Exciting news for Season 1! Marvel Rivals is now supported on NVIDIA GeForce NOW, NVIDIA’s cloud gaming service. Transform nearly any device into a high-performance, GeForce-powered gaming rig.
How to Play Marvel Rivals on NVIDIA GeForce NOW: 1. Players need to sign up for a NVIDIA GeForce NOW account. If you already have a NVIDIA GeForce NOW account, please go straight to step 3.
2. New NVIDIA GeForce NOW users will need a NVIDIA GeForce NOW membership to experience Marvel Rivals. For more details related to NVIDIA GeForce NOW membership, please refer to the following website page for more details: https://www.nvidia.com/en-us/geforce-now/memberships/
Note: Marvel Rivals is a free-to-play game, however, users wishing to experience Marvel Rivals on the NVIDIA GeForce NOW platform will need a GeForce NOW membership. The specific terms are subject to the policies set forth by the provider of NVIDIA GeForce NOW service.
3. After you have your Free, Performance, or Ultimate GeForce NOW membership, you are ready to get in and experience the game. Download the NVIDIA GeForce NOW app, or launch GeForce NOW in a supported browser, and Check out Marvel Rivals!. https://www.nvidia.com/en-us/geforce-now/download/
New crafting recipes for iron, silver and gold keys added. Keys are consumed when you unlock something with them. All recipes are available from the blacksmith. However, the recipe for the gold key only has a low chance of being offered by him on market day.
New gates added. Gates can be opened, for example, by interaction, a lever, a pressure plate or similar. Some gates may be locked and a suitable key is required to unlock them. The status of whether a gate or lock is open or closed is currently reset every Monday.
The path to the Nercromancer in the Crypta is now blocked by a gate that always requires a suitable key to open.
Added 5 new crate types that can be encountered later. Wooden crate, Iron crate, Silver crate, Gold crate, Cursed crate.
Added mana flowers that regenerate mana when eaten.
The Chest Pet can now be found in a golden crate with a small chance.
A stronger skeleton in the new cave now has a small chance of dropping the recipe for a silver sword.
Some new items with a higher retail value have been added, which can be found in more valuable containers.
A completely new cave tilemap has been added to offer more visual variation.
The first new cave can now be explored. The cave in the western mountains with the rocks in front of the entrance has been replaced by the new cave. In addition to loot chests, it also offers more ores as well as an onyx deposit and mana flowers.
Improved
Loading times of your own piece of land and Minestra improved.
We would like to thank you for all the feedback we collect from you, it helps us improve Ship Graveyard Simulator 2. We are aware of the bugs you send us, the whole team analyzes each bug and tries to fix it - as soon as possible - it is not always easy but we try to fix all of them.
A new update for the game has just landed, and you can download it now, also a new possibility to send us bugs, which will make it easier for us to collect and fix them.
We've been trying hard to fix or at least heavily reduce crashes that started happening way too often lately, but it's no easy task. That's why we've spent some time to improve our crashlogs & crash information collecting.
On our Discord, we've created a separate channel called #crashlogs-ticket for you guys to post your crashlogs in, and for a better visibility. We're cracking down on them, but we need any informations we can get, so if anyone encounter a crash, feel free to post your info on our discord to help us pinpoint issues and what's causing these crashes. We firmly believe, that with your help and lots of informations you can provide us with (considering many, many completely different PC rigs) we'll be able to finally eliminate this crazily annoying issue.
Step by step how to get crash logs: 1️⃣ Go into Windows Start [windows button] 2️⃣ Paste %appdata% into searchbar and press enter, a folder should appear on your screen 3️⃣ Return from Roaming to AppData folder 4️⃣ Enter Local/ShipGraveyard2/Saved/Crashes and go to the last created folder 5️⃣ Zip all files 3 files in that folder and send it to our discord via ticket system
Greetings, commanders! As we promised in our first Outlisted, here is the latest list of players who have been banned for using forbidden modifications based on your complaints.
Permanently banned
The list below only includes players who have been permanently banned due to your complaints, after their game replays have been reviewed by our team of game masters.
As a reminder, we do not ban players for using allowed mods like custom hangars and sounds, which you can find on the official Sandbox portal.
Protecting Enlisted - Together!
If you notice a suspicious player, you can submit a complaint against him in battle by opening the scoreboard and selecting "Complain" from the context menu.
You can also submit a complaint directly from the Replays section of our website.
Thank you for your help in fighting dishonest players!
2.5 DIMENSIONAL SEDUCTION: Angels on Stage! - mrin
Let's play RiriStage this weekend! Enter the serial code to get "Green Candy (2h) x12", "Red Candy (2h) x12", and "Gold (2h) x12"✨️
[511U45BFVARL9GRR]
▼Steps for Claiming Your Present 1. Log in to the Steam version of RiriStage 2. Click the "三" Menu icon at the top right of the home screen. 2. Click on "Enter Code" and input the serial code then hit "Send". 4. Claim your Present from your Present Box.
"If death comes, I will meet it on my terms." – Endryd Haar
Get ready for a thrilling new event: The Audus Massacre! Listening Post Audus has gone silent. As an Imperial strike force arrives to determine the cause of the sudden quietude, the Warmaster's forces spring their trap.
Choose a Warlord and a supporting faction to build a deck like no other. Combine the strength of two factions in a single deck to unlock never-before-seen synergies and dominate the battlefield!
The new version V4.0 has been released, which is our biggest update ever.
Note: The v3 version was still kept as the old version that you can access in the main menu, while the new version V4 is equivalent to a new game. The new version is in the early access stage and needs more time to be improved. There are many new features, and the maps and building modules of v3 will be gradually migrated to the v4 version in future updates.
New content and features:
Brand new movement system This is the most complex character movement system,new function of climbing obstacles, and the character movement is smoother and more natural, which will greatly enhance the game experience and enjoy the joy of free running and jumping
Brand new fishing system, realistic simulation of physical luminous fishing line and float, allowing you to fish at sea at night, you can catch a variety of tropical sea fish, and you can enjoy these seafood
Brand new weapon system, the shooting feel of guns is greatly improved, new shooting and loading animations, more realistic ballistic performance, new sniper rifle and sniper aiming perspectives, New high quality pistol model
Brand new archery system, equipped with arrows and arrowless quivers when shooting, smoother and more natural new archery animations, free and realistic archery experience
New generation lightweight UI design, smoother, simpler and more beautiful
New animal models and animations: 3 different skin types of tigers, 2 new deer, new bears, 3 types of wolf, New Boar
Official servers: We are testing the official servers and will be open soon, which will provide both PVE and PVP modes
New building modules and materials
Redesigned character customization system to fully support multiplayer mode
A new photography mode, which allows you to take photos of characters or scenes from multiple angles and adjust the color parameters of the photos. In order to prevent the camera from moving and spying on other players when taking photos, this function cannot be used on multiplayer servers
A new combat system, with unarmed boxing combat functions, more cold weapons and attack animations, right-click blocking function and floating attack damage value prompt
New throwing weapon and bombs, throwing spears and grenades, Molotov, smoke grenade, throwing parabola preview effects, hanging equipment effects
A new animal AI system and AI generation system, with more reasonable distribution of the same animal population and more intelligent AI behavior
A new animal taming and riding system, which allows you to command a pet separately
Added 3 new colors of women's vests
2 new beautiful backpacks
A new crafting system, adding the function of searching for blueprints
A new camera system, with better first-person and third-person perspectives
A new swimming system, with swimming splashes and sound effects
The splash and sound effects of throwing weapons and bullets on the water
New sky upgrade, 3D clouds, more performance optimization and improvement, rainbow after rain, night starry sky twinkling effect
New ocean system, new sea water material, bright blue tropical ocean, more realistic dynamic wet effect of beach, more realistic waves and buoyancy, performance improvement and optimization
New dynamic camera system, press C to switch between first and third person perspectives freely, and long press C to switch the third person perspective of the left and right shoulders of the camera, press V to switch the rotating camera mode to see the front of the character
New NPC trader
New dynamic opening and closing storage box, A button to take all items away with one click
The death menu menu can choose to respawn at the current location, or choose to respawn on the bed where the respawn point is saved, or respawn at the starting point of the map
Dummy and Archery Target that respond dynamically to attacks
New wall torches, candles
Added mines that can be placed on the ground and triggered to cause huge explosion damage
New repair table can repair weapons and tools
Different color progress bar prompts for different durability states of buildings, The player status progress bar will also change color
New campfire cooking and furnace smelting methods, choose cooking and smelting with the same recipe instead of directly putting it into the campfire or furnace
Fixes and improvements in the V3 version
☑ Fixed the problem of character customization not being copied in the V3 version. Now you can see the customization style of teammates in multiplayer mode. ☑ Set the raindrops in the sky system to wet the screen and set the rainbow after the rain ☑ Fix the wind shaking problem of the leaves of coconut trees and banana trees, improve the coconut tree material, and add the wind swing effect of plants ☑ Desert map footprint effect ☑ Add several grass vegetation ☑ Display the time of the current game day and night cycle in the inventory interface ☑ Show the hidden HUD when pressing Esc or opening the inventory ☑ Fix the recycling shelter into a bed ☑ Reduce the sound of felled trees ☑ Improve the buoyancy simulation of rafts and boats and the ocean buoyancy system
I have good news to share - Space Engineers 2 will use Steam Workshop as its primary platform for user-generated content. This decision comes directly from listening to our community, particularly our content creators, who have expressed a strong preference for Steam Workshop.
Our initial plan to use Mod.io was driven by the goal of providing a unified backend for both PC and console platforms. However, your feedback made it clear that Steam Workshop's established ecosystem and features are crucial for our PC community. When our community speaks with such a clear voice, it's important for us to listen and adapt our plans accordingly.
Steam Workshop support will be added in our first major update (VS 1.1) after the Early Access launch on January 27. For our console players, we are evaluating the best approach to provide them with UGC access and will share more details as we progress.
Welcome to another update! We'd like to take this time to address the current situation and what matters most for us.
We sincerely apologize for the extended development timeline, the prolonged wait, and the concerns we have caused.
Despite the repeated delays, we want to make this absolutely clear: we will complete this project and deliver it. Cancellation is not an option. We promise without exception to release the game and deliver it to you as pledged. No matter the challenges, this commitment will not change.
Reasons for Development Delays
Vague initial specifications
Excessive desire to add new game elements
Delays and revisions in game scenario writing
Insufficient manpower for the project’s scale
Unforeseen incidents, illnesses, and other setbacks
When we launched our campaign on Kickstarter, the elements that were proposed as additional inputs were not yet fully defined. While the team knew what we wanted to achieve, we were stuck at the stage of trial and error during the phase of introducing new elements to the game - adding and removing features which were then understood to be a mistake or could have had a negative impact on gameplay.
Frequent revisions during the development of the game caused delays. In addition, delays in writing and changes in scenarios had a huge impact on the overall progress of the work.
As development continued, it became clear that our team lacked sufficient manpower for the project’s scope. In a small team, even a single person's absence can disrupt progress. For instance, delays in programming tasks by a staff member who also oversees script coding can cause a domino effect, slowing the entire process.
Furthermore, temporary absences due to illness or passing of family members have repeatedly contributed to these delays.
At the heart of these challenges is our lack of experience and overly optimistic initial planning.
To address these issues, we brought in an editor and transitioned to a multi-writer team for the scenario last year. We’ve also expanded our programming staff. While our progress still falls short of expectations, we are steadily moving forward.
Future Schedule
While we are eager to provide a specific release date, we can currently only commit to a 2025 release window. This cautious estimate is to ensure we can provide accurate information once the development timeline is more certain. Additionally, we are in negotiations with publishers, and if a partnership is secured, release details will be finalized collaboratively. We ask for your patience as we finalize these discussions.
To clarify, these publisher negotiations are not intended for additional funding. Thanks to your generous support in the crowdfunding, we have all the necessary resources to complete development. Instead, we are seeking assistance with distribution, marketing, and console releases. By maintaining financial independence, we aim to establish a balanced and collaborative relationship with the publisher.
■ Game Update
■Story:
Story has been adjusted to accommodate variations in game endings
■Battle:
Applied a few new skills to enemies' units
Updated the AI so they will be more intuitive on the battlefield. Boosted the chance that AI would target units rival blessing for extra damage. More about blessing in this previous update.
Slightly adjusted EXP gain during battle.
■System:
Following the report, we increased the player's gold income per chapter.
We replaced some tree and grass assets because reports say there is a big drop in performance on larger maps.
New items will now spawn followed by progress in the game, not by Deegan's level.
Deegan's luck stat will now be applied to his cooking outcome, giving you a chance to create dishes of the best quality.
In low-quality settings, the game will hide miscellaneous decorations on the battle map to keep stable performance on low-end computers.
After the New Year's break, the team has quickly resumed development at full speed! We sincerely appreciate your continued support this year as well.