Multiverse Loot Hunter - 天野小茫
Version 0.6.10.0
January 11, 2025
1. Added a stone decomposition system.
2. You can use life stone shards to make up for new life stone synthesis. (Decomposition to composition is a lossless process)
3. Automatic Item Disposal Added the ability to automatically decompose when a health stone is dropped.
4. Fixed display or function error caused by shortcut click scene function button.
5. Fixed the incorrect text display in the battle settlement screen.
6. Fixed the issue of long time hanging battle summoner summoning abnormal position.
7. Fixed a bug when quick clicking to appoint a position.
8. Due to the discomfort of some players, the default sorting of life stones by type was cancelled, and the last sorting was recorded. (Now it can be decomposed, but it's not useful.)

[color=yellow] Currently priority production of reincarnation, fantasy tower gameplay, please look forward to. The more important optimization will also be as soon as possible. [/color]
[color=yellow] Heavens has a good framework, and I will use a short time to make the game more interesting. Please give me some time, a lot of support, give a steam praise! [/color]

One more AD:
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Jan 11
Battle Wizard Attack - Lootzifr
New Features:
  • Core Virtues: Four new skillable core virtues have been added, enhancing health, damage, shield, and speed.
  • Custom Input: You can now set custom input buttons for keyboard and gamepad controls.
  • Enemy Variety: Several new enemy types have been introduced.
  • Map Layouts: Map layouts have been reworked for improved gameplay flow.
  • Quest Indicator: A visual quest indicator has been added for better navigation.
  • Object Restoration: Gain the ability to restore damaged objects in the environment.
  • Animal Handling: Acquire ingredients from animals without harming them.
  • Magnetic Field: Collect items effortlessly with a magnetic field ability.
  • Restorative Healing: Automatically heal when you remain stationary.
  • Charged Spells: Charge your spells while walking for increased potency.
  • Independent Aiming: Shoot spells in any direction, regardless of your movement.
  • Keyboard Key Display: See the relevant keys displayed when playing with a keyboard.
  • Ultimate Spell: The ultimate ability is now a spell that requires activation.
  • Auto-fire Option: Activate auto-fire for your spells (reduces wizard spell damage by 25%).
  • Auto-aim Option: Activate auto-aim for your spells (reduces wizard spell damage by 25%).
  • Sound Volume Control: Adjust the sound volume to your preference.
  • Item and Potion Slots: Unlock item and potion slots using your wizard level and gold.
  • Item and Potion Charges: Items and potions now have charges instead of real-time expiration. Items can be recharged, but potions cannot.
  • Euphoria System: Euphoria no longer expires in real time. Gain 2% power per quest and bonus quest.
  • Ultimate Form VFX: New visual effects enhance your ultimate form.
  • Destructible Environment: More world objects are now destructible.
  • Southern Route: Added a southern route on Map 1.
  • Map Rework: Map 4 (Hell of Hatred) has been significantly reworked.
Changes:
  • Mastery Rework: Masteries have been redesigned for improved balance and effectiveness.
  • Discomfort: Reduces the required number of kills during a run.
  • Lifestyle: Increases the effects of all temporary items.
  • Attachments: Increases the area of magnetic pull for items and gold.
  • Harmony: Increases the area within which you can restore nature objects.
  • Respect: Increases the effective area of animal handling.
  • Meditation: Increases the healing effect when resting.
  • Time Training Removed: The Time Training feature has been removed.
  • Item Sales: Items that don't match your wizard magic type can now be sold.
  • SteamDeck: Is now supported
Important Notes:
  • Storage Rework: The storage system has been reworked, resulting in a progress reset.
Bug Fixes:
  • Several bug fixes have been implemented to improve overall game stability and performance.
Jan 11
The Sapling - Wessel
Changed all scenarios to work with the new mechanics in the Scary & Sexy update

  • Decreased moisture in 'beach', 'disaster' and 'flower' scenarios, to better reflect what primitive leaves can handle
  • Changed the milestones of the 'first animal' scenario, as sight is now required to eat
  • Fixed instincts based on sights actually activating
  • Made temperature rise in 'greenhouse' scenario less extreme, because evolving heat losing body parts has become harder
  • Changed the helper notification in the 'greenhouse' scenario to focus on skin and eggs (instead of body parts) to beat the heat
  • Fixed plants with various seed types not triggering the final 'flower' scenario objective
  • Finally removed 'ice age' scenario
  • Added icon for 'swamp' scenario

Further tweaks to the scenarios

  • Made the sea in the 'first animal' scenario deeper, so you can use the just introduced plankton in a larger area
  • Hovering an organism over terrain where nothing is allowed (for example, because it outside the play area) will no longer show terrain stats
  • You can no longer place organisms outside the play area
  • Made scenario clouds less bright, so the bloom effect (to highlight bioluminescence) in the evening is less extreme
  • The clouds in the greenhouse scenario are now a little higher, so they don't block the view of the plants
  • Made pollination occur also if the nectar eaters choose to eat other food (making the 'flower' level way easier)
  • Made 'completionist' achievement more dynamic, so it does not matter how many scenarios I add or delete

Tweaking mouth part stats

  • Revised the mouth part evolution tree so you can see some air breathing mouths without using the arrow buttons
  • The 'attractive mandibles' now evolve from the 'larger mandibles'
  • Made the 'nectar feeder' and 'nectar feeder with external parts' much better at extracting energy from nectar
  • Decreased the hitbox size for the 'semi aquatic plant eater'

Other fixes

  • Various fixes to remove incorrect family tree lines in the plant and animal editors
  • Eggs that are not the default land/water hybrid eggs now also have hover labels telling you what species is inside (instead of FPS eating errors in the log file)
  • Fixed the archive button
  • Made sure the leave buttons (to main menu or desktop) continue to work, even if the autosave right before it fails

I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
硬币与仙人掌 (Coins & Wishpalm) - 墨守 · 大风起 (工作室)
✔ Due to player feedback and negative reviews, the limit on the number of "Divine Guidance" rolls has been removed.
✔ Fixed a critical bug where quest items stored in the safe resulted in incorrect quantities.
✔ Fixed the issue where the spirit plants disappeared from the images.
✔ Fixed the issue where the correct values were not displayed when spirit stones were put into the ancient well.
✔ Added a text prompt for the "Enter Button" on the loading screen.
Pest Apocalypse - Kikimora Games
Hello drivers!

We are excited to announce that we have partnered up with Genome Guardian for our very first bundle offering!

We only bundle with games we have personally played and enjoyed, so when you're tired of the maniacal driving action of Pest Apocalypse, chill out and collect some DNA in Genome Guardian.

You can grab the bundle right here and support the development of two awesome games!

https://store.steampowered.com/bundle/49301/_Genome_Guardian_x_Pest_Apocalypse__Bullet_Hell_Roguelikes/

We are still working on our next content update, hope to have more news for y'all soon now that we're break from our post-release break 🙌

Thank you for being part of our indie dream ♥

Kikimora Crew

Shining Hero - wuzefeng373712195
Dear Players,

The demo version of Shining Hero has been updated to v1.0.4.

[ul]
[] This update includes recent changes since the New Release Festival.
[] A new boss, an elite enemy, and a normal enemy have been added to the first stage.
[] The game's initial difficulty has been lowered. Players can now choose progression difficulties, with four progression levels available in the demo. Each progression level unlocks the next upon completion.
[] The Mage character is temporarily unavailable in the demo.
[/ul]

As the game is still in development, you may encounter errors or translation mistakes while playing the demo. We appreciate your understanding.

You can use the link below to contact us and report bugs.

Thank you for your support and understanding! We look forward to your valuable feedback to help us create a better gaming experience together!

Enjoy the game!

Orange Cat Studio
焚魂之梦 - KRZ
更新了几个新技能和装备
Striving for Light: Survival - Deventide
New Features:
  • Skill tooltips now display how much amount of effects they will have. For skills that spawn projectiles, this will display the amount of projectiles. On stacking this skill this number will also represent the total number of projectiles from that skill. This should make it much easier to understand how skill stacking actually works and how it interacts with the skill.

Bugfixes:
  • Fixed wrong damage display in the tooltips for all skills that spawn projectiles. Skill stacks now properly reflect what they will change for that skill.
  • Fixed skilltree tutorial not being able to hide when certain tutorials have already been completed.
  • Fixed wrong state initialisation for skilltree tutorial hide button.
B.E.S.T - dolydev
Hello B.E.S.T.I.E.S!

Part 1 is complete, and we’re now working on Part 2! The scenes are already written, the coding is partly done—what’s left are the images and animations.



Here’s a quick recap of the Beta along with the changelog:

Phone Updates:

Character biography section
Integrated gallery/replay feature
OnlyStan app
New customization options
Notification system to let you know when you can send messages
Comment system in OnlyStan that directly impacts the gameplay

New Challenge:

Updated ranking system with a few surprises!
Option to toggle save name displays
New scenes tied to the girls you’re pursuing
Multiple possible outcomes for the challenge depending on your results

That wraps up what’s been included in Part 1!



For Part 2, we’ve got some scenes left to complete with the girls, plus a special scene tied to your comments on OnlyStan. And, of course, the second match!

New Feature Coming in Part 2: The Talent Tree!
Once you reach 10 points in a stat (Buddy, Education, Sport, or Temperament), you’ll unlock the talent tree for that stat. You’ll then be able to choose one talent from the available options, with additional talents becoming available every 5 points.

These talents will open up new possibilities in certain scenes or challenges, creating unique variations depending on the talents you use.

For example: during a match, if you’ve unlocked the Resistance talent in the Sport category, you’ll be able to keep going even after a rough tackle. While others might lose the ball, you’ll stay on your feet and continue the action.

That’s the kind of gameplay depth we’re aiming for!

Let us know what you think—we’d love to hear your feedback!



Alright, I’ll leave it here for now—there’s still a lot of work to do, and the Visual Novel Festival is just around the corner. We’d love for you to have the episode ready by then!

Have a great weekend, everyone!



– Dolyla



Rusty Lake Paradise - Rusty Lake
Happy birthday Rusty Lake: Paradise! 🦉 🔥



It’s been 7 years since we released our third premium title all about Mr. Owl and his family. To celebrate the Eilander band wrote us a new song, thanks to Bob Rafferty! 🎸

What’s was your favorite plague/level? Let us know on our socials or Discord for a chance to win a Rusty Lake totebag! 🎁
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