The first patch notes of the New Year has a bunch of neat fixes for the live game and content for the upcoming Endless Mode on the beta branch.
Live change log
Fixed an issue where buffs did not update correctly if the stats they were based on changed. Now all item buffs will correctly apply stats gains received after initially equipping the item granting the buff.
Fixed an issue where bleed stats were not correctly applied to the character dealing the bleed damage.
Added a cap to minions to prevent a number of issues caused by endless minion spawns.
Updated the Simplified and Traditional Chinese translations for several achievements.
Fixed an issue with the translation of credits for Simplified and Traditional Chinese. The font should now display properly.
Fixed incorrect stats on the common Bleeding Dagger and buffed the bleed duration of the rare and epic version.
When clicking old women they will now have their own unique sound and not the old man sound.
Foxes now have a sound when clicked. What does the Fox say?
Endless Mode change log:
Added 15 new end of day buffs.
Rebalanced difficulty (this is an ongoing task so please keep feedback coming! :) )
Fixed an issue with day buffs granting fire aura, where fire aura would not be properly applied.
The day number now shows up in proper colour.
It's been really cool seeing how far people can get in Endless Mode and we appreciate all the feedback we've gotten so far. Rest assure that we're still balancing the mode with the goal to have a fun new experience live for everyone this month.
We're so grateful to have you all take part of this journey with us! :)
In Hell is Us, Player Plattering strips away the maps and waypoints—leaving you to trust nothing but your instincts, the clues you uncover, and the chaos around you.
Jonathan Jacques-Belletete - Executive Creative Director and Art Director of Hell is Us:
In Hell is Us, you won’t have a magical map or compass revealing all points of interest surrounding you, no markers identifying your next quest objective, and no artificial or mechanical guides to orient you. Instead, we invite you to dive directly into the game’s universe and rely on your own observation, reasoning, and intuition to progress. The environments are not there simply to decorate, they are there to communicate. Correspondingly, paying attention to what the NPCs tell you is crucial; as what they tell you is actual organic information about what to do and how to do it.
We call this concept “Player-Plattering”, as it is the opposite of “Silver-Plattering”. It represents our deliberate choice not to serve everything to the player on a silver platter with ready-made directions and answers. Instead, we want the player to regain full control of their adventure by exploring, discovering, and deciding for themselves.
Although this choice is bold, it aims to create a deeply immersive gameplay experience. You’ll need to explore every corner of our world, pay attention to even the smallest clues, and be creative in solving the investigation that lies ahead. We firmly believe that this approach enhances immersion, plunging you into an adventure where every discovery is the result of your own cognitive effort. We want to bring back the true, old school, joy of exploring and discovering.
gameplay changes & features: - A couple more enemies from Keith - Seasonal enemy disabled (you can set your system date if you want to experience it) - Imbued mutations now show you 5 options for cell types instead of 3 - Added a slider to coloring mode to adjusting the opacity of cells - Ink, acid, and vacuum particles now change color with the color of the cell emitting them - Explosive cell explosions now change color with the color of the corresponding cell - Linking cells will now unlink when activated with negative voltage - Vacuum cells will now push with negatively voltage - Jet cells now reverse when powered with negative voltage - Reduced the capacitance of jet cells - Jet particles no longer inherit momentum - Seek trigger cells now always give at least the standard voltage threshold while activated, and the range at which they give the full voltage has been reduced - Jets, explosions, and vacuums can now push ink, acid, and xp - Power switch cells now give off 0.9V instead of 1V and can be toggled off by powering them above 0.95V - Increased the conductivity of muscle cells and inflating cells - Increased default voltage leakage to make cells that are not connected to a voltage source turn off faster - Voltages for each cell are now displayed as a circle with a radius depending on the voltage - Cancer cells are unlocked when you gain the cancer mutation, in case you want to give yourself more cancer - Added interact keybind (F by default), which is now used to select mutations instead of clicking, it can be changed back to left click in the controls settings
bugfixes: - Fixed cases where the parts with the most cancer cells were not considered to be the main body part - Fixed one creature not spawning where it's supposed to - Fixed neurons being able to react to creatures outside of their vision range - Fixed mutagenic poison loosing track of the imbued cell after rebirth activates - Fixed crash loading some body plans with recursive combo cells - Fixed crash loading bodies with cancer - Fixed crash from combo cells having too long of a name - Fixed imbued mutations giving options of every cell type, instead of cell types you have unlocked - Fixed maximum particle count sometimes being exceeded, and increased maximum particle count - Fixed Alt+f4 not closing the game - Fixed detached body parts responding to inputs after being unpossessed - Fixed the print() function in lua scripts not working - Fixed a few world generation errors - If the audio device is lost (eg. it gets unplugged or goes to sleep), then the game will try to reacquire it - Tried to fix issues where game would crash or go back when changing some graphics settings - Maybe fixed distortions issues - Fixed sometimes crashing on startup - Improved loading body plans so that cells are properly distributed when they spawn
misc: - Added setting to make cell buttons in the editor pushable by each other - Added options to the controls settings for editor keybinds - Combo cells that are loaded in sandbox mode will be automatically unlocked - Made world seed always visible - Added new lua functions: set_next_run_seed, get_player_body_id - Added lua console (disabled by default, can be enabled in the game settings) - Re-enabled distortions by default - Some crashes will now generate a dump file in <your steamapps directory>/common/Primordialis/crashes
As we hoist the anchor on January (and a brand new year), Sea of Thieves is alive with fresh adventures and thrilling Events! From high-stakes Voyages to haunting melodies, here’s everything you need to know to make the most of this month.
Reaper Gunpowder Runs – Friday, January 17th – Monday, January 20th
Prepare for explosive action with the Reaper Gunpowder Runs, an exciting Event designed to ignite chaos and competition across the Sea of Thieves! In this time-limited Event, pirates will gain access to an exclusive Voyage that focuses on gathering Gunpowder Barrels of all kinds.
During the Event, any Gunpowder Barrels delivered to The Reaper's Bones will fetch a hefty boost in gold and reputation, but that’s not all! Every Gunpowder Barrel you pick up on this Voyage will help nudge your Reaper’s Bones Emissary Grade higher, making each explosive find a tool for chaos and profit.
‘Sirens’ Lament’ Release – Friday, January 17th
If you’re still recovering from the festive tunes, let Spotify take over for a while. The latest track to join our expanding Sea of Thieves soundtrack, ‘Sirens’ Lament’, will be available to stream from January 17th. This hauntingly beautiful track joins a playlist brimming with Sea of Thieves favourites, perfect for setting the mood on your next Voyage or reminiscing about past adventures!
Twitch Drops – Monday, January 20th – Friday, January 31st
The seas may be cold, but the rewards are heating up thanks to Twitch Drops Fest! From January 20th–31st, tune in to participating Sea of Thieves streams to unlock a generous collection of Frozen Horizon cosmetics.
Don’t miss your chance to deck yourself out in glacial glory by linking your accounts and watching Sea of Thieves Partners on Twitch. If you’re not sure who to watch, check our Partner Directory to see who’s online and available to tune in to once those Drops go live.
January Monthly Update – Thursday, January 23rd
Season 14 sails onward with a bounty of fresh content in our latest update! You’ll be able to check out the full release notes for details of all the new additions and adjustments as soon as this update drops.
Early birds who set sail in the week following the update will be handsomely rewarded with gold and Doubloons, and all pirates will receive another free Voyage of Luck. If the winds favour you, this special Voyage could even unveil a Golden Map, guaranteed to lead to valuable treasures.
The Outpost shops will also be brimming with new Lucky Hand equipment, including a spyglass, tankard and lantern for those seeking a bit of charm on their adventures.
And don’t miss the chance to snag the free Well, Obviously Emote from the Pirate Emporium – perfect for pirates with a dry sense of humour. As we set sail into the new year, we can’t wait to see you back on the seas this January! With fresh challenges, time-limited events, and plenty of excitement on the horizon, there’s no better time to chart your course for adventure. So gather your crew, hoist your sails, and make 2025 a year of unforgettable Voyages and thrilling tales on the Sea of Thieves!
Myth of Empires will undergo a temporary maintenance from 6:00 to 8:00 January 9, 2025 UTC. lasting for 2 hours. Please manage your gameplay time accordingly to avoid any unnecessary losses. The exact time of server opening will depend on the progress of maintenance. We appreciate your understanding.
If you encounter any problems while downloading, installing, or entering the game, please contact customer service.