Hello everyone, today is the second day of the Poly Plaza daily updates! Please check the following video to see what's new, feel free to let me know in the comments here what you would like to see in the game! See you tomorrow :D
It probably won’t surprise anyone that we spent December — and yes, even a bit of Christmas and New Year’s — with our robots and their world. And that journey continues into the new year: not a single day passes without new ideas being discussed, built, tested, rebuilt, tested again… and again… and again…
As you know, the game has taken a new direction over the past six months:
Machine Match has grown and evolved so much that it’s become something entirely new. And with that transformation comes a new name: Endless Machines.
With the new name, our Steam page has also had a makeover.
If you haven't already, take a look at what’s in store for the future and the direction we're heading with the game.
The amazing concept artist Anton Fadeev created the stunning capsule artwork and logo.
Check out his ArtStation — he delivers some seriously cool artwork.
We truly love this world of robots we’ve created, and there’s so much we want to show you. But we’re taking our time to make sure it turns out just right — it’s super important to us that we have fun during the process, and we don’t want to rush it. It’ll be done when we decide it’s ready.
We’re really looking forward to sharing even more from Endless Machines over the coming months as the game develops — like the fast-travel underground metro system, eerie subterranean ruins, and the rather unpleasant corrupted areas… home to some even more unpleasant bosses.
Thanks for sticking with us on this journey. We hope you’ll stay with us for the exciting things ahead.
And remember: There is no such thing as too many robots. 🤖
We post updates more regularly on social media, so be sure to check out the links below under More Ways to Connect. Follow us there to see what we’re working on between Steam updates — from sneak peeks to robot antics.
And if you haven’t already, join us on Discord. We’d love to hear from you
I wanted to provide you with a status update on the development of the next season of **With Eyes Closed**. The sixth chapter is now complete and marks the beginning of a new season. This chapter delves into two narrative threads based on your choices from the first season, with one path focusing on a romantic relationship with Eva and another alternative storyline involving Luna. As always, Kate will have a significant role, ensuring that there's something for everyone.
The new chapter includes: - 422 renders - 15,000 words - 24 animations
I've made significant efforts to enhance the visual and auditory experience, improving the quality of renders, animations, and sound elements. My aim is to ensure that every scene resonates with you, both visually and emotionally.
In addition to the chapter's release on Patreon, I’m working on launching the Steam page for the new season, so keep an eye out for that. This upcoming season will be available on Steam only after it is fully completed, thoroughly tested, and free of any bugs.
If you wish to play during the development process or simply want to support me financially, you can do so on my Patreon. Please note that this is by no means necessary, as all updates regarding the development status will also be posted here on Steam. I actually recommend waiting for the complete season on Steam for the best experience, but if you’re eager to join the journey early, here is the link to my Patreon.
Thank you for your unwavering support and patience. Your feedback continues to be invaluable. Stay tuned for more updates here on Steam. I look forward to sharing more with you soon!
English ##########Content################ [Family Honor]Mission Complete. (For now. The mission has 3 different endings.) [Family Honor]If you reject rewards at the end of the first part, you can gain more reputation and karma. [Wiki]Updated the "Family Honor" quest page. 简体中文 ##########Content################ 【家族荣誉】任务完成。(至少之前计划的部分全部完成了。这个任务有三种结局。) 【家族荣誉】在任务第一阶段如果你拒绝了奖励,你会获得更多的声望和道德值。 【维基】更新了【家族荣誉】任务页面。
Cooking Live - Italian Kitchen Simulator - Victoria S.
Jane’s been asked to shoot a TV program called “Cooking Strike” to show off her incredible cooking skills, and she needs to complete five levels in a row to make sure she’s ready!
While you complete the levels to get ready for the show, the TV crew will bring some more professional equipment.
If you fail a level, your progress will be reset and you’ll have to start from the beginning! You can try as many times as you want. The TV show’s paying for the food, so you won’t be using yours up.
When you finish the fifth level you’ll receive a big reward that includes booster parts, Coins, Rubies, and blog points!
If you don’t complete all the levels before the event ends, don’t worry. You aren’t losing anything, and there’ll always be another TV program!
Cooking Live - Italian Kitchen Simulator - Victoria S.
Embark on an exhilarating board game adventure with "Around the World"! Roll the dice and use your tickets to journey across a board filled with surprises. From empty spaces to rewarding showplaces, each roll brings new possibilities. Unlock special features with Gold Dice, and collect treasures along the way—booster parts, coins, and more. As you complete laps, special rewards await in the Golden Cage, ready for you to claim after your global tour. Ready for a whirlwind trip? Grab your tickets and dive into the adventure!
AUDIO: Fix audio handling in case of RARCH_NETPLAY_CTL_USE_CORE_PACKET_INTERFACE
AUDIO: Include missing audio filters on some platforms
AUDIO/PIPEWIRE: Add PipeWire audio driver
AUDIO/PIPEWIRE: Add PipeWire microphone driver
APPLE: Hide threaded video setting
APPLE: Use mfi joypad driver by default
APPLE: Include holani, noods, mrboom, yabause, bsnes-jg core in App Store builds
CHEEVOS: Add rarity and points to achievement unlock widget
CHEEVOS: Add rank to leaderboard submission notification
CHEEVOS: Update to rcheevos 11.5
CHEEVOS: Update to rcheevos 11.6
CHEEVOS: Show rcheevos game image in Discord rich presence
CHEEVOS: Use translated strings for achievement messages
CLOUDSYNC: Allow saves and configs to be synced optionally
CLOUDSYNC: Add iCloud cloud sync driver
CLOUDSYNC: Speed up by upload/download in parallel
CLOUDSYNC: Allow thumbnails and system dir to be synced optionally
CLOUDSYNC: Enable CloudSync on Android (non-SSL)
CLOUDSYNC: Add more logs in failure situations
CLOUDSYNC: Fixes for reauthentication and parallel sync
CLOUDSYNC: Fixes for file resurrection
CLOUDSYNC: Enable CloudSync on Windows
CRT/SWITCHRES: Update switchres to 2.2.1
GENERAL: Support for mbedtls v3
GENERAL: Automatic Frame Delay refactor
GENERAL: Remove Frame Rest, obsoleted by Frame Delay refactor
GENERAL: Wrap around auto increment save state indexes when amount of states is limited
GENERAL: Enable CHD hashing for Switch and DOS
GENERAL: Enable auto save state when new content is loaded
GENERAL: Improve Preemptive Frames when pointing device is used
GENERAL: Fix building with menu disabled
INPUT: Allow to select a preferred/reserved device for each player
INPUT: Enable Caps, Num, Scroll Lock modifiers on multiple platforms
INPUT: Autoconfig extension with alternative name/vid/pid
INPUT: Fix autoconfig profile saving when device is not in the default port
INPUT: Change classic turbo mode to work independently of which key was pressed first
INPUT: Pointer and lightgun handling sanitization on Windows and Linux desktop platforms. These input drivers will now report edge and offscreen positions in a harmonized way, and will not return 0 instead.
INPUT/DINPUT: Fix detection of quick shift key presses
INPUT/HID: Fix crash on macOS when disconnecting the controller a second time
INPUT/LINUX: Add illuminance sensor support to the linuxraw, sdl2, udev, and x11 input drivers
INPUT/Remaps: Sort and apply remaps based on the specific connected controller
INPUT/UDEV: Enable mouse buttons 4 and 5
INPUT/WAYLAND: Enable horizontal scroll and mouse buttons 4 and 5
INPUT/WAYLAND: Simulate lightgun input for cores
INPUT/WAYLAND: Support for cursor-shape-v1 and content-type-v1 protocol
INPUT/X11: Enable mouse buttons 4 and 5
LIBRETRO: Support RETRO_ENVIRONMENT_GET_FILE_BROWSER_START_DIRECTORY
LIBRETRO: Support “/” as a file extension for loading a directory as content
FFMPEG: Fix crash when playing back a file with 96 kHz audio
MACOS: New display server, including support for ProMotion 120Hz V-Sync
MACOS: Create App Store build
MACOS: Generate key up events for command keys
MIDI: Fix long messages (SysEx) in WinMM driver
MIDI: Fix lingering notes on close in Alsa driver
MENU: Support local thumbnails in other image formats than png (jpg/jpeg, bmp, tga)
MENU: Delete also savestate thumbnails when savestates are garbage collected
MENU: Option to disable analog stick menu navigation
MENU: Fix pause toggle to not clear fast forward state
MENU: Fix search playlist index in XMB/Ozone
MENU: Fix renamed entry display
MENU: Filter unknown extensions also inside zip files
MENU: Add icons for present / missing firmware on core info page
MENU: Ignore other hotkeys when menu toggle is pressed
MENU: Fix menu jumping when using L3+R3 combo
MENU: System Information now only shows features relevant for the platform
MENU/GLUI: Make Show Sublabels options effective
MENU/GLUI: Icon fixes
MENU/XMB: Allow playlist icons to be individually customized, by looking for images in Named_Logos
MENU/OZONE: Add Selenium theme for Ozone
MENU/OZONE: Touchscreen improvements
MENU/OZONE: Add a touch-sensitive Resume button in the lower right corner
NETPLAY: Add East Asian relay server
OVERLAY: Add option to load overlay based on system name
QT: Enable building with Qt6
QT: Fix input panel
RECORDING: New WAV recording driver (audio only)
REMOTE RETROPAD: Add gyro/acceleration/light sensor test screen
REMOTE RETROPAD: Add pointer test screen
REPLAY: Replay format extended to support external tools
VIDEO: Show and use exact refresh rate (3 decimals) and interlace/doublestrike where available
VIDEO: Allow setting viewport bias to offset viewport horizontally/vertically
VIDEO: Support viewport bias also with integer overscale and custom aspect ratios
VIDEO: Use shader path from CLI for shader cycling