Street Fighter™ 6 - Capcom USA


Bouncing in from SNK’s Fatal Fury series, Mai Shiranui promises to be the good girl you dream of when she arrives in Street Fighter 6 on February 5. As the second guest character to ever grace a Street Fighter game, Mai will dazzle each match with fans, flames, and ferocity.





Mai first appeared in Fatal Fury 2 (1992) and was characterized by her love of all things beautiful and her flirtatious attitude. She also has a deep infatuation with Andy Bogard, Terry’s younger brother. That infatuation leads her to Metro City where she thinks Andy has visited, but in her search for her Prince Charming, she stumbles upon other personalities that challenge her skills.



You’ll want to play Mai for two huge reasons: ninja trickery and mastery of aerial attacks . Though fans of hers can expect to be familiar with her move set, her Street Fighter 6 iteration has unique properties to spark some creativity. Let’s start by saying all her special moves are motion inputs, so no charging required.



In a match, Mai uses Kachousen, throwing her cute fan like a fireball. When used normally, the fan loses to other projectiles and your opponent’s strikes can knock them down. But when you hold down the input, they can no longer be neutralized by strikes. In addition, if the fan hits an opponent (on block, as well), it will pop up and fall down on them for another hit. Where the fan falls depends on the light, medium, or heavy button pressed.


 
The OD version of Kachousen throws a multi-hitting fan without having to hold down the button. When you do hold them down though, Mai will throw two fans that don’t pop up with the option to follow up with Midare Kachousen, allowing her to throw an additional two more fans for a total of four. There are even more property changes to her fans, but we’ll get to Flame Stocks later.



Ryuuenbu sees Mai spinning forward in a fiery blaze for combos or to control space. When used at a distance, the tip of the light version is safe on block, and when the heavy or OD version hits, Mai can follow up with another attack.



During Hissatsu Shinobi Bachi, Mai does a cartwheel and flies towards the opponent to elbow them. The distance traveled depends on the button pressed and she can go quite far. The OD version sends her into the air to follow up on the attack or to surprise opponents below.



Hishou Ryuuenjin is Mai’s dragon punch and works as an effective anti-air as she delivers a flying upwards kick bathed in flame.



We know everyone loves a divekick! Luckily, Mai has her own version called Musasabi no Mai, a dive tackle from the air that can surprise opponents. This can only be used during a forward jump or after her target combo Hien Ren Kyaku where she becomes airborne after launching herself off her opponent. The OD version of Musasabi no Mai sends opponents in the air on hit and can be followed up with additional attacks.



In Mai’s Level 1 Super Art, Kagerou no Mai, she sets the immediate vicinity on fire, which is useful as an anti-air or combo ender and is invincible on start-up. Remember those Flame Stocks? Using Kagerou no Mai will give her five Flame Stocks, which gives all of Mai’s special moves above and Level 1 and 2 Super Arts additional properties such as more hits or damage. There’s too much to detail out with Flame Stocks and their effects, so we’ll leave that for you to experiment with.


 
In Mai’s Level 2 Super Art, Chou Hissatsu Shinobi Bachi, she rushes forward in a blaze of glory that can get around projectiles. There’s also an air version which can be used to end air combos.



Finally, in Mai’s cinematic Level 3 Super Art, Shiranui Ryuu: Enbu Ada Zakura, the kunoichi flies like a butterfly and stings like a bee in a series of elegant fan strikes.



Mai’s Outfit 2 is inspired by her new look in Fatal Fury: City of the Wolves, which comes out this April. Get this outfit with Fighter Coins or by maxing out your bond with her in World Tour—something tells us a lot of you bad boys and girls will be doing this.





The Alluring Kunoichi can be purchased with Fighter Coins and will be automatically unlocked for owners of the Year 2 Character Pass / Ultimate Pass on February 5. Our scouts tell us more footage of Mai will be released in the coming days, so keep an eye out to see what more she has to reveal.

©CAPCOM ©SNK CORPORATION ALL RIGHTS RESERVED.
Jan 13
The Overground - Simas
- Added more thunder sounds, to add variety to the game's most prominent system
SMITE 2 - HiRezIsiah
Bug Fixes
  • Fixed various crash issues with player parties
  • Fixed an issue where Aladdin would lose his normal Abilities after selling his his Lamp while toggled to view Wishes
  • Fixed an issue where Thor was dealing less damage than intended on all Return hits of his Ability 1
  • Fixed an issue to make Mordred's Aspect only reset off of Modred's Ability damage
Community Announcements - Vyto's Stuff
Hello everyone!
The Update 1.1 for the game is out!
Update 1.2 will take more time, and it will come out around June/July.
Hoping to see you there, I'll leave you to the list of today's updates!


  • When opening the game, it could says it has problems finding a .bgm or _url file, simply close and reopen the game
  • You may find some holes or mispelling in the translations, simply report them so I can fix them
  • When pressing the button for the defense QTE, the character target by the enemy, may still jump or charge a bar, even if the enemy move ended


  • Added over 20 new Images/CG
  • Added a New QTE type: Circle
  • Added a New QTE type: Clock
  • Improved the Mash QTE speed
  • Removed the trophy button from the game's menù
  • Removed the linktree button from the main menù
  • Added 5 New Languages: Portuguese/Indian/Polish/Turkish/Japanese
  • Added More NPCs in the towns and added Easter Eggs
  • Added More Animals and animals portraits in the maps
  • Added New Portraits
  • Added New sprites
  • Added New House Maps
  • Added New Boss Fights
  • Added one New Map
  • Added 4 New songs
  • Added a Bond/Relationship System between characters
  • Added more levels to the Puzzle minigame
  • Added 11 New Enemies
  • Fixed Adelfia NPC's shadows
  • Now being defeat by Ark Kade leads to a new game route instead of game over
  • Visual Updated the background of the game's menù, the game's cursor, the main menù Cursor, some dialogue portraits, the ending picture, the Underground Tunnels map, some overworld sprites and Gerald battle sprite


  • Fixed bug that didn't let the travel to Ardennes exclusive to Route A disappear after it was used
  • Fixed a bug that let to the player to get stuck in some spots like next to the ferryman
  • Fixed a bug that didn't show the Mouse Coursor
  • Fixed a bug that didn't let in the Inn in Serenity Arboretum


  • Please report any issues on the game's Discord Server
  • Include a screenshot, it makes it much easier to fix!
  • Or write a post in the community tab, I make sure to check that out sometimes
KoboldKare - Naelstrof
With help of the community reporting issues, I've tried to address the biggest pain points with the latest update.

Also, be weary that some BepInEx mods are causing problems with these updates. KoboldKare has officially incorporated some of the mods so they conflict! While others are unaware that the Jiggle Physics has changed significantly.

If you run into trouble, try uninstalling BepInEx mods to see if that's the issue first.

  • Now Kobolds standing up REALLY don't get their penetrators stuck in a certain shape-- I hope :')
  • Fixed issue where tails on posed kobolds would break if you walked 20 meters away and then back.
  • Fixed issue where some sub-jiggle-rigs weren't working on certain modded characters (whiskers, hair, etc).
Makis Adventure: Level Editor - zorodev18
-> New Elements:
-Shark Switch Field (Automatically switches your Shark-Type on Collision)
-Bite-Chains (Solid Metal-Chains that can only be destroyed by the Reefshark)

-> Controller Support (XBox Controller was used for testing but Playstation Controller might work too)

-> A LOT of Bug Fixes (Thank you all so much for your Feedback! It helped me a Lot!)

-> Move Around on the Level in Edit-Mode with WASD (Highly wished from the Community)

-> A new Background: The Dark Swamp

-> UI Improvements and less Loading-Time

-> I made a YouTube Tutorial for Beginners where I explain all the important Basics to get started. It can be found in the Start-Menu of the Level Editor.

I hope you enjoy this new Patch and wish you a great day!
Jan 13
CroquettesClicker - Griffon
Le bug de la gamelle qui bloque les clics a été fixé.
Dust Fleet - Vic Branigan
Hello commanders!

Another small update today for your battle computers. Some commanders reported a few intermittent issues. The techs have been looking over those reports and come up with some fixes.

Thanks are due to the bold commanders who supplied information leading to these fixes. Their invaluable help has been noted in their personnel files, and Admiral Connelly is preparing a firm handshakes for them all as we speak.

FIXES
  • After a battle involving fighters, on rare occasions the game could became stuck while processing the next turn.
  • When dragging a ship to create a new fleet on the starmap side panel, a ship different to the one that was selected was sometimes used.
  • When a fleet was retreating from battle, it may instead have got deleted if it had never moved from the location it was built.
  • If a battle was exited during certain points in a cutscene, it could cause the next battle to fail to initialise correctly.

If you're encountering any issues with Dust Fleet, please don't hesitate to get in touch. To find out more about report bugs see this thread.

Take care out there, commanders, and don't forget to leave a review if you haven't already.
Leap Of Faith Playtest - EverythingBagel
+Added 2 new hats.

Reordered where some hats/skins appear in game progression, as well as added some hats to the Leap Five Rocket. (There are still 2 hats missing from the rocket level).

Jan 13
Dead War Rise of Combat - paulovitor2688
new characters and new maps to improve gameplay
...