//misc changes - Rogue Convergence - Gun Runner Shop: The shop will now offer a maximum of 2 Mega Weapons per visit and an Upgrade won't be offered in the bottom slot (so you're always guaranteed a regular weapon being offered). - Abilitum Drone: When determining their ability they now use the 'Get Shop Item' code instead of being completely random (so the Lure Enemy abilities are less dominant since there's a lot of them).
//bug fixes - Lure Glider ability: This ability wasn't unlocking. - Element Drone: The Vulium/Zenon drone description wasn't correct. - Gunineer Drone: If you had an Elementless weapon then the drone could be armed with a weapon whose Element doesn't exist in that Difficulty.
We hope you’ve entered the new year on a positive note, and we wish you an amazing 2025! Of course, we hope it will be even better thanks to the launch of Songs of Rats, which, just as a reminder, is scheduled for March 10, 2025 - not much time left until the big premiere! :)
Today, we have some important information to share with you. As we approach the launch, we want to share a demo version with the community during one of the upcoming Steam festivals. Since we’re a very small team, it’s challenging to conduct a full Q&A before launching the demo and then the full game. So, we thought a good approach would be to hold a public Playtest of Songs of Rats. And that’s exactly what we’re excited to announce:
The official public Playtest for the game is now live!
It would mean the world to us if you could check out the game in its current state and share your feedback in the comments. Please note, however, that the Playtest version has some limitations:
This version includes all the gameplay mechanics and modes that will appear in the full game, but the story length and sandbox mode are limited.
A save system is not yet available.
The full version will also include additional languages and gamepad support.
We are also working on an additional story mode featuring an extra scenario.
Access will be granted to all players who have submitted an application. To do this, simply go to the game's page on Steam and click the green "Request Access" button. You'll immediately be able to start downloading the game and join the ongoing playtest!:)
Also a few gameplay tips:
At the beginning, try to avoid fights - you might prefer to focus on buffing your character with better gear.
During confrontations, you can heal your character by using First Aid packs or eating food.
If the enemy is clearily stronger than you - try to run away!
The playtest will run at least until the end of next week, January 19th! After that, we plan to take it down and focus on preparing the playable demo for the upcoming Steam Festival.
We’re eagerly looking forward to your feedback, as it will help us create a better-balanced demo and full game. Thank you in advance for your support!
As a small but passionate indie team, your support means everything to us. We’d like to emphasize once more how much it would mean if you could consider adding Songs of Rats to your wishlist - it’s a small gesture that makes a big difference. Thank you! 😊
Release notes 0.9.4: -Add AUTO SENTRY upgrade that allows it to target at a wider arc -Add an off option to shadows -Add full controller support and we're committed to making sure it works -Fix UI for 16:10(steamdeck) -Fix WORKBENCH showing a different weapon when interacting with weapons that don't have any upgrades -Fixed the 8x scope not rendering the reticle -Increase NECROMANCER speed by 2x -Make the discounts on the building upgrades appear more consistently -Optimized disk space usage, going from 22 GB to 15 GB -Optimized RAM usage, gone from around 11 GB to 7.5 GB, tested on medium settings -Potentially fix guns not hitting when the enemy is too close -Potentially slightly better performance on the CEMETERY map -Fix a few scenarios where zombies were getting pushed into the walls and got stuck -Fixed a few places on the CEMETERY map where the player was able to place their buildings -Add minimap icons -Return the money spent on the mystery box if it moves -Fixed discounted building upgrades not updating between the waves
Reworked the players list. It now allows you to: - Adjust voice volume for each player - Mute text chat for specific players - Open players' Steam profiles directly
Adjusted the cost for upgrading modifiers: - Previously: 1 to upgrade to rare, 1 to epic, and 1 to legendary - Now: 1 to rare, 2 to epic, and 3 to legendary
Added the option to toggle aim state with a single button press instead of holding it. This can be enabled in the Gameplay settings
Players can now switch shoulders. The default key is Left Alt
A confirmation popup now appears when trying to exit the game or return to the main menu.
To coincide with the launch on Console, Mineral on Steam has been updated to Unreal Engine 5. This has included significant work overhauling the efficiency of features and doing our best to optimise a UE4 project for UE5.
UE5 is more resource heavy with lighting, and so we are still addressing some minor quality changes that we aren't 100% happy with, but overall we like the improvements it has had to lighting and post-processing across all systems we have tested with.
It does also mean we have had to up the minimum and recommended specifications slightly, but from our analytics, all existing users meet these already.
Upcoming Work
Mineral now running on UE5 now lays the work for Title Update 1.2 and beyond, which you can read more about on our Roadmap.
We thank everyone who has bought, played, reviewed and supported Mineral so far, and 2025 is going to see Mineral grow in content and add more challenges, abilities, cosmetics, puzzle mechanics and levels.
The Change List
Update to Unreal Engine 5.5
Improved lighting and stability from UE4 version
Increase in minimum required specification
Reduction in time required for [REDACTED] achievements
Reworking of background systems for efficiency
Any issues you spot, please let us know through our Support Page we do our best to be as proactive with bugs as we can, but our team size is super small, and sometimes bugs slip through.
The Rus brothers! It's time to introduce you to the main characters of "Lizards Must Die 2"!
Choose your favorite fighter in the COMMENTS ːberdysh_rusː ːberdysh_rusː ːberdysh_rusː So, here they are, the DEFENDERS OF THE LANDS OF THE RUS:
Drocheslav son of Sergey
Drocheslav son of Sergey is a mighty warrior, son of Sergey and grandson of Perun, god of Thunder. Drocheslav is a testosterone rock that protects Land of the Rus from enemies all his life. Slow, but powerful and heavy, like a hammer blow to the balls. He skillfully wields a two-handed axe, inflicts damage on the area and scatters lizards like babies. His patron is the mighty Perun, so Drocheslav can hit enemies not only with a axe swing, but also with lightningballs and thunder strikes.
Vseslav the Sorcerer
Vseslav the Sorcerer - Thomas Shelby, Sigma, Mafia. A sharp and impudent high-speed rus, he always speaks first and thinks later, so immediately, after he thinks, he is forced to fight. Vseslav is a Sorcerer, a descendant of an ancient Hyperborean princely family. He inherited a magic blade that can create copies of itself from his grandfather , and now destroys lizards with his dexterity and charisma.
Viktor Korneplod
Viktor Korneplod is a hermit magus and an ancient Russian eco-activist. The damn lizards are polluting the lands of the Rus, and now Victor has a reason to come out of the thicket and unleash the fury of his staff on the heads of his enemies. The forces of nature, wind and earth are what the lizards who dare to desecrate the sacred forests will face. He prefers philosophical arguments with a badger, hedgehog or squirrel to the company of people.
Mstislav the Oaklover
Mstislav the Oaklover - Oaklover was a nickname his parents gave him, though we will never know why, because Mstislav is an orphan. Fleeing from bears as a child, Mstislav hit his head on a rock and fell into Lake Baikal. After swimming in it for three days, he gained superpowers, but you have to pay for everything, so Mstislav is a bit slow-witted. Okay, to be honest, Mstislav is just dumb. Loves kvass. Doesn't like bears.
Add the game to whishlist, it will be released THIS spring.
The Rus brothers! It's time to introduce you to the main characters of "Lizards Must Die 2"!
Choose your favorite fighter in the COMMENTS ːberdysh_rusː ːberdysh_rusː ːberdysh_rusː So, here they are, the DEFENDERS OF THE LANDS OF THE RUS:
Drocheslav son of Sergey
Drocheslav son of Sergey is a mighty warrior, son of Sergey and grandson of Perun, god of Thunder. Drocheslav is a testosterone rock that protects Land of the Rus from enemies all his life. Slow, but powerful and heavy, like a hammer blow to the balls. He skillfully wields a two-handed axe, inflicts damage on the area and scatters lizards like babies. His patron is the mighty Perun, so Drocheslav can hit enemies not only with a axe swing, but also with lightningballs and thunder strikes.
Vseslav the Sorcerer
Vseslav the Sorcerer - Thomas Shelby, Sigma, Mafia. A sharp and impudent high-speed rus, he always speaks first and thinks later, so immediately, after he thinks, he is forced to fight. Vseslav is a Sorcerer, a descendant of an ancient Hyperborean princely family. He inherited a magic blade that can create copies of itself from his grandfather , and now destroys lizards with his dexterity and charisma.
Viktor Korneplod
Viktor Korneplod is a hermit magus and an ancient Russian eco-activist. The damn lizards are polluting the lands of the Rus, and now Victor has a reason to come out of the thicket and unleash the fury of his staff on the heads of his enemies. The forces of nature, wind and earth are what the lizards who dare to desecrate the sacred forests will face. He prefers philosophical arguments with a badger, hedgehog or squirrel to the company of people.
Mstislav the Oaklover
Mstislav the Oaklover - Oaklover was a nickname his parents gave him, though we will never know why, because Mstislav is an orphan. Fleeing from bears as a child, Mstislav hit his head on a rock and fell into Lake Baikal. After swimming in it for three days, he gained superpowers, but you have to pay for everything, so Mstislav is a bit slow-witted. Okay, to be honest, Mstislav is just dumb. Loves kvass. Doesn't like bears.
Fixed the issue with the system for background contract completion that wasn’t functioning as intended in previously unvisited settlements. Increased the rate of successful background contract completion.
Further adjusted heavy armor stats: slightly reduced the penalties and increased the Protection values.
Increased the rate at which Repair Kits lose effectiveness when attempting to fix moderately and heavily damaged equipment.
Potentially fixed the issue with enemies using their “Dash” from extremely long distances.
Fixed “Disengage” granting a penalty to Magic and Nature Resistance to characters with negative Dodge Chance.
Fixed “Revelation: Losses” ignoring the use of some consumables.
Fixed the bug allowing enemies to counter melee attacks from a tile away (mostly as a result of being knocked back on the same turn).
Fixed the bug allowing free attacks against enemies while they use “Sic!”, “Onslaught”, and “Hooking Chop”.
Fixed the issue with some supposedly fire-resistant items being burnable.
Fixed “The Real Treasure AND The Friends We Made” achievement requiring only one artifact instead of three.
Fixed the “Trapped Entrance” Condition sometimes failing to actually block the dungeon’s exit.
Fixed Brynn Craftsmen not having a Markup on their Repair Prices. Slightly reduced Darrel’s Markup.
Fixed Bears and Bisons using incorrect icons for Injuries.
Fixed “Sprint Training” not affecting the Range of NPCs’ Charge skills.
Fixed the hover of NPCs’ “Dash” displaying incorrect Range.
Fixed the bug causing enemies to act twice when attacking them with “Flurry of Strikes” while under the effect of “Enough for Everyone”.
Fixed the “red hand” icon disappearing from stolen items when placing them in Coin Purses.
Fixed “Unyielding Defence” not granting a stack of “Elusiveness”.
Fixed the issue causing enemies to not lose their “Elusiveness” stacks.
Fixed the incorrect duration and number of stacks of “Elusiveness” after reapplying it on top of the already active effect.
Fixed the issue with spellcasting still being treated as a crime inside settlements even when targeting enemies.
Fixed the bug preventing the Rotten Willow contracts from increasing Brynn Reputation.
Added a minimum threshold for Max Energy.
Fix the bug with duplicating artifacts, this time for certain.
Fixed a number of dialogue-related crashes.
Fixed the incorrect Agility scaling of some Ranged Weapons skills.
Removed the possibility of bringing enemies to the Manticore arena.
The Ancient Troll is no longer hostile towards Young Trolls.