Cyber Knights: Flashpoint - Trese Brothers

Knights and mercs, it is a bit late here in 2231, New Boston never sleeps. With Update #201, we have the new weekly map release and +8 new proc-gen combos, a big update to Leverage display to indicate its reasoning for being available (or not) and the Contacts that could qualify, adding a button to make removing mods from weapons easier anywhere, adding a hover to the Counter Intel token-for-Favors window, boosting proc-gen mission name variety by over +100 terms (combinations go boom!), improving enemy scaling for UltraTek and Warner-Braun and fixing some other key bugs.

It's a big one so let's dig in. If you like the relentless pace of updates, improvements, new maps and more - please take a quick minute to leave a review. Our small team can thank you ... with more updates :D

New Weekly Map: Route 5 Bypass

We're back on our weekly schedule now after having missed just one week over the holidays. This is the 11th weekly map release, and it is the Route 5 Bypass mission map.
  • This broken stretch of concrete is cut in half by a twisting and winding section of Route 5. Three small footbridges span the route, limiting access from one side to the other.
  • With restricted movement due to Route 5, the bridges become natural chokepoints or challenge points in a crossing.
  • A central lookout platform provides a possible sniper hideout, but it's exposed to fire from multiple directions.
  • A small to medium sized map, the Route 5 Bypass forces compressed play and challenge
As with all the new maps including Route 5 Bypass, we are dedicated to supporting every proc-gen objective (all 8) with absolute maximum variation inside each option (there are more than 32 ways to play this level!!) The new 8 proc-gen combos offered with this map brings the total to a whopping 129 proc-gen combos and represents another 6% increase in map variety. This is the 24th proc-gen mission map to be released, edging us ever closer to the goal of 25 proc-gen maps posted in the roadmap (we won't stop there, let's exceed these goals!)

The next very exciting step we are starting to work on now is expanding the objective catalog which will further blow out the proc-gen combos and replay for the game's content.

Leverage Reasoning Display

The Leverage system has been too long a black box as to why you could or couldn't get specific Leverages. With this update, we've improved the display for Leverages offered in mission planning screen so that they have a little pop out that explains the reasoning for why they are offered. Some require High-Risk Transporters, Gang or Syndicate Contacts with command over soldiery, an Expert Wireghost or a Corrupt Corporate official.

This pop out also lists any Contacts if you know them who would be up to offer the Leverage if you had the Favor or positive Trust.

It's a big step forward and can help start steering interest to additional Contacts and will allow us to offer more intricate and cool Leverage conditions. Also, now that we've added the display, it is clear that some of the Leverages offered through proc-gen are failing to faction match correctly (you might see a lot for "Corrupt Arrowhead Insider") - so it is even helping us as we plan the next round of Leverage clean up and expansion.

Remove Mods Anywhere

We've improved the handling of weapon's Remove Mods button in your inventory. Previously, it could feel like a multi-step process to equip a weapon to remove its mods. Now the button is always available - both in your Inventory's ALL tab as well as the Weapons tab. This lets you more rapidly manage weapons before sale or when swapping up your team's gear.

Token for Favor gets Contact Hover

Thanks to all the player's requesting the hover in the Counter Intel Pod's window that lists contacts who you might trade Tokens for Favors. This simple hover provides all the needed context to help you make fast and accurate Favor decisions. Enjoy!

New Proc-Gen Mission Names

We've pulled another big tranche of mission names from the Discord thread and Steam forum thread for suggesting mission names. It's always fun to see the new names filtering into the game. Thanks to everyone posting!

Enemy Scaling
We've fixed two big scaling issues with enemies tonight:
  • UltraTek enemies weren't scaling at all past Power Level 1. This was a bug related to the special setup in the first rooftop level and is now resolved - watch out if you wander into their territory they are at least as dangerous as any of the Big 6.
  • Warner-Braun enemies were cheaping out on armor. They had oddly weak armor across the board and now we've resolved that getting them the upgrades they need.
Were excited to get back to adding new enemy variety to the game this month and seeing the megacorporations start to effectively step out from each other's shadows.

Loot Mismatch
We fixed a bug where the Power Level and Rarity of all Items looted were nonesense. At least it was just a display problem when looting, as everything got straightened out in the Victory screen and afterwards.

+10% Influence for Blueprint Sales
In some conditions the bonus to Contact Influence were not being saved correctly to the Contact. Depending on what screens you went to next and what screens you had gone to before, this Influence boost could have been lost. This is now fully resolved and the bonus is always granted, saved and maintained between reloads.

v1.9.83 - #201 - 1/16/2025
- Added new proc-gen map "Route 5 Bypass": a region split by the deep chasm of Route 5 highway with multiple smaller bridges that supports +8 new proc-gen combos (Heist a CPU, Steal 3 Files, Scavenger, Kill 3 Captains, Bodyguard, Assassinate, Siege and Battle Striker)
- Mission Planning screen now shows Leverage details - what Contacts can offer Leverage and why
- Counter-Intel Pod contact list to trade Tokens for Favors now includes hover over Contact
- Added easy "Remove Mods" option to all places where weapons appear - main inventory and inventory weapon tab
- Added over 100 new name parts to the proc-gen mission naming system - thanks posters!
- Fixed missing scaling Power Levels for UltraTek enemies - now ramping from 1 to 10 correctly
- Improved armor for all Warner-Braun megacorporate enemies to keep up with the other Big 6
- Fixed issue with all items in lootboxes showing odd Power Level and Rarity (and then at mission victory getting it right)
- Fixed bug with Influence +10% from Blueprint sales not always sticking around after sale / reload
- Fixed issue with timeline event log sometimes bugging and replacing all character names with one character's name
Community Announcements - shecanalz
Dear players,
Bio Prototype is back. Thank you to all. Without your support, we would not be able to get to where we are now.




See you again on January 20th!
https://store.steampowered.com/app/3060520/_/
Discord:discord.com/invite/RzdwFFX4Uk

EmpromGame
Trainz Plus - mcrossman
Streamlining Train Dispatch with the Living Railroad Dispatch Manager
Managing the complexities of a bustling railroad system is no easy task, but the new Living Railroad Dispatch Manager is here to simplify the process. This feature, designed for Trainz, centralizes the control and management of dispatch tasks, industry chains, and driver activity into one intuitive interface. Let’s dive into how this game-changing addition enhances gameplay for both hands-on operators and strategic managers.


This feature has been released for Trainz Plus members.

​​​​​​​​​​Why the Dispatch Manager Matters
Previously, managing the Living Railroad system required navigating multiple windows to uncover issues or monitor industry chains—a time-consuming and inefficient process. The Dispatch Manager addresses these pain points by providing:
  • Issue Discovery: Quickly identify and resolve problems like stuck drivers or missing goods in industries.
  • Task Management: View active and potential tasks, claim them as a player, and generate automated instructions.
  • Comprehensive Overview: Monitor current dispatch activity, industry processes, and railroad health from a single window.
Key Features
Centralized Settings: Adjust global Living Railroad settings, such as toggling dispatch on/off, restarting stuck AI, or delaying AI task assignments. This streamlines control over the entire system.
  • Filterable Lists: Use robust filters to focus on relevant items like industries, trains, or passenger stations. Search by keywords to locate specific tasks, commodities, or users.
  • Real-Time Updates: Changes take effect immediately, allowing you to react quickly to dynamic gameplay scenarios.
  • Task Claiming: Players can claim undispatched tasks or pause ongoing ones, enabling hands-on control of specific objectives.
  • User-Friendly Layout: A clean, resizable UI integrates seamlessly into gameplay, offering all relevant information without unnecessary clutter.
How It Improves Gameplay
The Dispatch Manager empowers players to engage with the Living Railroad system in new ways. Whether you’re a hands-on operator or a behind-the-scenes strategist, this tool enhances your ability to:
  • Quickly assess and resolve dispatch issues.
  • Seamlessly transition between freight and passenger operations with TLR: Passenger Support is released.
  • Claim and manage tasks with minimal effort.
The Living Railroad Dispatch Manager is more than a tool—it’s your command center for building and optimizing a thriving railroad network. Let us know how it transforms your gameplay and share your feedback as we continue refining this powerful feature!

Read the Trainz Living Railroad documentation for additional information on Dispatch Manager and TLR in general.

This update also brings with it ...

Coal Country TLR / HDT
Coal Country Gets an HD Makeover with Living Railroad Gameplay!

We’re excited to announce that Scratchy’s highly popular Coal Country route has been upgraded to HD Terrain and now includes a brand-new Trainz Living Railroad (TLR) session! This update breathes new life into the beloved route, offering enhanced visuals and dynamic gameplay that will immerse you like never before.


What’s New in Coal Country HDT?
  • HD Terrain Upgrade: Experience Coal Country in stunning detail with high-definition terrain, bringing the rugged landscapes and intricate railways to life.
  • Trainz Living Railroad Session: The addition of TLR introduces dynamic, real-time operations, allowing you to manage tasks, dispatch trains, and adapt to ever-changing challenges on the fly.

Release Details
The updated route and TLR session will launch alongside the upcoming TLR: Dispatch Manager update, giving players even more tools to master their rail networks.


Head on over to Discord or the Trainz Forums to talk with the Trainz team and Trainz community about this new feature.

Should you have any support issues please contact Helpdesk at http://support.trainzportal.com
Gunfire Reborn - Gunfire Reborn
Gunfire Reborn Season 4 live
Trainz Railroad Simulator 2022 - mcrossman
For TRS22 Owners

Stay on Track with the Latest Trainz 22 Update!
We’ve rolled out minor updates for Trainz Simulator 22, including bug fixes and compatibility improvements for Multiplayer servers. Make sure you’re running the latest version to enjoy a smoother experience and stay connected with the community. Update now via the Trainz launcher.

For Trainz Plus Owners

Streamlining Train Dispatch with the Living Railroad Dispatch Manager
Managing the complexities of a bustling railroad system is no easy task, but the new Living Railroad Dispatch Manager is here to simplify the process. This feature, designed for Trainz, centralizes the control and management of dispatch tasks, industry chains, and driver activity into one intuitive interface. Let’s dive into how this game-changing addition enhances gameplay for both hands-on operators and strategic managers.


This feature has been released for Trainz Plus members.

​​​​​​​​​​Why the Dispatch Manager Matters
Previously, managing the Living Railroad system required navigating multiple windows to uncover issues or monitor industry chains—a time-consuming and inefficient process. The Dispatch Manager addresses these pain points by providing:
  • Issue Discovery: Quickly identify and resolve problems like stuck drivers or missing goods in industries.
  • Task Management: View active and potential tasks, claim them as a player, and generate automated instructions.
  • Comprehensive Overview: Monitor current dispatch activity, industry processes, and railroad health from a single window.
Key Features
Centralized Settings: Adjust global Living Railroad settings, such as toggling dispatch on/off, restarting stuck AI, or delaying AI task assignments. This streamlines control over the entire system.
  • Filterable Lists: Use robust filters to focus on relevant items like industries, trains, or passenger stations. Search by keywords to locate specific tasks, commodities, or users.
  • Real-Time Updates: Changes take effect immediately, allowing you to react quickly to dynamic gameplay scenarios.
  • Task Claiming: Players can claim undispatched tasks or pause ongoing ones, enabling hands-on control of specific objectives.
  • User-Friendly Layout: A clean, resizable UI integrates seamlessly into gameplay, offering all relevant information without unnecessary clutter.
How It Improves Gameplay
The Dispatch Manager empowers players to engage with the Living Railroad system in new ways. Whether you’re a hands-on operator or a behind-the-scenes strategist, this tool enhances your ability to:
  • Quickly assess and resolve dispatch issues.
  • Seamlessly transition between freight and passenger operations with TLR: Passenger Support is released.
  • Claim and manage tasks with minimal effort.
The Living Railroad Dispatch Manager is more than a tool—it’s your command center for building and optimizing a thriving railroad network. Let us know how it transforms your gameplay and share your feedback as we continue refining this powerful feature!

Read the Trainz Living Railroad documentation for additional information on Dispatch Manager and TLR in general.

This update also brings with it ...

Coal Country TLR / HDT
Coal Country Gets an HD Makeover with Living Railroad Gameplay!

We’re excited to announce that Scratchy’s highly popular Coal Country route has been upgraded to HD Terrain and now includes a brand-new Trainz Living Railroad (TLR) session! This update breathes new life into the beloved route, offering enhanced visuals and dynamic gameplay that will immerse you like never before.


What’s New in Coal Country HDT?
  • HD Terrain Upgrade: Experience Coal Country in stunning detail with high-definition terrain, bringing the rugged landscapes and intricate railways to life.
  • Trainz Living Railroad Session: The addition of TLR introduces dynamic, real-time operations, allowing you to manage tasks, dispatch trains, and adapt to ever-changing challenges on the fly.

Release Details
The updated route and TLR session will launch alongside the upcoming TLR: Dispatch Manager update, giving players even more tools to master their rail networks.


Head on over to Discord or the Trainz Forums to talk with the Trainz team and Trainz community about this new feature.

Should you have any support issues please contact Helpdesk at http://support.trainzportal.com
Endless Furry Ping-Pong - Rust Jesus
Something went wrong with updating it and steamworks. Rolled back to previous ver.
Sea Fantasy - METASLA
We have made the following improvements and bug fixes!

Improvements

  • CPU processing load has been reduced by 20%!
Bug Fixes

  • Fixed bug where skill points and HP were not updated when reaching lvl 100
  • Fixed bugs related to fishing rod effects
  • Fixed other minor bugs
本草归元录 - 橡皮
Dear players,

Hello everyone. The Early Access (EA) version of Herbal Pathways has finally met you. It is an EA version because our work is not yet complete, and neither the degree of completion nor the quality has reached the level that satisfies us. However, we still hope you can give us more support. The suggestions and opinions of every player in the EA version will be crucial reference information for us to continue to complete the game in the new year.

The entire R & D process has been both painful and enjoyable. The theme of traditional Chinese medicine (TCM) is indeed challenging. It's not only about production and planning but also about understanding TCM. This requires long - term collection of reference materials and comparison of various information. Eventually, we chose an alternate history setting, hoping that during the whole gameplay process, while bringing joy to players who like it, we can popularize some of the culture left by our ancestors.
PS: Please remember, do not buy herbs and boil them at home to test the medicine on yourself. Remember this firmly, Σ(⊙▽⊙"a.


Completed parts of Herbal Pathways currently:
The large - cycle logic of the gameplay structure is complete, allowing for a complete playthrough experience.
The appearance conditions and plot of 15 main story characters have been presented, and introductions to the main medical schools and the background of the worldview have all been revealed.
The first 5 achievements of the game have been released.

Unsatisfactory parts of Herbal Pathways currently:
The game guidance is not detailed. Almost all management elements are presented at the beginning, and players need to explore on their own. Many gameplay modules still need to be further refined.
The main and side storylines have not been fully designed yet. Therefore, many ideas related to the plot that can affect the game flow experience in the later stage of the game have not been integrated into the game. You may start to feel bored in the second half of the game.
The popularization of TCM is still rather superficial. It has not achieved the original intention of teaching through entertainment. The basic theories, physiology, causes of diseases, diagnostic methods, treatment principles of TCM, as well as the composition and application of prescriptions and medicines, and the popularization of the twelve meridians have not been well integrated into the game elements.
We don't have a professional testing position, so you may encounter some incredible bugs at any time during the game.
If you encounter bugs during the game, please feel free to contact us:
Or the Steam discussion area

If you are a user of other languages (English, Japanese, Korean), you may find that some parts such as names or proper nouns in the game have not been translated yet. If there are untranslated contents that hinder the normal understanding and gameplay of the game, please be sure to let us know in the comments. We plan to complete the multi - language translation and adaptation of all UI elements by February 28th.

Finally, thank you for your purchase. We will definitely work harder to update in 2025 and strive to release the full version in about 12 months.
Trainz Railroad Simulator 2022 - Nobbie
For TRS22 Owners

Stay on Track with the Latest Trainz 22 Update!
We’ve rolled out minor updates for Trainz Simulator 22, including bug fixes and compatibility improvements for Multiplayer servers. Make sure you’re running the latest version to enjoy a smoother experience and stay connected with the community. Update now via the Trainz launcher.

For Trainz Plus Owners

Streamlining Train Dispatch with the Living Railroad Dispatch Manager
Managing the complexities of a bustling railroad system is no easy task, but the new Living Railroad Dispatch Manager is here to simplify the process. This feature, designed for Trainz, centralizes the control and management of dispatch tasks, industry chains, and driver activity into one intuitive interface. Let’s dive into how this game-changing addition enhances gameplay for both hands-on operators and strategic managers.


This feature has been released for Trainz Plus members.

​​​​​​​​​​Why the Dispatch Manager Matters
Previously, managing the Living Railroad system required navigating multiple windows to uncover issues or monitor industry chains—a time-consuming and inefficient process. The Dispatch Manager addresses these pain points by providing:
  • Issue Discovery: Quickly identify and resolve problems like stuck drivers or missing goods in industries.
  • Task Management: View active and potential tasks, claim them as a player, and generate automated instructions.
  • Comprehensive Overview: Monitor current dispatch activity, industry processes, and railroad health from a single window.
Key Features
Centralized Settings: Adjust global Living Railroad settings, such as toggling dispatch on/off, restarting stuck AI, or delaying AI task assignments. This streamlines control over the entire system.
  • Filterable Lists: Use robust filters to focus on relevant items like industries, trains, or passenger stations. Search by keywords to locate specific tasks, commodities, or users.
  • Real-Time Updates: Changes take effect immediately, allowing you to react quickly to dynamic gameplay scenarios.
  • Task Claiming: Players can claim undispatched tasks or pause ongoing ones, enabling hands-on control of specific objectives.
  • User-Friendly Layout: A clean, resizable UI integrates seamlessly into gameplay, offering all relevant information without unnecessary clutter.
How It Improves Gameplay
The Dispatch Manager empowers players to engage with the Living Railroad system in new ways. Whether you’re a hands-on operator or a behind-the-scenes strategist, this tool enhances your ability to:
  • Quickly assess and resolve dispatch issues.
  • Seamlessly transition between freight and passenger operations with TLR: Passenger Support is released.
  • Claim and manage tasks with minimal effort.
The Living Railroad Dispatch Manager is more than a tool—it’s your command center for building and optimizing a thriving railroad network. Let us know how it transforms your gameplay and share your feedback as we continue refining this powerful feature!

Read the Trainz Living Railroad documentation for additional information on Dispatch Manager and TLR in general.

This update also brings with it ...

Coal Country TLR / HDT
Coal Country Gets an HD Makeover with Living Railroad Gameplay!

We’re excited to announce that Scratchy’s highly popular Coal Country route has been upgraded to HD Terrain and now includes a brand-new Trainz Living Railroad (TLR) session! This update breathes new life into the beloved route, offering enhanced visuals and dynamic gameplay that will immerse you like never before.


What’s New in Coal Country HDT?
  • HD Terrain Upgrade: Experience Coal Country in stunning detail with high-definition terrain, bringing the rugged landscapes and intricate railways to life.
  • Trainz Living Railroad Session: The addition of TLR introduces dynamic, real-time operations, allowing you to manage tasks, dispatch trains, and adapt to ever-changing challenges on the fly.

Release Details
The updated route and TLR session will launch alongside the upcoming TLR: Dispatch Manager update, giving players even more tools to master their rail networks.


Head on over to Discord or the Trainz Forums to talk with the Trainz team and Trainz community about this new feature.

Should you have any support issues please contact Helpdesk at http://support.trainzportal.com
Mounted War - mzpis
1. Fixed the bug of no successful recruitment
2. Seeds can be sold in the store
3. Fixed the bug of incorrect date display
...