Rhythm Drum 节奏鼓 - SOLARLAKE
1.Fixed note errors in some levels
2.Fixed the black screen that occurred when switching scenes.
Mega Knockdown - dhamster
  • More animations have been added for Marv, primarily reactions to getting hit/grabbed. These new animations are in black and white for now--the color shader will be turned on in a later update.
  • Marv has a new animation following his A attack, though it functions the same as before.
  • Nils, in the final fight of Nick's arcade ladder, has a new animation for his Natural Light special move.
  • Fixed a bug where Noel's air throw animation would sometimes not play properly on Player 2 side.

The in-development character Nils will be playable in a special edition of our monthly online league, which starts this Friday. Sign up here! If you want to help test out Nils, join our Discord.
Ballads of Hongye: REBORN - xsj-steam
薪火长燃计划(二):飞云楼DLC现已发布:
https://store.steampowered.com/app/3410990

新增
  • 新增风物-庭院-黄裱纸表现(黄裱纸1、黄裱纸2),共2个表现
  • 新增风物-山水-棺材表现(金棺、玉棺、石棺、木棺),共8个表现
  • 新增风物-建筑-帐篷表现(帐篷1-14),共14个表现
  • 新增风物-建筑-栅栏表现(原木栅栏、尖木栅栏),共13个表现
  • 新增风物-庭院-花边甬路(组件1-9),共9个组件





优化
  • 优化施肥器地质绘制逻辑
  • 优化调薪界面数字展示
Card Survival: Fantasy Forest - Gwim
Hi everyone!
I hope you all had a good start of the year!

We wanted to say hi and update you on how we're doing.
As some of you know, we started a small closed beta in December and over the past few weeks we've been gathering feedback, fixing bugs and continuing to add features. We're happy with the reception the game has gotten so far and are really looking forward to releasing it!

The main things stopping us from releasing at the moment are:

  • Missing Art (yes, I'm still not done... there's just too many cards...)
  • Some visual improvements to how the game looks (some people have complained about the visuals being too dark, saturated and overwhelming).
  • A few annoying bugs we wouldn't feel comfortable releasing the game with.
  • Some balancing issues regarding farming and fishing.

Once these issues have been solved we'll be releasing the game at the earliest possible opportunity. We're hoping this can be done in February.

Thank you all very much for your patience!
We really hope you'll enjoy Card Survival: Fantasy Forest, once it's finally out!
Card Survival: Tropical Island - Gwim
Hi everyone!
I hope you all had a good start of the year!

We wanted to say hi and update you on how we're doing.
As some of you know, we started a small closed beta in December and over the past few weeks we've been gathering feedback, fixing bugs and continuing to add features. We're happy with the reception the game has gotten so far and are really looking forward to releasing it!

The main things stopping us from releasing at the moment are:

  • Missing Art (yes, I'm still not done... there's just too many cards...)
  • Some visual improvements to how the game looks (some people have complained about the visuals being too dark, saturated and overwhelming).
  • A few annoying bugs we wouldn't feel comfortable releasing the game with.
  • Some balancing issues regarding farming and fishing.

Once these issues have been solved we'll be releasing the game at the earliest possible opportunity. We're hoping this can be done in February.

Thank you all very much for your patience!
We really hope you'll enjoy Card Survival: Fantasy Forest, once it's finally out!
Stock Market Tycoon: Challenge - Aetherna Games
The first minor update is released!
Improvements in this update are as follows:
  • Addressed CPU usage
  • Improved scroll speed in windows
  • Added Sort and Search features for main stock market listing
C.A.R.D.S. RPG: The Misty Battlefield - mas_yamada
We addressed the issue in which, even when the voice language was set to English in the settings, Japanese voice-overs were played instead of English.

If you discover any other issues, please contact us at the following:

Discord: https://discord.com/invite/ajawXaQqnK

Steam Community: https://steamcommunity.com/app/2539880/discussions/1/


We apologize for any inconvenience caused.
Saikyo Robots - Missing The Moon
The game is too difficult and too easy at the same time? Yeah... that's the problem I was solving last month. This is a weird update but a really good one.

The game seems to be too difficult for people especially around level four. How is it too difficult? There are too many mechanics the player is not yet accustomed to while the difficulty starts to ramp up.

To tackle this issue I made the game easier by lowering the enemy damage and health points and making them slower. Simple but effective.
I made the game easier in more complicated ways. I changed the level layout, I indicate where and when the enemy base will shoot at you, I made less robots needed for collecting resources so more robots are always with you. This is also just more fun.

Oh, and I created a whole new death mechanic! I saw some people get one hit and I could tell, they did not wanna keep playing. Can't blame them, I would have stopped too! This update you no more loose the game when you die, instead you become a ghost for 10 seconds. You are slow and can't do anything else than move. This means you are punished for dying, but you are not out of the game.

So in a lot of ways I made the game easier. Then how did I make it more difficult?



Challenges
I personally want games to be difficult. I want them to challenge me. But not everyone wants that. To solve this I added challenges to the game. These allow you to make any level more difficult and with that challenge yourself to beat the game when it is at it's hardest. Beginners will be able to beat the game normally while people who love the game will be able to challenge themselves. Enabling the challenges can give you up to 5 times more highscore so be sure to use them to get some insane highscores!

Talking about highscores, I made a new little presentation for the score at the end. It's shown more interestingly and it gives you a grade. The grade is the name of a famous tactician. The higher your score, the better your grade is. The grade is suuuuuper subjective but I went on reddit so it's totally 142% accurate!

Thank you for reading and a happy new year
- Deniz
神魔决之江湖行 - 水狗突击队大队长
1.部分文案调整
2.熊掌爆率增加
3.鲨齿剑属性增强
4.略微提升狂毒箭雨的伤害
Ballads of Hongye: REBORN - xsj-steam
https://store.steampowered.com/app/3410990

“万荣有座飞云楼,半截插在云里头”。

DLC商店页视频中那座1:20的实木飞云楼长宽均为86厘米,高110厘米,由郭伟师傅纯手工打造,不用任何钉子和胶水,完全由榫卯结构承重,近乎完美地复原了原版飞云楼的345组斗拱和32个檐角。

非常幸运可以跟郭伟师傅合作,让我们有机会以实物为临摹基础,最大程度地在游戏中还原了心中的“天下第一楼”,郭师傅家里三代都是木工,打记事儿起就经常偷玩家里的工具和木料,他常说,不能让传统木工手艺在我们这代人身上丢了。两年前,郭师傅从公司辞职专心造楼,期间常遇生存压力,但没有一样挫折令他退却分毫,两年后,终于筑木成楼,当我们问他后续有什么打算时,他说,这一栋还有很多瑕疵,下一栋一定会更好,一定会的。

提到中国古建筑,就必然离不开“榫卯”一词,那么,究竟何为“榫卯”呢?而今看来,它不该仅止于结构,而应重在于“传承”,古人为榫,今人为卯,榫卯相合承古今,一木方可尽了然。

来吧朋友!不要担心时间,更不要畏惧问题,让我们像郭师傅那样,给时间一点时间,让问题解决问题,也许一意孤行,甚至飞蛾扑火,又何妨,回头是阳光灿烂的日子,向前有波澜壮阔的自由!

此次更新为付费DLC,单价10元,自活动日起,DLC前18000套销量均赠与郭师傅用于古法建筑事业的研发投入,同时也希望大家可以多多支持郭师傅,如有合作,请前往小红书搜索“木工郭伟飞云楼”(小红书ID:42940556589)。

本DLC内含8个建筑:
  • 娱乐建筑 - 飞云楼
  • 文化建筑 - 昊武门
  • 文化建筑 - 建元门
  • 文化建筑 - 征和门
  • 文化建筑 - 畅乐楼
  • 文化建筑 - 周商亭
  • 文化建筑 - 观妙亭
  • 景观建筑 - 宫墙
...