Hi everyone, Thank you for enjoying Fight Crab 2. Today, we have updated to Ver. 0.8.07.0.
Ver. 0.8.07.0 Feature Changes
Added a render scale setting to the Graphics Settings, which is set to "Dynamic" by default. On Dynamic, the render scale will be lowered automatically when the game doesn't meet a certain frame rate threshold to improve performance.
In online matches, the render scale will be lowered automatically regardless of your settings if you go below 30fps.
Bug Fixes
In Career Mode, when doing two Ranked Matches in a row, your crab's position and orientation will be adjusted. This should reduce the chances of your crab falling off the stage in between matches.
A massive thank you to everyone who joined us for our very first Alpha playtest—it was an absolute blast! 🚀 Your energy, feedback, and gameplay made it truly unforgettable.
To keep the excitement going, we’ve put together an epic highlight reel featuring some of the most jaw-dropping, hilarious, and heart-pounding moments you shared during the Alpha! Check out the video below to relive the action and see if your moment made the cut. 👇
And for those who missed out or can’t wait to dive back in, don’t worry—another playtest is just around the corner! Stay tuned for more details in the coming months. 😉
We are currently undergoing a change to Scared Tube, and we apologize for the inconvenience. Due to the loss of our game development team, we have decided to put Scared Tube updates on hold until further notice. (Mostly because of significant losses in game files and key building personnel)
We should have put this info out sooner when internal problems arose, but alas, we have to put out that Scared Tube will be some time before we re-putout the game better made and prepared to how we originally envisioned Scred Tube.
Our current team is working and gaining skills on other games that Shinobi Man will release soon before we take up the task and try to figure out how Scared Tube was put together. So we can even begin to know where to fix the game. (Most likely, the game will need to be entirely rebuilt from scratch, as we have many assets, but many things were never added, and the engine used for the game is outdated and no longer works.)
Again, we apologize for the inconvenience. Still, we truly hope that you will stick around for our new and upcoming game changes, which will not only fix the current errors and bugs but also enhance the game experience. (AKA, we need to rebuild this game from scratch.) Thank you for your endless support, and we will get back to you as soon as the scary updates come around.
But stick around until we re-release this game and some more games from Shinobi Man.
We have analyzed the intermittent abnormal game termination issue that has been continuously occurring due to compatibility problems with the Windows 11 version 24H2 environment.
The development team has identified that certain features of the external libraries used in Freestyle 2 are causing compatibility issues with the latest Windows 11 update version.
Currently, the problematic features have been fixed and applied, and since the implementation, we have confirmed that the intermittent abnormal game termination issue has been significantly alleviated.
We sincerely apologize once again to everyone who experienced inconvenience due to this issue.
Furthermore, the development team is continuously monitoring the situation to account for the possibility of additional issues occurring even after the fix.
If you continue to experience the above issue after the fix, please report it through a 1:1 inquiry to our customer support center.
I'm super excited to announce the release of co-op multiplayer! You can now play through the demo with up to 4 players. I've also added a number of features and improvements - check out the full list below.
Inviting Friends
To invite friends, press the plus icon in the top right-hand corner of your screen. You can do this in the main menu or the pause screen.
Changelist
Additions
Added co-op multiplayer.
Added a new phone call interface. You now talk to Uncle Nelson via payphone.
Added Beth (non-customer).
Added intro skipping feature,
Added more decoration to the skatepark.
Added a new dead drop near the skatepark.
Added curfew 30-minute warning.
Added 6 avatar presets to the character creator.
Added 'I'm stuck' option in the pause screen.
Added dirt and cracks to roads.
Changes and Improvements
Police now notice pickpocketing.
Added a slight (15-minute) tolerance to police when enforcing curfew.
Modified some demo quests to work with the new phone call system.
Modified the functionality of cash amount selection to be more consistent with normal item amount selection.
Moved the hint UI to the right side of the screen.
Changed the location of Uncle Nelson's cash stash.
Changed the layout of the deal completion interface.
Made some lighting and fog tweaks.
Improved the dealer window selection algorithm.
Drug effects are now cleared on death.
Bug fixes
Fixed janky liquid pouring at the mixing station.
Fixed spawning outside of the map after dying before renting the motel room.
Fixed customers asking dealers for more product than they have.
Fixed NPCs pushing player inside the motel when summoned.
Fixed NPCs showing unconscious face after reviving.
Fixed body search screen not closing when wanted by police.
Fixed avatar hand distortion when curled into a fist.
Thanks for reading! I hope you have a great time in multiplayer! Tyler