Weather conditions have been improved on the locations "Pripyat," "Abandoned Village," and "Freedom Stalkers Base": the sky and effects have been reworked. These locations now look even more captivating and mysterious, especially "Pripyat."
Changes and Improvements:
Monster AI has been refined. I know many of you have complained about their behavior, and I hear you. I am working on improvements as much as possible alone. Their movement across surfaces now looks more natural, positively affecting the game experience. In the animation below, you can see one of the changes: on the left is AI version 0.30, and on the right is AI version 0.40. And this is just the beginning.
When starting a new game, you now receive an AKS-74U instead of an AK-74.
Performance has been improved on the location "Freedom Stalkers Base." Lighting has also been slightly reworked, making the level less dark.
Performance on the nighttime location "Abandoned Village" has been improved.
Random encounters have been added to the locations "Pripyat," "Underground Collector," and "Landfill." The likelihood of encounters depends on your story progress.
New atmospheric objects have been added to some locations.
Minor improvements to the save system have been made.
Optimization and refinement of certain scripts have been carried out.
Message to Players:
Stalkers, remember: I read all your suggestions and comments. I try to respond quickly if your feedback is constructive and detailed. The Zone is constantly changing, and every journey into it is a new challenge. Stay vigilant and cautious. Good luck in your adventures! There is much more to come!
We’re excited to announce that Mark of the Deep will officially launch on January 24, 2025.
Updated Demo – New Challenges Await To give you a fresh taste of the action, we’ve updated the free demo with some exciting new features:
Speedrun Mode: Race against time with a built-in runtime counter.
No-Hit Challenges: Master combat by taking no damage.
No-Death Runs: Test your resolve and make it through without a single misstep.
These additions offer a challenging experience for newcomers and seasoned explorers alike.
New Cinematic Trailer We’ve also released a brand-new cinematic trailer, giving you a closer look at the cursed isle’s treacherous depths. Watch it here:
We’re grateful for your continued support as we get closer to launch. Be sure to try out the updated demo, and if you haven’t already, add Mark of the Deep to your wishlist to stay up to date with the latest news.
New year, new challenges. In 2025, we plan to release Chernobylite 2, and we are doing everything we can to keep our word. Now it's time to take the next step.
When we launched our first Kickstarter campaign a few years ago, we didn't know what to expect. Ultimately, the response we received exceeded our wildest expectations. Thanks to your support, we managed to create the game of our dreams. Today we believe that this time we will succeed as well. Because we believe in our community.
Over the past few months, we have listened to many of your opinions about Chernobylite 2 and analysed them meticulously. One issue was particularly important to you - about one feature that made the first part such a pleasant experience for players.
That's exactly why we launched the Kickstarter campaign - to calm all those who feared that our vision might be heading in a direction that would not allow you to play the way you wanted. However, to do this, we need to ask you for support again. Of course, not for free ;)
On our Kickstarter page, you can read about the details of the fundraiser and our answers to the most important questions (including the ones in the comments). And most importantly, you can also check the prizes that can be collected for your support. There is a lot of good stuff!
New year, new challenges. In 2025, we plan to release Chernobylite 2, and we are doing everything we can to keep our word. Now it's time to take the next step.
When we launched our first Kickstarter campaign a few years ago, we didn't know what to expect. Ultimately, the response we received exceeded our wildest expectations. Thanks to your support, we managed to create the game of our dreams. Today we believe that this time we will succeed as well. Because we believe in our community.
Over the past few months, we have listened to many of your opinions about Chernobylite 2 and analysed them meticulously. One issue was particularly important to you - about one feature that made the first part such a pleasant experience for players.
That's exactly why we launched the Kickstarter campaign - to calm all those who feared that our vision might be heading in a direction that would not allow you to play the way you wanted. However, to do this, we need to ask you for support again. Of course, not for free ;)
On our Kickstarter page, you can read about the details of the fundraiser and our answers to the most important questions (including the ones in the comments). And most importantly, you can also check the prizes that can be collected for your support. There is a lot of good stuff!
Note to users of third-party programs: The game may not launch or work properly after we release a new build if you use a third-party program, due to possible incompatibilities. ArenaNet cannot offer support if a third-party modification breaks, interferes with, or prevents you from playing Guild Wars or Guild Wars 2. Our policy regarding third-party programs can be found here.
General
Fixed a terrain issue in Lowland Shore that prevented some wisps in the Tales of the Lowland Wisps collection from reaching their destination, blocking progress.
Fixed an issue in Lowland Shore that prevented some wisps in the Tales of the Lowland Wisps collection from being interacted with when their objective was unlocked but still incomplete, blocking progress.
Dragon Response Missions
Dragon Response missions have been updated in preparation for the Return to Icebrood Saga bonus event. These changes allow the preparation phase objective to scale properly for group size; the number of objectives to clear the phase for a group of five players will be slightly reduced from the previous state, while the number for solo players will be greatly reduced.
Removed the five-minute timer for the preparation phase events and replaced it with a progress objective that fills as players participate in the event's subobjectives. Progress is still gained if the individual subobjective has been completed. Morale boosts can still be gained if the three subobjectives are completed; the requirements for these objectives do not scale and have been significantly lowered.
Fixed various pathing issues that could leave characters in awkward positions.
Cleaned up a number of marker display issues and inaccurate skill text for events.
Fixed a number of small NPC issues to improve event performance.
New World: Aeternum is ushering in a bold new era of gameplay with the introduction of Seasonal Worlds. These limited-time worlds feature unique rulesets, with the first iteration having an always-on PvP configuration, accelerated leveling, and exclusive rewards. Head here for an inside look at what makes these worlds a game-changer.