We regret to inform you that due to some lingering issues from the development process, as well as certain content within the game that may unintentionally evoke religious connotations, Magic Archers will be removed from the Steam Store on January 31, 2025. We take the cultural and moral impact of our game content seriously, and after careful reflection, we believe this decision is necessary.
We would like to express our heartfelt gratitude to all players who have supported Magic Archers. Whether you purchased the game or provided valuable feedback, we are truly grateful. We will continue to improve and develop content that aligns with ethical standards, with the goal of delivering more meaningful gaming experiences in the future. Thank you for your understanding and support, and we wish you all the best in your future gaming adventures.
This demo version was also entered into the Steam Next Festival, although in theory this wasn't a good choice, after all, this version is meaty and rough right now. But I'm a personal liberal game developer, I don't really like to follow any theories, it's my vision to get people to play this game earlier. Of course, I'll keep up with subsequent updates, and I'll try to update the demo version over time, updating the demo game once I've saved up a sufficient wave of content and continuing to refine the official version in the meantime.
I'm not sure if the code for this game will work properly on a player's computer, so feel free to contact me if you run into any problems. I can be found either through reviews, Steam discussions, or my personal social media accounts. ( I haven't got x or discord account, maybe contect me on itchio )
To ensure a fair gaming environment in CSN, we have been conducting ongoing investigations into abnormal gameplay and the use of illegal programs.
Today, we applied disciplinary actions after thoroughly analyzing game data based on records of abnormal gameplay. The results of these actions are as follows:
We will continue to monitor and impose sanctions on the use of illegal programs, and related announcements will be made regularly.
Please be reminded that the use of illegal programs results in permanent ban, so we strongly advise against their use.
[Permanent Disciplinary Actions for Illegal Program Users]
So, when adding banning in the base update, it made it so new accounts literally could not be created. So, if you have bought the game anytime from December 25th to now, you can now make an account. Sorry for the long wait!
Other changes: Even more menu changes Added Level 47, and I PROMISE the other ones will come on February 5th (yes this is the 7th time i've delayed them i am great at procrastination) A crap ton of bug fixes
I'm thrilled to announce Starmetal Crusaders' participation in the Steam RTS Fest! To celebrate, we’ve packed this update with exciting new features, improvements, and faction updates to elevate your gameplay experience.
Major Updates
All Five Factions Are Now Playable!
The wait is over—command any of the five factions, each with their own unique mechanics, units, and playstyles.
Skirmish Mode Added
Play on multiple maps in our newly introduced Skirmish Mode! Test your skills against AI opponents in thrilling battles tailored to each map.
Tutorial Mode Added
A brand-new tutorial is here to help new players master the unique hybrid RTS gameplay. Learn the controls and mechanics to become a Crusader champion!
Faction-Specific Audio & Themes
All faction units now have their own voice lines and audio feedback. Each faction also boasts its own theme music, immersing you further into their identities.
Improved Clarity of Actions
Visual and audio clarity for gameplay actions has been significantly improved, making it easier to track what’s happening on the battlefield.
Faction Profile Window
Stay on top of your strategy with the new Faction Profile Window. Press F5 to view a detailed breakdown of your faction’s buildings, units, and overall playstyle.
Faction Overviews
Red – Terran Republic
A human-like faction that employs automatic building and traditional ore gathering. Unique Mechanic: Worker units must enter structures to build specific units.
Blue – Protolith
Mineral-based lifeforms that harness ore itself as a resource. Unique Mechanic: Can only construct buildings on or near ore fields, making expansion crucial to dominate.
Green – Nekoto
A diverse group of beast-like aliens organized by clans. Unique Mechanic: Cannot gather ore directly but use slavery to collect resources and sacrifice slaves to train new units.
White – Khonsu
A faction of short, small stardust aliens led by a divine goddess. Unique Mechanic: Structures are summoned by the goddess using stardust, but ore is only gained by destroying enemy buildings and attacking units.
Black – Vulkin
Hive-minded parasite aliens under the control of their queen. Unique Mechanic: Workers can morph into various forms to gather ore, construct structures, or build new units.
What’s Next?
This update marks a significant milestone in Starmetal Crusaders’ development, but there’s much more to come! Here’s a sneak peek at future plans: Inventory & Blueprint System Ship Trader Mechanic Campaign Mode Crusader Interaction Room Relationship System As always, I’m open to your feedback and ideas. Feel free to share your thoughts on our official Starmetal Crusaders Discord or the Steam forums.
Thank You! This solo development journey has been incredible so far, and your support fuels the continued growth of Starmetal Crusaders. Enjoy the updates