Hope you all are doing well. Our game A Tale of Silent Depths will have a demo released by January 17th!
If you don't know A Tale of Silent Depths yet, this is a turn-based tactical RPG with roguelike elements, set in a post-apocalyptic underwater world, where you are invited to lead a society aboard a massive submarine, known as an "Ark". Navigate a vast, procedurally generated ocean teeming with sea creatures, pirates, and other formidable adversaries. With a focus on exploration, resource collection, strategic combat and crafting, you are free to choose your path in the Ocean.
How about we go over the demo?
The demo contains enough content to quite some runs! It will include:
Approximately 20 unique enemies;
About 15 handcrafted structures and places integrated into the procedural generation;
Almost a 100 items for collecting and crafting, including weapons, drones and others;
About 15 upgrades for you to create your Ark build;
2 powerful bosses to test your skills;
The start of the storyline of one main character, Captain Jaime Wett, the leader of the Vallius.
The full game will build a lot over these features, so be sure to follow us on social media and keep yourself updated!
Bucky, the galaxy’s toothiest terror. Bucky’s bite is legendary, and his dental hygiene is impeccable! His motto? "Floss after every kill." Whether he’s gnawing his way out of trouble or sinking his teeth into a new prank, Bucky’s here to remind the universe that a sharp smile is your best weapon.
Bucky is a special character skin for the Klown Type and is only cosmetic. Available now in the in-game store!
Changes and Improvements
General
Fixed an issue where the player would not be replaced by a Bot if the player left the same match more than once
Fixed an issue where PS5 users would crash when joining an Xbox user via the Join Game option on the Friends page
Fixed an issue where the Bouncecaster cotton candy coverage radius would appear to be larger for the player if they are the host
Maps
Fixed an issue where the collision was missing from certain furnaces on the Top of the World map
Fixed an issue where the collision was missing from certain planters on the Downtown Crescent Cove map
First off, I want to wish you all a joyful and relaxing holiday season. Thank you for your patience these past couple of months while I focused on something new. I’m excited to share that I’ve been hard at work on my other game, The Righteous Scar, which is now under review for release!
With that stage reached, I’m back to Castle of Lord Velimir, with regular updates to make it better. I deeply appreciate your support and invite you to check out The Righteous Scar—a project I believe surpasses Lord Velimir in almost every way.
In this update: -Fix - Unwanted attack buffering/stuck in combo -Fix - Enemy flying attack -New area -New shortcut -small fixes
A huge thank you to everyone who joined us. We had a fantastic time answering your questions and diving into the pre-release version of our game together.
Your insights and comments were invaluable. This was our first AMA, but definitely not the last—stay tuned for more! 🚀
Join the Battleground of the Gods: SMITE 2 is Now Free-to-Play!
Step into the all-new SMITE 2 Open Beta and experience the next evolution of third-person action MOBA combat—now powered by Unreal Engine 5. If you crave challenging competition, intense gameplay, ability-driven team fights, and godly mythological themes, it’s time to see why over 40 million players are hooked on SMITE. Become a God today!
What’s New in the SMITE 2 Open Beta?
45 Gods — Including the brand-new God Aladdin (and his mighty Genie).
6 Game Modes — Featuring brand-new Joust, Duel, and Assault alongside an updated Conquest map with fresh objectives.
20 Aspects — Transform your favorite Gods with game-changing playstyle twists.
Countless Improvements — Months of Closed Alpha feedback have shaped SMITE 2 into a more refined, optimized experience.
Join the Battleground of the Gods: SMITE 2 is Now Free-to-Play!
Step into the all-new SMITE 2 Open Beta and experience the next evolution of third-person action MOBA combat—now powered by Unreal Engine 5. If you crave challenging competition, intense gameplay, ability-driven team fights, and godly mythological themes, it’s time to see why over 40 million players are hooked on SMITE. Become a God today!
What’s New in the SMITE 2 Open Beta?
45 Gods — Including the brand-new God Aladdin (and his mighty Genie).
6 Game Modes — Featuring brand-new Joust, Duel, and Assault alongside an updated Conquest map with fresh objectives.
20 Aspects — Transform your favorite Gods with game-changing playstyle twists.
Countless Improvements — Months of Closed Alpha feedback have shaped SMITE 2 into a more refined, optimized experience.
-The prices of improvements have been lowered (@Suggestions discussion) -Fixed the bowl which blocked clicks when purchasing it (@Suggestions discussion) -Now the volume set for the music is saved (@Suggestions discussion)
Join Eva, Jonathan, and Kevin as they create a visual novel in Adventure Forge. Be part of the conversation and let us know how you want the branching paths to go. The only limit is your imagination!