不屈者传说 No Give up - 不屈者工作室
对超级技能进行了调整
魔法师
1. 增加了“神火核”伤害范围加成
剑客
1. 修复了“无限剑制”伤害触发错误问题
3. 增加了“诛仙剑阵”“天剑诀”“剑刃风暴”“元子斩”伤害范围
圣骑士
1. 增加了“螺旋升天”伤害
2. 增加了“斧刃旋风”“连锁爆破”伤害与伤害范围
3. 增加了“圣光炸弹”发生爆炸概率

补丁更新北京时间:2025-1-19 20:50。

有意见与建议可以加QQ群:775423813,我们将对你的问题第一时间解答。
Sky Jumping - Pylka Games

  • Game performance improvements.
  • Minor quality-of-life changes:
    Hint about quick reset added to the interface.
    More intuitive display of active/inactive checkpoints.
    Adjustments to default input and music volume settings.
Windows only for now, mac version later.
Jan 19
Moon Tower - ◥ ◤
Delete startup page
Bug of repeated occurrence of reward items
Reduce the health of some ordinary enemies
UNLIGHT:Revive - SEKISEI
We would like to inform you about the details of the maintenance scheduled for January 21st.

The following activities will mainly be carried out:
1. Addition of the character card "Riesz"
2. Balance adjustment of some character cards
3. Bug fixes
etc.

*The content may change depending on the development status. In that case, we will notify you again, so please note.
Unicycle Pizza Time! - OpTic Applejack
Hey everyone,

This update addresses some feedback we received regarding checkpoints, specifically in multiplayer. There were some cases where checkpoints weren't correctly applied for players, so even though you passed a checkpoint, you would still get sent back to spawn.

Additionally, we realized it's no fun having to wait for your friends, so we now added the option for shared checkpoints. Enabling this will allow all players to go to the same checkpoint, even if they themselves haven't reached it yet but another player in the lobby has.

Lastly, we already had Ukrainian support, but now we've also added Russian support, добро пожаловать!

Changelog
Additions ⭐
🤩 Checkpoints can now be shared between all players or individually
🤩 Added Russian

Bugfixes 🪲
🐛 Fixed checkpoints not correctly persisting in multiplayer
🐛 Minor collider changes for better game flow
🐛 Fixed localization inconsistencies
Jan 19
Ultimate Zombie Defense 2 - Artis
Release notes 0.9.6:
-Fixed CEMETERY map building placement issues on lower floors
-Fixed LASER FENCE not building even though it was green when building it
-Fixed LOCK AND LOAD perk not giving back the full ammo after PHOENIX perk
-Fixed the mystery box weapon pickup issues, looking at the gun but no prompt
-Increase the THIS IS A KNIFE skill boost, from 5% to 50% per level
DinoSystem - DanielDev
This update IS compatible with savegames from previous v0.98.0!


- Expanded the saving system with multiple slots:
...... There are now 8 manual save slots, instead of 1!
...... Saved games are named by default with the world name, but can be renamed as preference.
...... Saved games can be deleted by right-clicking on them.
...... Interface expanded to accomodate the new save/load panel.




OTHER RELEVANT CHANGES:

- [Survival] Added cave ambience sounds (echoed water drops, depending on rain and humidity).
- [Survival] External ambience sounds (birds, cicadas, crickets) will reduce their volume when inside a cave or shelter (just like wind and rain).
- [Survival] Melee damage calculation reworked: character strength and muscle mass have now a much higher impact on melee damage, making strong characters quite more powerful compared to weaker ones.
- [Survival] Cut Hair and Crack Coconut actions are now tied to the Butchering skill + minor rebalancing to their progress speed.
- [Survival] When jumping higher than an animal's reach, chasing animals (except adult T-Rex) will still try to hit the player, missing and suffering a brief delay - this makes jumping much more useful for dodging attacks.
- Fixed a rare game freeze when saving (should apply to old saves too, but not 100% sure)


Those are just the main changes, for a complete list check the FULL CHANGELOG!


Daniel
LYMBUS - RighteousFighteous
LYMBUS Deployed.
After three years of development, LYMBUS is now available for your enjoyment/suffering. You can get the full version for a limited time at 20% off at our store page. Here's what you can expect from our initial release:

  • Easy, relaxing, gameplay
  • Three (+) bizarre biomes packed with devious traps, enemies, and bosses
  • An expanded selection of cards, packs, and bodies to discover
  • Tantalizing and troublesome secrets to unlock, complete with Steam achievements
  • A banging soundtrack to accompany your descent into the digital abyss, lovingly crafted by LUZE
We'll also be keeping the LYMBUS demo up for the next few weeks for those who want to try out the game before buying. Please note that demo save files are semi-compatible with the full game (most unlocks will carry over), though we recommend starting fresh for the true LYMBUS experience.

So, what comes next?
While we consider this full version of LYMBUS as a complete product (except for any bugs, which you can report in our Discord), we do plan to continue updating the world of LYMBUS. Some plans in the pipeline include alternate versions of the three main biomes with additional challenges/rewards, new cards and plug-ins, and new story content and secrets.

In the next 1-2 months after launch we plan to mainly focus on addressing quality of life improvements to the game before moving onto any major features. We're also happy to take any suggestions for new content in the Happy Accident Discord.

For now ...

Welcome to LYMBUS, ERROR. And don't forget to save a backup.

<insert salutations here>
The Happy Accident Team
Hypotheses on the Symmetry between Vision and Hands - 温野菜
Thank you for enjoying "Hypotheses on the Symmetry between Vision and Hands"

I'm planning to transition to a new ranking system.
This change is due to fixing a bug with doors, which now prevents players from jumping over them.

Starting with version 1.1.0, the new ranking system will be introduced.
Scores from older versions will be registered in the old rankings.

Look forward to competing in the new rankings with the upcoming version!
Jan 19
Ship Of Mist - 442064681
FIX BUG
...