Forces respawn if parent pos is NaN
Fixed Pivot/Hinge floating point error causing it to consume 100 watts even when not moving
Dashboard: Added "Hide Connected" checkbox in GetInfo (V)
Increased many lights performance by reducing max number of lights potentially affecting a surface from 16 to to 8
Fixed lamp visual glitch (was able to see the light sphere through the other side of a thin block)
Fixed inventories glitching (falsly dragging items) when dragging the collapsed window
Fixed flickering holograms
Added Build Alias to GetInfo (V) for builds; new builds will be automatically assigned a license-plate alias
Admin Panel (F4): Added entity owner, entity alias, and total entity count
The game is now available for purchase. First of all; I'll probably update the game again for fixes after the initial sale unless there's a major game breaking bug that appears, then I'll have to fix it asap. That said; I have worked on this game for 2 years and more to come till Demon's Regalia: Colosseum is in its complete state.
I have added and fixed a decent amount since the October demo. Mainly these:
Added Delve area 1 - Floor 1 to 5
Added Fishing Minigame
Added Character Slime Girl
Added Colosseum rogue lite
Added BREAK Mechanic
The game is still a bit janky here and there and some rudimentary stuff are still missing or need to be fixed. I'll probably be getting around to it very soon.
What I plan to add next after I add in the missing attacks and stuff is; I'll probably prioritize the story/cutscenes. Alongside more Events in the colosseum mode and at least One new playable character. I do plan on adding a New playable character every update that isn't just a bug fix so... It's going to be a lot of work. And for the music; I'll probably hire a composer in the future or I'll do it my self, hopefully not the latter. The game still got 2 to 3 years of work ahead of itself.
-regalfang
I almost forgot. Leveling Up does NOT work yet on the Initial version release. Couldn't finish it in time. By the next update I should have it implemented...
We have resolved the issue that prevented achievements from unlocking. All conditions now work correctly. Simply repeat the required actions to earn them.
Thank you for your patience and support! Enjoy the game!
If the Beta version save file is accidentally entered into the normal version, it will cause the loss of cognition points and obtain an abnormally large number of talent points. Now, re-entering the Beta version and unlocking cognition will restore the lost cognition points. Please make sure that the points allocated in the talent tree do not exceed the normal points that should be obtained when re-entering the Beta version. If it exceeds, the talent tree will be reset.
Added the function of putting all in the warehouse Fixed the problem that abnormal affixes may appear in the Renovation reminder settings Fixed the problem that the Scholar's Core talent-Material Conversion will not be damaged after assembly Fixed the problem that the "when using skill" type of effect will not take effect after assembling the Slate-Spirit Warrior, Mechanical Turret, and Energy Crystals Fixed the problem that the progress of the Chaos Atlas was not correctly increased after the enhanced boss was killed Fixed the problem that when activating the Abyss-Dancer 3, the Accurate provided by the Relic-Dancer Veil will still be temporarily removed when being hit Fixed the problem that some monster skills will become abnormal after playing the game for a period of time Fixed the problem that the number of damage caused by each attack times in the description of Stab-Normal does not match the actual number Fixed some text errors in the Korean version