Last year in October, the Early-Access Alpha began. During the alpha we focused on adding all 3 factions, replays, practice modes, and so much more. Now, we have nearly all of the main features implemented, and so we are moving onto the Early-Access Beta!
The beta will launch this week, ahead of the coming Steam Real-Time Strategy fest (starts on Jan 20). The beta will begin with the next patch 0.2.0a. This patch will feature: stats & achievements, quick-match MMR, leaderboards & tiers, and the Supporter's Badge.
MMR -- Everyone starts at 500 -- Elo: Win to gain MMR, lose MMR on loss -- Boost below 1000, and a tax above 2000
Tiers -- Start at F-Tier, and work your way all the way to S! -- Tier S: requires 3000 MMR -- Tier A: requires 2000 MMR
Supporter's Badge -- Our first purchasable item. A simple cosmetic that will be attached to your Cores.
Campgrounds Adventures: The Big Oopsie - kanchan.dhami
The Workman family has been Addie’s loyal helpers since the very beginning. Without their help, there’s no way she could have made it to where she is today.
👖ːsteammockingː Identical Jeans, Shared Dreams? It’s not every day you see a whole family with identical jeans — perhaps they shop at the same retailer? Or maybe their uniformity has deeper roots: a quirky genetic twist? A secretive leader's peculiar fashion mandate? Or just a shared love for mustaches and breezy scalps? Who’s to say? 🕵️♂️
🎙️ Masters of Mysterious Communication The Workman cousins have a unique talent: they speak in an indecipherable shorthand that only they can understand. This makes them lightning-fast when working together but leaves everyone else scratching their heads in confusion. 🤷♂️
🌾 Farm-Bred Strength and Skills Legend has it that the Workmen honed their skills on a farm, where they began mastering their craft at a young age. By the time they were six, they could fell trees in a single blow (or so the stories go). 🌳💪
🏕️ Finding Their Calling As adults, the cousins ventured into town and found their perfect match — a sign advertising work setting up campgrounds. It was a match made in heaven! Since then, they’ve been a cornerstone of Addie’s success. Together, they’ve built, maintained, and expanded her operations, proving their unwavering dedication.
So next time you see a campground set up flawlessly or a tree cleared with precision, give a little nod to the Workmen. They’ve earned it!
We snuck out a little hotfix before the new year! Although these notes are totally late (sorry - I was on holiday!), check out what was fixed below!
Bug Fixes
using restore kit on robo-animals now works as intended
conversation with OLO will now never trigger twice
enabling tutorials no longer allows buying omnitool upgrades free of charge
fixed cutscenes related to jim-bob's relations
fixes made to "Check on her" quest
NPC relations window now always shows correct portrait
additional fixes to prevent objects from disappearing when placed near region borders
Follow us on our socials and join the amazing community in our Discord to share your feedback and thoughts as well as any issues you come across. We love hearing from you!
The holidays are done and the team is preparing to pump out regular updates. This one is a small update we put together this past week to address many bug fixes, quality-of-life additions, and some new content. The highlight of this update is the complete rework of our economy, and adjusting the prices for all the items in the game. Yes, that's right, we've gone through all 1500 items one by one and adjusted the prices to better reflect their value. We've also added customizable keybinds among other things. The full change-log is as follows:
- Added ability to hide UI. - Added customizable keybinds. - Added cooldown to the hotbar. - Added ability to add Divinity to hotbar. - Added always-on-top mode (setting does not save). - Added ability to keep Spells/Divinity menu always on top. - Added disenchanting confirmation for high-value items (Legendary, Mythical, and multiple enchants).
- Removed Christmas event. - Removed the tutorial and replaced it with a welcome screen.
- Fixed Underwater fountain not healing. - Fixed several typos on different items. - Fixed enchating icons on equipped items. - Fixed Red Pretas giving you a Frost debuff. - Fixed Meteorite Boss failing to spawn minions. - Fixed text on Stage 3 of the Clam Chowder Quest. - Fixed daily tasks leaderboards not updating correctly. - Fixed Shade Mothers minions being visually glued together. - Fixed bosses able to use their abilities after their death. - Fixed visual bug where you could walk while you were stunned. - Fixed Shade Mother cave so AFK mobs no longer spawn in there. - Fixed Chymos bridge of which would teleport you back to Mudwich. - Fixed face disappearing while using a cosmetic hat and a flame helmet. - Fixed the tier 4 Fire Spell from giving Strength EXP to now Magic EXP. - Fixed not being able to walk to doorways with WASD if you held the keys down. - Tried to fix the Stonk Exchange.
- Low Health indicator on the screen. - Staffs now equip by default a Tier 1 spell. - Global chat now works through all the worlds. - Divinity and Magic can be placed on the hotbar. - Shops give non-stackable if you buy only one item. - Using up arrow brings up your previously sent message. - Meteorite Golem now deals Melee damage instead of Magic. - Partial multi-touch support with the joystick for mobile.
Major jiggle physics optimization, frame-rates should be much better.
Kobolds standing up from ragdoll shouldn't cause jiggles to oscillate horribly anymore.
Jiggle physics now respects occlusion and "blends out" at a distance of 20 meters. This should help performance significantly, though might be noticeable, especially with certain models.
Map list in the main menu now properly adjusts its size when it gets overfilled.
Fixed issue where fruit spawners could get owned by a peer and prevent spawning.