Poly Plaza - victorsgameventure
Hello everyone, today is the second day of the Poly Plaza daily updates!
Please check the following video to see what's new, feel free to let me know in the comments here what you would like to see in the game!
See you tomorrow :D

Jan 5
Warped Continuity - Xufactor
reordered levels
Machine Match - cfonvig
Happy New Year, robot friends!

We hope you’ve made it safely into 2025.
It probably won’t surprise anyone that we spent December — and yes, even a bit of Christmas and New Year’s — with our robots and their world. And that journey continues into the new year: not a single day passes without new ideas being discussed, built, tested, rebuilt, tested again… and again… and again…

As you know, the game has taken a new direction over the past six months:
Machine Match has grown and evolved so much that it’s become something entirely new. And with that transformation comes a new name: Endless Machines.

With the new name, our Steam page has also had a makeover.
If you haven't already, take a look at what’s in store for the future and the direction we're heading with the game.

The amazing concept artist Anton Fadeev created the stunning capsule artwork and logo.
Check out his ArtStation — he delivers some seriously cool artwork.


We truly love this world of robots we’ve created, and there’s so much we want to show you. But we’re taking our time to make sure it turns out just right — it’s super important to us that we have fun during the process, and we don’t want to rush it. It’ll be done when we decide it’s ready.

We’re really looking forward to sharing even more from Endless Machines over the coming months as the game develops — like the fast-travel underground metro system, eerie subterranean ruins, and the rather unpleasant corrupted areas… home to some even more unpleasant bosses.

Thanks for sticking with us on this journey. We hope you’ll stay with us for the exciting things ahead.

And remember:
There is no such thing as too many robots. 🤖




We post updates more regularly on social media, so be sure to check out the links below under More Ways to Connect. Follow us there to see what we’re working on between Steam updates — from sneak peeks to robot antics.

And if you haven’t already, join us on Discord. We’d love to hear from you

With Eyes Closed - Season 1 - Ker

Hello everyone,

I wanted to provide you with a status update on the development of the next season of **With Eyes Closed**. The sixth chapter is now complete and marks the beginning of a new season. This chapter delves into two narrative threads based on your choices from the first season, with one path focusing on a romantic relationship with Eva and another alternative storyline involving Luna. As always, Kate will have a significant role, ensuring that there's something for everyone.


The new chapter includes:
- 422 renders
- 15,000 words
- 24 animations

I've made significant efforts to enhance the visual and auditory experience, improving the quality of renders, animations, and sound elements. My aim is to ensure that every scene resonates with you, both visually and emotionally.


In addition to the chapter's release on Patreon, I’m working on launching the Steam page for the new season, so keep an eye out for that. This upcoming season will be available on Steam only after it is fully completed, thoroughly tested, and free of any bugs.

If you wish to play during the development process or simply want to support me financially, you can do so on my Patreon. Please note that this is by no means necessary, as all updates regarding the development status will also be posted here on Steam. I actually recommend waiting for the complete season on Steam for the best experience, but if you’re eager to join the journey early, here is the link to my Patreon.

Thank you for your unwavering support and patience. Your feedback continues to be invaluable. Stay tuned for more updates here on Steam. I look forward to sharing more with you soon!






[Neolithic]To the End - orochi2k

English
##########Content################
[Family Honor]Mission Complete. (For now. The mission has 3 different endings.)
[Family Honor]If you reject rewards at the end of the first part, you can gain more reputation and karma.
[Wiki]Updated the "Family Honor" quest page.
简体中文
##########Content################
【家族荣誉】任务完成。(至少之前计划的部分全部完成了。这个任务有三种结局。)
【家族荣誉】在任务第一阶段如果你拒绝了奖励,你会获得更多的声望和道德值。
【维基】更新了【家族荣誉】任务页面。

Latest news from Ukraine/乌克兰小剧场
https://controlc.com/c5e02d88
{LINK REMOVED}
Idle Armada - corfe83
  • Reduce CPU somewhat for farm rate calculations.
  • Fix bug where the visible battle would pause when a computer's clock time is adjusted backwards.
  • Add various counters in dev stats screen that will be used to help diagnose hangs / freezes seen by some users.
Cooking Live - Italian Kitchen Simulator - Victoria S.
Jane’s been asked to shoot a TV program called “Cooking Strike” to show off her incredible cooking skills, and she needs to complete five levels in a row to make sure she’s ready!

While you complete the levels to get ready for the show, the TV crew will bring some more professional equipment.

If you fail a level, your progress will be reset and you’ll have to start from the beginning!
You can try as many times as you want. The TV show’s paying for the food, so you won’t be using yours up.

When you finish the fifth level you’ll receive a big reward that includes booster parts, Coins, Rubies, and blog points!



If you don’t complete all the levels before the event ends, don’t worry. You aren’t losing anything, and there’ll always be another TV program!
Cooking Live - Italian Kitchen Simulator - Victoria S.
Embark on an exhilarating board game adventure with "Around the World"! Roll the dice and use your tickets to journey across a board filled with surprises. From empty spaces to rewarding showplaces, each roll brings new possibilities. Unlock special features with Gold Dice, and collect treasures along the way—booster parts, coins, and more. As you complete laps, special rewards await in the Golden Cage, ready for you to claim after your global tour. Ready for a whirlwind trip? Grab your tickets and dive into the adventure!

Have a wonderful trip Around the World!
RetroArch - libretro
RetroArch 1.20.0 has just been released.

Changelog


  • AUDIO: Fix audio handling in case of RARCH_NETPLAY_CTL_USE_CORE_PACKET_INTERFACE
  • AUDIO: Include missing audio filters on some platforms
  • AUDIO/PIPEWIRE: Add PipeWire audio driver
  • AUDIO/PIPEWIRE: Add PipeWire microphone driver
  • APPLE: Hide threaded video setting
  • APPLE: Use mfi joypad driver by default
  • APPLE: Include holani, noods, mrboom, yabause, bsnes-jg core in App Store builds
  • CHEEVOS: Add rarity and points to achievement unlock widget
  • CHEEVOS: Add rank to leaderboard submission notification
  • CHEEVOS: Update to rcheevos 11.5
  • CHEEVOS: Update to rcheevos 11.6
  • CHEEVOS: Show rcheevos game image in Discord rich presence
  • CHEEVOS: Use translated strings for achievement messages
  • CLOUDSYNC: Allow saves and configs to be synced optionally
  • CLOUDSYNC: Add iCloud cloud sync driver
  • CLOUDSYNC: Speed up by upload/download in parallel
  • CLOUDSYNC: Allow thumbnails and system dir to be synced optionally
  • CLOUDSYNC: Enable CloudSync on Android (non-SSL)
  • CLOUDSYNC: Add more logs in failure situations
  • CLOUDSYNC: Fixes for reauthentication and parallel sync
  • CLOUDSYNC: Fixes for file resurrection
  • CLOUDSYNC: Enable CloudSync on Windows
  • CRT/SWITCHRES: Update switchres to 2.2.1
  • GENERAL: Support for mbedtls v3
  • GENERAL: Automatic Frame Delay refactor
  • GENERAL: Remove Frame Rest, obsoleted by Frame Delay refactor
  • GENERAL: Wrap around auto increment save state indexes when amount of states is limited
  • GENERAL: Enable CHD hashing for Switch and DOS
  • GENERAL: Enable auto save state when new content is loaded
  • GENERAL: Improve Preemptive Frames when pointing device is used
  • GENERAL: Fix building with menu disabled
  • INPUT: Allow to select a preferred/reserved device for each player
  • INPUT: Enable Caps, Num, Scroll Lock modifiers on multiple platforms
  • INPUT: Autoconfig extension with alternative name/vid/pid
  • INPUT: Fix autoconfig profile saving when device is not in the default port
  • INPUT: Change classic turbo mode to work independently of which key was pressed first
  • INPUT: Pointer and lightgun handling sanitization on Windows and Linux desktop platforms. These input drivers will now report edge and offscreen positions in a harmonized way, and will not return 0 instead.
  • INPUT/DINPUT: Fix detection of quick shift key presses
  • INPUT/HID: Fix crash on macOS when disconnecting the controller a second time
  • INPUT/LINUX: Add illuminance sensor support to the linuxraw, sdl2, udev, and x11 input drivers
  • INPUT/Remaps: Sort and apply remaps based on the specific connected controller
  • INPUT/UDEV: Enable mouse buttons 4 and 5
  • INPUT/WAYLAND: Enable horizontal scroll and mouse buttons 4 and 5
  • INPUT/WAYLAND: Simulate lightgun input for cores
  • INPUT/WAYLAND: Support for cursor-shape-v1 and content-type-v1 protocol
  • INPUT/X11: Enable mouse buttons 4 and 5
  • LIBRETRO: Support RETRO_ENVIRONMENT_GET_FILE_BROWSER_START_DIRECTORY
  • LIBRETRO: Support “/” as a file extension for loading a directory as content
  • FFMPEG: Fix crash when playing back a file with 96 kHz audio
  • MACOS: New display server, including support for ProMotion 120Hz V-Sync
  • MACOS: Create App Store build
  • MACOS: Generate key up events for command keys
  • MIDI: Fix long messages (SysEx) in WinMM driver
  • MIDI: Fix lingering notes on close in Alsa driver
  • MENU: Support local thumbnails in other image formats than png (jpg/jpeg, bmp, tga)
  • MENU: Delete also savestate thumbnails when savestates are garbage collected
  • MENU: Option to disable analog stick menu navigation
  • MENU: Fix pause toggle to not clear fast forward state
  • MENU: Fix search playlist index in XMB/Ozone
  • MENU: Fix renamed entry display
  • MENU: Filter unknown extensions also inside zip files
  • MENU: Add icons for present / missing firmware on core info page
  • MENU: Ignore other hotkeys when menu toggle is pressed
  • MENU: Fix menu jumping when using L3+R3 combo
  • MENU: System Information now only shows features relevant for the platform
  • MENU/GLUI: Make Show Sublabels options effective
  • MENU/GLUI: Icon fixes
  • MENU/XMB: Allow playlist icons to be individually customized, by looking for images in Named_Logos
  • MENU/OZONE: Add Selenium theme for Ozone
  • MENU/OZONE: Touchscreen improvements
  • MENU/OZONE: Add a touch-sensitive Resume button in the lower right corner
  • NETPLAY: Add East Asian relay server
  • OVERLAY: Add option to load overlay based on system name
  • QT: Enable building with Qt6
  • QT: Fix input panel
  • RECORDING: New WAV recording driver (audio only)
  • REMOTE RETROPAD: Add gyro/acceleration/light sensor test screen
  • REMOTE RETROPAD: Add pointer test screen
  • REPLAY: Replay format extended to support external tools
  • VIDEO: Show and use exact refresh rate (3 decimals) and interlace/doublestrike where available
  • VIDEO: Allow setting viewport bias to offset viewport horizontally/vertically
  • VIDEO: Support viewport bias also with integer overscale and custom aspect ratios
  • VIDEO: Use shader path from CLI for shader cycling
  • VIDEO: Pixel perfect integer scaling improvements: axis options, smart mode
  • VIDEO: Add upscale 1.66x filter
  • VIDEO/D3D: Fix GPU screenshots
  • VIDEO/KMS: Force fullscreen when KMS is used
  • VIDEO/OpenGLES: Improve version directive granularity
  • VIDEO/SHADERS: Fix memory leak when shader parameter step is 0.0
  • VIDEO/SHADERS: Add 2 uniforms, OriginalAspect and OriginalAspectRot.
  • VIDEO/SHADERS: Add CoreFPS and FrameTimeDelta uniforms.
  • VIDEO/SLANG: Support optional includes
  • VIDEO/VULKAN: Fix Vulkan window freezes when swapchain becomes suboptimal
  • VIDEO/VULKAN: Prefer IMMEDIATE mode without vsync
  • VIDEO/X11: Support inhibit of Xss screensaver
  • WAYLAND: Fix segfault when relative pointer is not supported
  • WAYLAND: Use reverse DNS name for desktop file and icon
  • WAYLAND: Commit viewport resizes for more responsive display when resizing window
  • WINDOWS: Fix restart if path to executable contains non-ASCII symbols
  • WINDOWS: Hide directories starting with $ from file browser
Scrappage - Geekspree Games
Fixed the loading issues when running the game for the first time.
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