Version 0.6.10.0 January 11, 2025 1. Added a stone decomposition system. 2. You can use life stone shards to make up for new life stone synthesis. (Decomposition to composition is a lossless process) 3. Automatic Item Disposal Added the ability to automatically decompose when a health stone is dropped. 4. Fixed display or function error caused by shortcut click scene function button. 5. Fixed the incorrect text display in the battle settlement screen. 6. Fixed the issue of long time hanging battle summoner summoning abnormal position. 7. Fixed a bug when quick clicking to appoint a position. 8. Due to the discomfort of some players, the default sorting of life stones by type was cancelled, and the last sorting was recorded. (Now it can be decomposed, but it's not useful.)
[color=yellow] Currently priority production of reincarnation, fantasy tower gameplay, please look forward to. The more important optimization will also be as soon as possible. [/color] [color=yellow] Heavens has a good framework, and I will use a short time to make the game more interesting. Please give me some time, a lot of support, give a steam praise! [/color]
One more AD: Friends who like to place hang-ups look here, the author's two old games,
Changed all scenarios to work with the new mechanics in the Scary & Sexy update
Decreased moisture in 'beach', 'disaster' and 'flower' scenarios, to better reflect what primitive leaves can handle
Changed the milestones of the 'first animal' scenario, as sight is now required to eat
Fixed instincts based on sights actually activating
Made temperature rise in 'greenhouse' scenario less extreme, because evolving heat losing body parts has become harder
Changed the helper notification in the 'greenhouse' scenario to focus on skin and eggs (instead of body parts) to beat the heat
Fixed plants with various seed types not triggering the final 'flower' scenario objective
Finally removed 'ice age' scenario
Added icon for 'swamp' scenario
Further tweaks to the scenarios
Made the sea in the 'first animal' scenario deeper, so you can use the just introduced plankton in a larger area
Hovering an organism over terrain where nothing is allowed (for example, because it outside the play area) will no longer show terrain stats
You can no longer place organisms outside the play area
Made scenario clouds less bright, so the bloom effect (to highlight bioluminescence) in the evening is less extreme
The clouds in the greenhouse scenario are now a little higher, so they don't block the view of the plants
Made pollination occur also if the nectar eaters choose to eat other food (making the 'flower' level way easier)
Made 'completionist' achievement more dynamic, so it does not matter how many scenarios I add or delete
Tweaking mouth part stats
Revised the mouth part evolution tree so you can see some air breathing mouths without using the arrow buttons
The 'attractive mandibles' now evolve from the 'larger mandibles'
Made the 'nectar feeder' and 'nectar feeder with external parts' much better at extracting energy from nectar
Decreased the hitbox size for the 'semi aquatic plant eater'
Other fixes
Various fixes to remove incorrect family tree lines in the plant and animal editors
Eggs that are not the default land/water hybrid eggs now also have hover labels telling you what species is inside (instead of FPS eating errors in the log file)
Fixed the archive button
Made sure the leave buttons (to main menu or desktop) continue to work, even if the autosave right before it fails
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
✔ Due to player feedback and negative reviews, the limit on the number of "Divine Guidance" rolls has been removed. ✔ Fixed a critical bug where quest items stored in the safe resulted in incorrect quantities. ✔ Fixed the issue where the spirit plants disappeared from the images. ✔ Fixed the issue where the correct values were not displayed when spirit stones were put into the ancient well. ✔ Added a text prompt for the "Enter Button" on the loading screen.
We are excited to announce that we have partnered up with Genome Guardian for our very first bundle offering!
We only bundle with games we have personally played and enjoyed, so when you're tired of the maniacal driving action of Pest Apocalypse, chill out and collect some DNA in Genome Guardian.
You can grab the bundle right here and support the development of two awesome games!
The demo version of Shining Hero has been updated to v1.0.4.
[ul] [] This update includes recent changes since the New Release Festival. [] A new boss, an elite enemy, and a normal enemy have been added to the first stage. [] The game's initial difficulty has been lowered. Players can now choose progression difficulties, with four progression levels available in the demo. Each progression level unlocks the next upon completion. [] The Mage character is temporarily unavailable in the demo. [/ul]
As the game is still in development, you may encounter errors or translation mistakes while playing the demo. We appreciate your understanding.
You can use the link below to contact us and report bugs.
Thank you for your support and understanding! We look forward to your valuable feedback to help us create a better gaming experience together!
Skill tooltips now display how much amount of effects they will have. For skills that spawn projectiles, this will display the amount of projectiles. On stacking this skill this number will also represent the total number of projectiles from that skill. This should make it much easier to understand how skill stacking actually works and how it interacts with the skill.
Bugfixes:
Fixed wrong damage display in the tooltips for all skills that spawn projectiles. Skill stacks now properly reflect what they will change for that skill.
Fixed skilltree tutorial not being able to hide when certain tutorials have already been completed.
Fixed wrong state initialisation for skilltree tutorial hide button.
Part 1 is complete, and we’re now working on Part 2! The scenes are already written, the coding is partly done—what’s left are the images and animations.
Here’s a quick recap of the Beta along with the changelog:
Phone Updates:
Character biography section Integrated gallery/replay feature OnlyStan app New customization options Notification system to let you know when you can send messages Comment system in OnlyStan that directly impacts the gameplay
New Challenge:
Updated ranking system with a few surprises! Option to toggle save name displays New scenes tied to the girls you’re pursuing Multiple possible outcomes for the challenge depending on your results
That wraps up what’s been included in Part 1!
For Part 2, we’ve got some scenes left to complete with the girls, plus a special scene tied to your comments on OnlyStan. And, of course, the second match!
New Feature Coming in Part 2: The Talent Tree! Once you reach 10 points in a stat (Buddy, Education, Sport, or Temperament), you’ll unlock the talent tree for that stat. You’ll then be able to choose one talent from the available options, with additional talents becoming available every 5 points.
These talents will open up new possibilities in certain scenes or challenges, creating unique variations depending on the talents you use.
For example: during a match, if you’ve unlocked the Resistance talent in the Sport category, you’ll be able to keep going even after a rough tackle. While others might lose the ball, you’ll stay on your feet and continue the action.
That’s the kind of gameplay depth we’re aiming for!
Let us know what you think—we’d love to hear your feedback!
Alright, I’ll leave it here for now—there’s still a lot of work to do, and the Visual Novel Festival is just around the corner. We’d love for you to have the episode ready by then!
It’s been 7 years since we released our third premium title all about Mr. Owl and his family. To celebrate the Eilander band wrote us a new song, thanks to Bob Rafferty! 🎸
What’s was your favorite plague/level? Let us know on our socials or Discord for a chance to win a Rusty Lake totebag! 🎁