Counter-Strike 2 - Vitaliy
[ SHANGHAI MAJOR ]
  • Shanghai 2024 Major sticker capsules are now on sale for 75% off
[ ARMORY ]
  • Desert Eagle | Heat Treated is no longer available to claim from The Armory
[ MISC ]
  • Fixed finger placement during Huntsman knife in-game inspect animation
  • Fixed a bug where grenade icons weren't disappearing on the spectator map
  • Fixed a case when spectator icon could show up at the wrong time on the radar
  • Fixed a bug related to changing inspect scenery while inspecting knives
Jan 14
Deformed - deformedstudios
Finally fixed the bug where dellah was going invisible, So the reason why was people where somehow picking up the pencil before talking to her and this made her confused and bug out.

so now there is another gas in the beginning to prevent people from exploring the map near the ramps and also just removed the pencil if your not playing quickstart.

Also removed the bed in the main intersection for now and some other props.

There is now an option to disable gun flashes if you are sensitive to flashing lights. Sometimes when shooting guns in the dark it just hurts your eyes too much.

fixed not being able to pickup batteries on controller.

made gamma slider more precise

added another battery in the sewer cave

If you die before picking up the armor after killing the bull you will now respawn with it


Polyion - WideLuke
EARLY ACCESS 0.1 PATCH NOTES AND INFORMATION


Changes

  • A complete overhaul to the visual style; assets have been remodelled, the terrain and worlds have been re-made, change of colour palette, UI design changes and more.
  • Game loop has been re-designed and re-made to be much more simple and consistent, no more additional modes or lots of different features cluttering the main game loop.
  • You have to now maintain the sentiment of your population while placing down buildings, harvesting and earning resources and earning money. Mostly operates as a sandbox/world management game but both can be true.
  • Less cluttered UI, much easier to navigate through menus and settings.
  • Multiple saves now available.

  • Humans leave the world if their sentiment drops too low
  • Humans are assigned jobs when they are created, job related buildings provide funds from general earnings and taxing.
  • Buildings can affect population, funds, environment, wood, stone, metal, power and water stats negatively or positively depending on their own internal stats; While placing you can see the kind of affect it will have on your stats.

Not all changes could be listed as the game has gone through such an overhaul for this 0.1 Early Access relaunch, and while there is still so much to do this update into 0.1 sets the foundation for a new future for the game. In the coming days and weeks I will lay out plans for the game and set out what the 0.2 update will involve. The main goal is to add new buildings, terrains, unlockables and flesh out the game loop further to add more for you, the players.

There are also several bugs and issues that will be fixed with a patch this week, most likely within the next day or two. These bugs are not game breaking but do cause visual issues like child-objects for some buildings not showing up or new saves not appearing in the menu until you restart the game.

Achievements will be added in a post-launch patch within the next day or two

Developer Note

Hey! Thought I would drop this here under the important stuff to say thank you to everyone who stuck around or bought the game over the last few years. I know the lack of content has been annoying and probably pushed many away from the game or what possible future it might have had. But, I am happy to say that right now I have some motivation back to work on it and I will be making plans for future updates and I am already planning/working towards 0.2!

Please bear with me as I iron out any issues and bugs, as well as while I add content to the game as I understand it may be lacking in quite a few areas. I want to be open and honest about the current state of the game and the future and this is my way of doing it! Keep an eye out for future posts and patch notes, and I hope you stick around for future content and news around Polyion and other stuff I'm working on!

Luke <3
Transfusion - willcarpenter3673
Fixed a bug where depending on play space, the player could spawn on the arena elevator outside of the trigger for making it go up to start the level
Store Wars: Multiplayer Shop Simulator - nohamgames
  • Fixed a bug that caused some ceilings to not allow light placement.
  • Fixed a bug that caused mess to spill outside visible area when kicking trash cans.
  • Fixed a bug that caused the robot vacuum to not work as it should.
  • Dirt should no longer spawn on load.
  • Reduced the cost of the robot vacuum to be more obtainable.
  • The Turkish translation has been updated thanks to Oğuzhan KAHRAMAN!
Purgatory Dungeoneer - DeveloperDamien
Hello everyone! Small patch today with two fixes. Apologies for anyone affected by them.

-After doing someone's first Remembrance Quest, Dungeon Difficulty would remain set to 4 and would set the biome to one of the first four randomly, allowing people to access some biomes and difficulty settings earlier than intended. This has been fixed.
-A rare bug was resetting the progress of a player's town (in a way I couldn't replicate). Now when you leave the Guild, it checks what your current story quest is and makes sure that all quests prior to that are considered complete. If you encounter this bug or appear to have fewer places in your town after doing something, entering and exiting the Guild will fix it. If you replicate this bug, PLEASE comment here or contact me in some way.

That's all for now, and thank you all for your patience and support!
WorldNeverland - Daily Life in the Elnea Kingdom - Another Life Adventure - althi_staff
WorldNeverland: Daily Life in the Elnea Kingdom is now available on Steam!

Experience the freedom of life simulation in the virtual kingdom of Elnea. Fall in love, marry, work, and embark on adventures as you create a legacy that spans generations.

Celebrate the Steam launch with a 25% discount for the first 14 days!

Highly acclaimed on smartphones and Nintendo Switch, WorldNeverland: Daily Life in the Elnea Kingdom now brings its unique charm and features to PC. Don't miss out on this opportunity to start your new life in Elnea!
ワールド・ネバーランド~オルルド王国物語~EXPERIENCE OF FICTION LIFE - althi_staff
WorldNeverland: Daily Life in the Elnea Kingdom is now available on Steam!

Experience the freedom of life simulation in the virtual kingdom of Elnea. Fall in love, marry, work, and embark on adventures as you create a legacy that spans generations.

Celebrate the Steam launch with a 25% discount for the first 14 days!

Highly acclaimed on smartphones and Nintendo Switch, WorldNeverland: Daily Life in the Elnea Kingdom now brings its unique charm and features to PC. Don't miss out on this opportunity to start your new life in Elnea!
ワールド・ネバーランド2~プルト共和国物語~EXPERIENCE OF FICTION LIFE - althi_staff
WorldNeverland: Daily Life in the Elnea Kingdom is now available on Steam!

Experience the freedom of life simulation in the virtual kingdom of Elnea. Fall in love, marry, work, and embark on adventures as you create a legacy that spans generations.

Celebrate the Steam launch with a 25% discount for the first 14 days!

Highly acclaimed on smartphones and Nintendo Switch, WorldNeverland: Daily Life in the Elnea Kingdom now brings its unique charm and features to PC. Don't miss out on this opportunity to start your new life in Elnea!
LootMage - navmg




Greetings! The store page and community hub for LootMage are now open.

LootMage is a magical bullet hell, action roguelite game set in a medieval fantasy world. As an adventurer, players must fight against enemies in ever-changing dungeons, collect treasures, and survive the challenges.

We plan to release the game trailer and demo in mid-February and participate in the Steam Next Fest later that month. We look forward to your continued interest and support!
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