House Of Decay - concole_ ❤️pick me plz



Hi all and welcome to House Of Decay <3
If House Of Decay reaches certain wishlist goals on Steam, all players will receive FREE ingame stuff!

Please consider wishlisting the game and tell your friends! <3

Also, game will receive FREE Demo, when we hit 1000 wishlists goal

As always, thank you all for your support!


Closers - Closers


Greetings Agents,

We will perform maintenance on the Closers World server according to the following schedule, based on your time zone:
  • UTC: January 15, 2025 from 5:00 AM to 10:00 AM
  • PST: from January 14, 2025 at 9:00 PM to January 15, 2025 at 2:00 AM
  • GMT+7: January 15, 2025 from 12:00 PM to 5:00 PM
Please log out of the game before maintenance begins. During this period, you will not be able to access the game, and the website may not function properly.

To stay up to date with news and other information, please visit our website or follow us on social media.
We appreciate your patience and understanding!

If you have any concerns or bug reports, you may send us an inquiry or an email to: http://support@closersonline.com

Eternal Strands - Mcd00bz_YBG


Hello again, Weavers! 👋🏼

Eternals Strands’ free demo (PC only) is releasing in only one week (!!!) and we can’t wait for you all to experience our debut game! The (yellow brick) road we built to get here has been both wonderful and challenging. It feels quite surreal to know that we are finally reaching the finish line (or rainbow, to stay in line with the analogy 🌈). Thank you to every single one of you who has been following along and supporting us throughout the development of Eternal Strands, we can’t thank you enough 💛.

In preparation for our upcoming demo and full launch, we‘d like to share some more in-depth information on the topic of progression and how the team designed it for Eternal Strands. So without further ado, let’s get into it!

Side note for those of you wondering: Yes, your progress will carry over from the demo to the game! On January 20th, we’ll post a detailed article covering everything you need to know prior to loading into the demo. Until then, fear not, we’ve got you covered 🤝.



In Eternal Strands, there are no experience points, which means that your progression is mainly based on what you have equipped. The gear and armor that you will be equipping can’t be found nor can it be bought as there is no in-game currency or shop loop in Eternal Strands. This means that you must craft everything! ⚒️

As you might expect, this translates into a core gameplay loop that involves going out into The Enclave to find materials and smithing recipes that you can then bring back to your basecamp’s forge.

However, there is one key component to looting that is essential in understanding Eternal Strands and maximizing each one of your exploration runs: the magic that you use (frost or flame) to destroy an object or defeat an enemy will affect your loot drops. For example: using flame magic will remove any cloth/woven/tanned/leather materials from your drop options, as it will favor metals and carvable materials instead.



As mentioned above, in order for Sola to be able to craft new gear or weapons for Brynn, you’ll need to provide her with:

  • A recipe to follow (aka crafting instructions) 📝
  • The amount of material types indicated in said recipe ✅

Crafting recipes can be found in The Enclave by exploring its different areas and all of their hidden nooks & crannies. Each armor/weapon design starts with baseline stats that can be altered based on the materials used. Additionally, some equipment pieces offer a bonus, like more health points or weight reduction, for example.

Each recipe calls for a set amount of material types, but you have freedom in choosing what specific resource you want to use as long is it meets the category criteria. For example, the recipe might call for 6 woven resources. When you click on that material category, a selection window will open showing you all of the resources you have in your inventory that match this criteria. Cycling through them will allow you to see the effect each one will have on your gear’s stats and appearance.



You also have the option of reforging and/or upgrading your armor or weapon. Reforging involves dismantling your current piece, reclaiming the discarded materials in the process, and using different resources to reforge the same item. Upgrading an item requires using the same materials previously used in crafting the piece initially. Upgrading a piece will enhance its stats and appearance.

Armor sets aren’t locked, so you can mix & match your pieces as you please to create the desired build that you want both in metrics and in aesthetics!

Quick note for those of you reading this and wondering if there is a transmog system in Eternal Strands, the short answer is no. That said, it is something that the team would like to possibly implement in the future if we have the resources for it post-launch. While we can’t fully commit to this just yet, it’s not impossible!




We didn’t forget the magic! Another progression point is of course Brynn’s magical abilities. When defeating an Epic for the first time, you'll obtain a strand of that creature’s power. This strand can then be brought to Dahm’s Atelier at basecamp in order to be sewn into your Mantle, granting you a version of the defeated Epic’s magical ability.

When encountering previously defeated Epics, if you face them again and perform a certain set of actions in a certain order (no spoilers!) you’ll expose the creature’s locust point which will then allow you to harvest their magic. This is what will allow you to upgrade each one of your 9 magical abilities, up to a maximum of 3 levels per ability.



You can also use harvested magic to craft magical weapons. Each magic-imbued weapon will have a unique ability of its own that can be combined with your spells, making space for creative combat choices! If you want to read more on the Cast & Combine system, check out this article.



Last but not least, you can also progress by upgrading your basecamp companion’s stations, which will increasingly strengthen their ability to support Brynn on her missions. Stations can be upgraded by transforming materials into supplies at Casmyn’s caravan.



  • Upgrading Sola’s Forge will make it possible for Sola to craft increasingly stronger, more complex designs for Brynn.
  • Upgrading Dahm’s atelier will give him the means to upgrade Brynn’s magical abilities to higher levels.
  • Upgrading Laen’s station will allow Brynn to carry more consumables on her belt (health potions, frost & flame resistance phials).
  • Upgrading Casmyn’s station will make it possible for Brynn to carry more inventory during her missions, and will give the scry the ability to salvage more resources when Brynn dies.



That’s it for this Dev Update on progression. As always, feel free to drop your questions in the comments below if you have any.

We hope to see you in the demo, Weavers!

The Yellow Brick Team
Jan 13
Krashimals - Little Nuts
New Map "Messy Desk" and some bug fixes
Haunted Halloween - Architect
2 FULL COOP HALLOWEEN EXPERIENCE MAPS. FIRST MAP IS THE BARN CHAINSAW KILLERS!


THE SECOND MAP RELEASED IS THE HAUNTED FOREST WEREWOLVES!


TRY AND SURVIVE THROUGH THE HALLOWEEN EXPERIENCES WITH YOUR FRIENDS NOW!
IF YOU LIKE HALLOWEEN YOU WILL LOVE IT!
Foundation Playtest - Polymorph Games
  • Removed built building movement range limit
  • Added colors for castle roof RCC
  • Added Depletable small mineral source ruleset on Hard Mode
  • Slightly increased wheat farm field size
  • Nerfed great hall splendor buff

  • Fixed market tender will fill their stall way more often
  • Fixed paviour yard wrong requirement
  • Fixed notification when a guest company was created
  • Fixed Fair event failing when the guest reach the village center.
  • Fixed Bridges attached parts not following bridge
  • Fixed Bridges "invalid" icons on start/end parts not properly updating
  • Fixed Bridge editing

  • Improved far Trees rendering performance
  • Improved Wall manipulation performance
More than words - JORGE
Speech Recognizer and Video Setup

Hi, I have managed to integrate Open AI Whisper into Unreal Engine 5 using the Whisper++ project. Also, I made a simple system that controls the video quality and resolution. Let me know what you think. For examplo, do you know of any other local speech recognizer written in C++ that could be used?

Specific progress:
- Integration of the Open AI whisper thread that controls the speech recognition.
- Development of the system that controls the video quality and resolution.
- Addition of the SETUP state in the state machine.
- SETUP user interface
- GRAPHICS user interface
- VOICE SYNTHESIS user interface

Next steps: LlaMa integration. Mainly to explore the impact of using GPUs and whether it is possible to completely remove censorship from the model.

Jan 13
Beef Cat Ultra - Clyde Frog
  • Fixed a bug where the Key pickup decided to delete most of it's code for no reason and make the player get showered in keys. Sorry new players, you actually weren't supposed to get 60 keys per second :( crazy i know
From Fire Emergence - Grizzled Markhor

An insane demon, driven by unfathomable rage and madness. Using the saw implanted in its head, sawed off its own hands in a brutal display of self-destruction. Now, with jagged stumps but a razor sharp head saw, it prowls the countryside looking for victims. Its disfigured form mirrors its fractured mind, a terrifying embodiment of chaos and torment.

Anna: The Magic of Words - Christian at EASTPIXEL
Hey lovely people.

An updated demo version of Anna: The Magic of Words (NES) is available now.

Changelog: Demo Version 0.1.4 – January 13, 2025

  • Changed: Physics and performance update #4
  • Changed: Game Structure, Menu Navigation
  • Changed: Ability to play a tutorial after starting a new game
  • Changed: Graphics
  • Added: New Sound Effects (Trampoline)



Download and further informations

...