Jan 16
MADNESS - Benk
RAMPS:
. More height off ramps (Again)
. Improved ramp placement on several tracks
. More ramps added to most tracks

Fixes:
. Wonky wall collisions
. Miss-aligned boundaries
Jan 16
Craftlings - Helen
We’re listening to the feedback that the community have been providing us about the Craftlings demo. With that in mind we have given the demo an update today.



This update includes:
  • Added Japanese Translation
  • Increased amount of starting Craftlings for Level 1 from 1 to 3
  • Bug Fixes
Demo and Winter Challenge Map Deadline

The demo will be removed from Steam on 3 February 2025, so you’ve got a few weeks left to check out a taster of Craftlings and to compete in the Winter Challenge Map.



We’d like to thank everyone who has played the demo so far.

To keep up to date with Craftlings follow us on our social media and join us on Discord.

Craftlings is coming soon™, wishlist now.

https://store.steampowered.com/app/1771110/Craftlings/
Jan 16
Dangerous Land - [LivingLegends] Randin
Welcome Lords,

After a somewhat longer break, the time has finally come to present to you the changes and additions in the latest update, 0.9.0!

Blood

A blood system has been added, significantly enhancing the intensity and realism of combat. This gives the game a more brutal tone, providing players with even greater satisfaction during battles.

  • Blood stains remain on the enemy when hit by melee weapons or arrows.
  • Blood splatters appear on the ground when blood particles hit the surface.
  • Blood goes through two fading stages, creating a drying and absorption effect into the ground or material.


Building and Destroying Structures

To enrich the building and destruction systems, I’ve added several visual and sound effects, making these actions much more satisfying.

  • Added an effect of a building gradually appearing during construction, accompanied by a sound effect.
  • Added an effect of buildings collapsing into pieces upon destruction, with a corresponding sound effect.


Post-Processing Effects

I continually strive to improve the game visually, so this update includes some graphical tweaks and enhancements.

  • Improved anti-aliasing (edges are now smoother).
  • Adjusted color tones slightly, making the visuals warmer.
  • Shadows are slightly darker.


Level Map and Difficulty Levels

From now on, starting the game, players will have access to a map showing the terrain they will traverse as they progress through the levels. The map is a new visual element and does not introduce additional gameplay mechanics.

Additionally, players can now choose from three difficulty levels. Depending on the difficulty level completed, a shield with a corresponding color will be displayed.



Visual Changes

Redesigned some UI panels and added new animations:
  • Options menu
  • Credits menu
  • Pause menu

Others:
  • Modified several UI elements.
  • Slightly changed the color of berry bushes.
  • Added a black line in the unit inventory window showing the resource quantity and on the shovel icon during bush removal by workers.
  • Added lock icons for locked slots in the Berry Farm building.
  • The Depth of Field effect no longer affects UI elements displayed above units (e.g., health bars).
  • Added falling leaves effect.
  • Adjusted lighting on some particles.
  • Changed the appearance of the crosshair when using a bow.

Other Changes and Additions

  • Added a resource worker count in the main resource bar.
  • Made issuing orders for bush digging easier.
  • Players can now place building structures closer to their position.
  • Removed the first button in the management menu, which was unavailable.
  • Improved game optimization.
  • Enhanced player animation impact when shooting a bow.
  • Improved UI sound playback.
  • Changed the sound of the sword hitting the enemy for the player.
  • Changed the sound when striking a building.
  • Mission 5 - Adjusted mission flow and objectives.
  • Mission 2 - Fixed incorrect enemy wave notifications.
  • Mission 2 - Players must build a Berry Farm to complete the mission.
  • Mission 1 - Slightly increased difficulty at the normal level.
  • Added various other small fixes and changes.

Bug Fixes

  • Fixed incorrect positioning of arrows embedded in dead units.
  • Fixed blood particles sometimes spawning in the wrong place upon impact.
  • Fixed the player's arrow occasionally dealing double damage.
  • Fixed the player’s right hand being slightly misaligned when holding a bowstring.
  • Fixed workers not becoming idle after participating in combat.
  • Fixed surplus resources being added to the player’s inventory when attempting to deposit resources exceeding the maximum limit.
  • Fixed workers near the Town Hall sometimes getting stuck and continuing construction indefinitely after completing a building.

What's Next?

Update 0.9...

One feature planned for a minor future update is the save and load system during gameplay. I intended to include it in this update, but its implementation required more time than anticipated.

The system is partially implemented, and I hope to polish and fully integrate it into the game soon.



Other Plans

Currently, the game features 8 levels in Survival Mode, the only available mode so far. I plan to add 4 more missions, bringing the total to 12 levels in this mode.

Additionally, as previously mentioned, I plan to introduce a new game mode where players will have more freedom without time constraints.

In the next major update, I plan to add new combat units and additional levels for Survival Mode. As always, various other changes and additions will also be included.
Roboquest - Yun and the Yuns
Hello Guardians!

We just released a mid-January patch for Roboquest, alongside a 2-weeks 36% discount (starting now).

This small update is available on all platforms and focuses mostly on bug and issues fixes.

Here are the additions coming into this update:

Changelist
General
- Each friendly bot you complete the quest of will now be appearing at the Basecamp. Stop by and say hi!
- Added unused tracks “Sector”, “Entropy” and “Destination” to the random track list in the Endless Run
- “Corrupted Cells” (in Endless Mode) now have a clearly different shape
- The Corrupted Healbot has been completely removed from the game, RIP!
- You can now upgrade your weapon to “Fantastic” rarity in Endless Mode at the cost of 10 powercells (at Willy Wonders)
- Reduced the price to improve a weapon to “Epic” rarity at Willy Wonders from 10 to 8
- Smithing Ted now always appear at the start of the second level in Endless Mode
- Added a "Return to Basecamp" button that appears if you're stuck in the loading screen for a while

Bugfixes
- Fixed issues with several perks not properly saved when using the “Save & Quit” feature and loading your game
- “Goliath Diggler” and “Goliath Digglet” will now properly undig if they spend more than 6 seconds under map
- Fixed an issue preventing the uncrouch input to be properly recorded when opening a menu in the basecamp or during a multiplayer game
- Updated the position of weapon pickups when you drop them to avoid them ending up underground or inside a wall
- Duke Nuker can no longer propel you inside a wall or underground when you use grappling hook on him
- Fixed an issue with player or enemy feet going CRAZY when stepping on doors
- Picking up sub-choice of upgrades or perks will properly register them as “Discovered” and show them in the class selector
- Rerolled bazar items now have the right price (and not the price of the previous item at their slot)
- Fixed an issue with the Endless Portal collision at the basecamp where you could get stuck inside
- Note: Version numbers are different on Xbox than other platforms, but it doesn't have any impact on cross platform multiplayer
Jan 16
Oblin Party - MinMax
The demo has been updated with a fix for a bug that previously prevented 3 or more people to connect to the same online lobby.
Dread Dawn - WAEUNION
Added helmets, armor, gloves, and knee pads as rewards for teammates when they go out searching for supplies.
The level of the helmets, armor, gloves, and knee pads found will be determined by the highest level achieved in history.
Introduced logic whereby rainwater can automatically irrigate farmlands on other maps when it rains, affecting all maps.
Updated the group number for the new issue feedback group under the Chinese language setting.
Added a notification for using the middle mouse button to dismantle rotating iron rods, preventing issues related to lack of guidance.
Fixed an issue where the camera zoom could not be restored after death.
Added and modified some translations related to notifications to ensure clearer and more accurate communication of game information.
For ultrawide screens, you can now achieve a normal aspect ratio by switching to windowed mode and then dragging and resizing the window borders.
Adjusted the speed for crafting large quantities of items in the crafting panel; you can now hold the right mouse button to quickly craft items.
Fixed an issue where non-stackable items like weapons would disappear if quickly crafted when the backpack is full.

The Panic Room. House of secrets - Evanesca


✨Event: "Zodiac: Aquarius" begins! ✨
Another starry night is coming and the Observatory opens its doors again! Today the constellation Aquarius shone in the sky. Are you ready to take to the stars? Pass the test at the Observatory and the mansion will show you a starry glow.
✨Follow the stars and spare no effort! ✨
Nine-Ball Roulette - r
This update includes:
  1. Fixed the bug that caused the game to freeze and crash in some specific situations.
Feedback is welcome via wavebox66@gmail.com!
JDM: Japanese Drift Master - livia
Ossu!

We want to start the New Year with a bang, so today we're taking you behind the scenes of the story that drives JDM: Japanese Drift Master. In our game, the narrative seamlessly intertwines with the gameplay, creating a harmonious and dynamic storytelling rhythm. The gameplay loop begins with manga sequences, followed by a story-driven event - a race - and then transitions back to open-world exploration with the next event location marked on the map. It all adds up to a rich and immersive experience.

While JDM: Japanese Drift Master is primarily a tribute to Japanese car culture, drifting and the challenges of winding mountain roads, it is also a story of dreams, struggles, and the search for a new beginning. Meet Touma - the main protagonist who enters a world where drifting is not just a passion, but a way of life.

But before we dive into the story, we have prepared something special for you! Watch and feel the atmosphere that will soon be part of your experience.


New beginning in Japan
Tomasz Stanowski, known to everyone as Touma, is a young man from Poland who, after the tragic loss of his parents, decides to leave his past behind and start afresh. Driven by his childhood dream of becoming a drifter, he sets off for Japan - the birthplace of drifting on its winding mountain roads. He is greeted by Hideo, an online friend and tuning shop employee, who helps him navigate the local car scene.

During his first days in Japan, the ever-optimistic Touma meets Keiko - an equally energetic girl who runs a local sushi bar with her father. It's there that Touma takes a job as a sushi delivery driver, roaming around the city in search of orders - and any opportunity to hone his driving skills. Every take-out, every turn of the wheel brings him one step closer to mastering the art of drifting and fulfilling his long-held dreams.


Fighting for dreams
It soon becomes clear that the road to the top won't be easy. Touma comes face to face with Hatori “Scorpion” Hasashi - a character some of you may know from the demo prologue JDM: Rise of the Scorpion. This arrogant but exceptionally talented rival doesn't see Tomasz as a worthy opponent and doesn't hesitate to throw obstacles in his way. Their disdain for each other grows into a tense rivalry that fuels Touma's determination to fight for his dreams.

Will Tomasz be able to leave his troubled past behind and find his place in the drifting world? Will his move to Japan be the fulfillment of his dreams or just another disappointment? Find out the answers as you navigate the touges, highways, and towns of JDM: Japanese Drift Master.


JDM premieres in spring 2025!
We can't wait for you to dive into this story and take your place in the starting line as Touma. Remember to add the game to your wishlist, hit the 'Follow' button on Steam, and keep an eye out on our social media - more updates will be coming your way soon! Spring 2025 is fast approaching!

Be sure to leave a comment in the Devlog to let us know if you've had the chance to play JDM: Rise of the Scorpion and meet Touma's rival, Scorpion, up close and personal. If you'd like to share your thoughts on the story, the game, or maybe have some cool ideas, feel free to join our Discord. See you on the road!

https://store.steampowered.com/app/1153410/JDM_Japanese_Drift_Master/


Let’s Drift!
GamingFactory



The Misfits - rpgmakerdevbr
Experience the opening moments of this epic journey in Vaghata:

⚔️ Battle of the Gods – an epic introduction to the world.
💬 Temple of Khaes – dialogues and choices that shape Kharys’s start.
🏹 Malta Training Duel – test your skills in an intense sibling showdown.

This is just a small glimpse of what’s to come, but it offers a taste of what I’m building for The Misfits.

🎮 Play the demo now and add it to your Wishlist!

If you find any bugs to report, please send them to the email below for now. I'll be updating the game based on feedback! I really appreciate it!

rpgmakerdevbr@gmail.com
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