Axxx: Taught and fucked - Fantasy Games
Hello, Fantasy Gamers! đź’–

In our second post of the year, we’re excited to announce that we’ve just launched SpyLens!



As promised, we’ve created a special new bundle so you can get SpyLens with an additional launch discount.



It would help us a lot if you followed us on our Steam page Fantasy Games so we can continue creating bigger and better projects. We would also greatly appreciate a review if you enjoyed the game and your feedback through our Discord channel.



Thank you for your continued support! đź’ź

Hugs,
The Fantasy Games Team.
LoveCraft - pers-krolya
For your most explicit desires!
For lesbian / For gay / For hetero







Risk & Riches - Dragor220
To start things off in January, the demo is getting a few major updates! A new playable character has been added, a tutorial has been added, an intro scene has been added to provide some story, a new multi-slot save system has been implemented (which wasn’t originally planned for the demo), and many of the cards have been adjusted slightly for balancing, most notably, almost all of the Utility cards have had their energy costs adjusted.

Below is more information on the major updates, BUT there is one piece of bad news. Due to some of the updates to the core game and the new save slot system, *old saves will not work and will be overwritten in version Beta 1.6*. This is the only time I foresee this being the case, but I hope you can agree the additional content is worth the inconvenience.

Gunslinger
To start things off in January, along with many other improvements, the Gunslinger is being added to the demo for Risk & Riches. This means there are now two playable characters, the Prospector, who you start with, and the Gunslinger, who you must unlock.

The Gunslinger brings with her another 40 cards and 5 pieces of equipment. She’s far more offensively focused than the Prospector with a combination of low-energy attacks that can be altered and used in rapid succession, and high-energy attacks that sometimes require more planning to afford. Her defensive capabilities are low, but luckily she knows how to treat a wound and keep going.

Tutorial
Another major update is the addition of an optional tutorial at the beginning of a new game. For those familiar with deckbuilders it probably won’t blow your mind, but it does show off a few of the mechanics that are more unique to Risk & Riches, and a few detail items that could be overlooked. It’s worth playing through once, even if you are a veteran of the genre.

Intro Scene
There’s always been a story behind Risk & Riches, but now there’s an intro scene that conveys it. While it doesn’t add much to the gameplay, at least you’ll understand why you’re fighting creatures in an old gold mine. It’s not much, but I’m proud of it.

Multi-Slot Save System
If you share a computer or want to restart without losing your progress, three save slots can now be utilized. Each save slot can be overwritten and renamed by selecting it and then selecting "new game." The same warning that has existed about overwriting your save will alert you still to prevent accidents from happening.

Balancing
Many cards have been tweaked so that nothing is too overpowered or obsolete. Depending on how you play, some cards will seem more valuable than others, but I can say from playtesting that the more optimal styles of play change throughout the game. The most notable change is that the energy cost of most Utility cards has been reduced. Utility cards can play a major role in the beginning of the game, but they outlive their usefulness later on. This energy cost change helps to extend the time in the game where you may find it worthwhile to purchase them. It’s also a balancing move necessary for the Gambler, another playable character in the released game.

Major Bug Fixes
  • The energy indication highlight around cards now updates if you spend your last energy on pocketing a card
  • Pocketed cards now clear their status appropriately between encounters, so they don’t add to available pockets when discarded anymore
  • The key term tooltips from status icons are cleared from the screen when the associated enemy dies, so they no longer get stuck on the screen
  • Ending your turn quickly before the last enemy finishes its death phase no longer triggers status effects like poison and burn
  • Not major but I fixed a few more spelling errors :) (Hey, there's a lot of text)

I hope you enjoy the new updates, and remember to wishlist Risk & Riches if you haven’t already done so!
Middle Ages: Peasants & Knights - EridanFresh
Ever heard of picking the right tool for the job? We've been working on making each tool feel authentic and purposeful. Whether you're looking at axes, saws, hammers, or other specialized tools - each has its unique role to play. You'll need to either purchase these tools or learn to craft them as you progress.

Take axes for example: That small hatchet becomes your workbench companion. The medium one? Perfect balance between speed and power for your everyday logging needs. And that big felling axe? It'll take more stamina to swing, but it'll bring down those massive trees faster than anything else.

For efficiency, you'll want to match your tool to the task because each tool will have different effectiveness against various materials - what works great for wood might not be ideal for breaking down an old cart or defending yourself in a pinch! Under the hood there's a robust damage system. Here's how it works: Everything in the game (except invincible objects) has HP. When you're working with materials, your tools will deal damage based on their base stats PLUS special bonuses against specific materials and your skill level. But watch out - this goes both ways! Your tools can take damage too, and different materials will wear them down at different rates. The good news? You'll be able to repair your tools to keep them in working order.

We'll share the exact numbers once they're finalized so you can crunch them! 🤓

For Sale - kooler


Hello everyone!

We want to share with you the changes we made to our project. The most important thing we had to do was change the title, as the previous title was trademarked (and with us being first time foreign developers, we weren't aware).

Thankfully, we settled for a new title/art all in less than 24 hours. Now, the game is titled FOR SALE.

We feel like this title fits the project nicely, and we're proud of what we managed to create in such a short amount of time prior to release.

This is the last day before the official release, and we couldn't be more excited. Thank you for the support, for sharing with your friends, wishlisting and we hope you purchase the game and enjoy it just as much as we enjoyed creating it.

Well, this is it! See you tomorrow.

The house awaits you.

Jan 16
Kill the Reaper - ZELENIUK
Patch 2.1 is out now
  • Fixed size of frostbite effect for giant zombie type
  • Fixed probem with low drop rate of permanent bonus card
  • Fixed invalid calculation of "no damage" reward
  • Difficulty level menu available by default now
  • Tweaked difficulty curve
  • Decreased number of kill reqauired for the "Endless Horde" achievement (from 100000 to 20000)
  • Other minor fixes and improvements
Loki's Revenge - owlgamedev
The Loki's Revenge Demo update v0.1.4 is now live! It's been a little bit since the last demo update (lots of big life stuff), but this is a major one for the game so far.

Changes
  • In-level upgrades - you can now find unique upgrades hidden in the map! There are currently 5 hidden upgrades - can you find them all?
  • Finding an upgrade in the map will unlock it in the normal pool on subsequent runs (note: only within the same session. Closing the game and re-opening will reset the upgrades, since saving is not available in the demo yet)
  • Added an Area stat - this controls the area of effect for damage-dealing weapons
  • Poop now scales with Area rather than Pickup Range
  • Fixed a number of bugs related to UI scaling, wrapping, etc.
Little Lighthouse of Horror - Troglobytes Games
Are you ready to face the eerie solitude of the Flannan Isles? Little Lighthouse of Horror is an atmospheric 2D psychological horror game inspired by the chilling true story of vanishing lighthouse keepers.

Play as Lawrence, the latest in a string of missing caretakers, as you battle isolation whilst keeping the light burning, discovering the island’s secrets, and deal with your own past, haunting you to the core.

Your decisions will shape Lawrence’s fate: will you uncover the truth, lose your sanity, or face something far worse?

Who We Are

We’re Level Up Games Studio (aka Codiwans), the development studio of Spain-based Level Up Game Dev Hub. Our origins are in-game bootcamps and incubations, but we’re expanding in game development, and Little Lighthouse of Horror is only the first in what we hope becomes a catalogue of awesome indie games!

Our first game, Little Lighthouse of Horror, features the following:

đź§  Sanity System
Witness Lawrence’s mental state decline as mysterious events unfold. Your choices will decide if he stays grounded, or succumbs to madness.

🛠️ Survival Mechanics
Carefully manage resources like food, oil, and wood while fending off hunger and exhaustion. Use the flag system to request supplies, but be cautious, help comes at a cost.

🎨 Immersive Atmosphere
Explore a beautifully crafted 1920s-inspired pixel art world filled with haunting visuals and sounds that make the lighthouse feel like both a sanctuary and a trap.

🔀 Short Story, Multiple Endings
Experience a gripping, replayable narrative where your actions lead to one of several unique endings.

When:
Mark your calendars for January 28th, 2025, and don’t forget to add Little Lighthouse of Horror to your wishlist. The Flannan Isles await, will you keep the light alive, or will the darkness consume you?
Seeds of Calamity - Laborious Lark Studios
Skill Trees and Perks
Hello and a belated happy New Year!

In Seeds of Calamity, there are 5 different skills you can gain experience in. Farming, Fishing, and Cooking for your player character and Artifact Hunting and Combat for your companion. A skill can only be leveled up by sleeping at night.

At levels 3, 5, and 8 you will be able to select a permanent skill perk. These perks are quite powerful and let you customize how you play the game.

For example, when you reach level 3 farming, you will be able to pick between getting a skill perk that makes seeds cheaper or having a chance to get an extra animal product per day. Another example is when you reach combat level 5 you can pick between dealing more damage with single or multiple target spells.




Talk to you soon,
Jenny

If you want to dive deeper into the development of this game and be the first to know about any exciting announcements, sign up for my mailing list here: Sign up here!
CarX Street - nari
What’s up, drivers! A new update for the Public Test Version 1.4.0 of CarX Street PC is already available on Steam!

We’ve made several improvements based on your feedback. Here’s what’s new in this version:

– Improved AI behavior: The AI now collides with players less frequently.
– Enhanced traffic behavior during races.
– Improved steering wheel feedback functionality.

Please note that any progress made in this version of the game will not transfer to the main version!

To test the new physics, right-click on CarX Street in your Steam library, select "Properties" from the menu, go to the "Betas" tab, and in the drop-down list at the top, select the "public_test" option.


We’re looking forward to hearing your feedback: how has your gaming experience improved after this update? Does playing with a steering wheel feel more comfortable now?

As always, thank you a lot for your active and detailed feedback. Enjoy the game!
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