It has been a week since the release of the demo version, and we’ve achieved 500 downloads!
I’m truly delighted that so many people have taken an interest in a game I initially created to promote my novel.
If you’d like to dive deeper into the world of the game, please check out the original story, Error Code: 99. It’s a cyberpunk tale interwoven with the themes of shrine maidens.
If you come across any bugs, I’d greatly appreciate it if you could report them on the following forum: Bug Report
You can also report issues via X (formerly Twitter), my Discord server, or even in the chat on Twitch.
When reporting on X, please include the hashtag #エラーコード九十九.
About the Full Version
The full version is currently in development and is scheduled for release in March.
It will feature:
3 maps to explore 4 different endings A significant amount of text, ensuring a rich and immersive experience That said, there are also elements that won’t make it into the final game. I’ve compiled these details into the roadmap below for your reference.
■ Planned Features
■ Unfeasible Features
If you have any other requests or suggestions, feel free to share them directly or via X. (Though, due to budget constraints, I might have to decline some requests…)
I’m grateful for any feedback, so don’t hesitate to share your thoughts!
I hope you continue to enjoy the games and worlds created by OUDENEI. Thank you for your ongoing support!
Rollback 2.1.1 -> 2.1 Due to a critical bug, we have rolled back to version 2.1.
Hello, this is NINEHECTARE. Due to a critical bug in version 2.1.1, we have urgently rolled back to version 2.1.
This issue occurred due to our failure to conduct sufficient testing, and we sincerely apologize.
Critical Bugs in Version 2.1.1:
Clearing the APIS Mei quest.
Installing furniture items while equipped with the pickaxe (Earth Shatterer).
Game crashes when loading a save or interacting with furniture.
These bugs were introduced by fixes added in version 2.1.1, and as they severely impact gameplay, we made the decision to roll back.
Version 2.1.1 is available in the <GRAYHAVEN> property under Beta Participation. You can select either [Beta] or [Rollback] to access it.
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Known Issues for Each Version
Version 2.1
Ku'kul's Hunter's Path progression does not save.
The 'Ragnar' boss monster charges forward when the battle begins.
Performing specific actions in the storage box duplicates items.
Version 2.1.1
Items stored in the storage box are deleted when a save is loaded.
Certain furniture items cannot be retrieved or moved after installation.
The game crashes when interacting with furniture or buildings while equipped with the pickaxe weapon (Earth Shatterer).
We will address these issues and release an updated version after thorough testing.
During this promotional period, we hurried the update process and failed to catch these critical issues. We sincerely apologize for the inconvenience caused.
- Fixed the issue that the bosses occasionally had extra high damage reduction in the last room of Tour Match. - Fixed the issue that players occasionally received double likes from the cube in Tour Match and the game abnormally shut down.
1) Improved song sorting and filtering. • Song sorting is now persistent between sessions. • Songs can now be filtered by built in, custom, and more.
2) Added a new Arm Length Calibration setting. • Players can now re-calibrate their arm length to ensure better striking range. This can be done in player settings.
3) Anti-aliasing is now enabled for Quest 3 and PCVR. It can be enabled or disabled in Gameplay Settings.
4) Added a new option to disable targets from appearing at the same time as obstacles. By default they will still show up for hard and expert maps. But can be disabled under Gameplay Settings.
5) Bug Fixes: • Fixed bug causing an error to be thrown sometimes when returning to menu with active targets or objects. • Fixed bug causing an error to sometimes be thrown when updating user profiles. • Fixed bug causing an error to be thrown when a playlist item fails to load. • Fixed bug causing an error to be thrown sometimes when trying to validate a playlist. • Fixed bug causing an error to be thrown when a song does not have any difficulty information. • Fixed bug causing calibrating arm length to cause errors to be thrown after completing and squeezing grips. • Fixed bug causing an error to sometimes be thrown when completing a download. • Fixed bug causing arm calibration to fail when only calibrating your right hand.
Greetings to all players of our masterpiece! A fairly long break was taken, almost a year, for which there were reasons. However, now the game is expecting some changes both visually and in terms of gameplay. In particular, bugs related to button binding and sound changes will be fixed.
We would also like to mention that a YouTube channel was created by NeMo_met, where developments, jokes during the creation of the game will be posted, announcements will be duplicated and much more: https://www.youtube.com/@nemo_met_games .
Possible fix for some achievements not registering
Possible fix for inventory/game loading bug when an inventory is extremely full. Would cause a bug which made items overflow into a new game save while not being useable
Removed ambiguous keyboard devices from being detected. Was being treated like a controller causing a game lock-up bug
Game Updates:
Some enemies like paladins, healers and guardians will now use ‘defend’ skill in battle. Also when enemy AI is defending, taunts against them to attack the player will be resisted
Updated Mass Cleanse V skill description to include that is also heals
Added stun to Jellyfish’s AOE explosion
Fixed characters with only 1-2 skill slots. It would create a bug when double-clicking a custom skill which would make the character use default attack instead