Long time, no devlog. The last third of 2024 was pretty rough over here, and the development of Fragmented City was pretty much put on pause since the second half of October - but I'd like to emphasize that I still haven't given up on this project, and will make sure to continue the development in 2025!
Those who follow me on Twitter, or Discord probably know that a serious data loss happened in late April (3 months of work got completely lost) and recovering from it was the toughest work I'd ever had as a video game developer. Some minor details are still missing, and there might be some bugs, but luckily I was not only able to overcome the data loss, but continue the work further.
I still publish devlogs in the Crow Bar Discord server, but since not everyone is there, here is a list showcasing some of the more exciting features I've been working on:
The Kingfisher Valley hub has been coming together nicely. I managed to add new locations, details and polish the level geometry. One of the new NPCs in this hub can give you different sidequests (in case your morale is low, otherwise he will send you away). I've added a taxi driver as well who can take you to different locations (including Hawkfields). A new city hub (Sparrow Hollow) is going to be accessible via this method only. You may remember a phone booth from the demo. I proudly announce that I've implemented a fully functional phone system with different numbers you can call. NPCs can either answer, miss, or even discard your calls - and this even dynamically changes depending on your current tasks, relations, etc. Completely reworked the input system to support customizing the movement keys as well. I can hopefully use this new system in Through The Fragmentation later on. Added new variables to the stats screen, so the game can account how many times you lied, stole a wallet, or rob a safe. Also, on the Settings/Interface panel, you can set whether you want to have the distance walked stat calculated in meters, or in yards. Worked on new websites you can visit to gather information related to different side quests, or secrets. Made sure that the game can remember which pages you visited, (in case an NPC mentions a website to you during a conversation, for example), and added alternative paths as well. I also made a special elevator for the game that functions as a teleporter between hidden areas. You need to find the codes to these areas, and sometimes even the way back to the City.
Thanks for following the development, and Happy New Year!
Star Nymph is back, and she’s here to heal your heart! Join the event, collect Bedroom Performance Boosters & get something shiny for your home! Make sure to check out the shop for the latest deals too!
Heal your heart & join the fun! Love, The Merge Nymphs team
Xiaoyi small wood portrait replaced Added Xiaoyi recruitment event Lu Junyi passively adjusted Sushan Future, Qinglong Glaive Knife, Reincarnation Stone Equipment Repair The campaign removes equipment restrictions, and increases the penalty of a certain attribute bonus when recommending equipment if it is not equipped with the corresponding class, see the in-game beginner's tutorial for specific effects Added the equipment decomposition function in the management interface Added that units that were persuaded to surrender would retain their original random stat data, and fixed the random stat values of tavern recruited units Fixed an issue where vampires could not be selected when killed as bats and auto-killed Adjusted the number of items in the Campaign Item Shop to be purchased by clicking on them continuously, fixed the issue of duplicate purchases in the Equipment Shop, and fixed the display issue of the Item Shop Fixed the issue of freezing status display A new batch of random passives has been added Bounty missions are adjusted to refresh as long as you complete any seven missions, removing the time limit and increasing the adventurer's level rewards The logistics team and the adventure team have been adjusted, all heroes are shared, and heroes can only participate in one team Dungeon dungeons add new mode of adventure party challenges and adjust the rewards for each mode Add all Legacy Equipment to an Epic Form, which can be obtained randomly in the in-game through the Shop or Events Skill Adjustment Fix: Dragon Goes to Sea, Dance of Swords, Demon Breaker, Heroic Fireball, Punishment Aura, Magic Shield, Guardian Circle, Preparation, Block, Shield Defense, Discord State Fixed an issue with the display of dungeons when selecting an ally after they died Fixed an issue where a disconnected unit could get stuck in settlement when it was killed Removed the dungeon armor equipment attribute penalty, and adjusted the campaign mode non-recommended equipment attribute penalty to reduce damage avoidance by 10% and movement power -1 Enemy hero units can be added to the dungeon to obtain a random type of armor equipment Dungeon Chests and Adventure Chests have increased the content of openings Fixed a price issue caused by the selection of equipment for the Campaign Hire character Added Blacksmith Adventurer Equipment Crafting, where players can craft randomly generated artifact equipment The exchange adjusts, and the price fluctuation adjustment changes every 1 minute The campaign adds that the protagonist can choose between a second active and passive Added new item artifact crates, and adventurer-related item Medal of Glory Added Adventurer's Guild to receive Adventurer Rewards, which can be redeemed for Adventurer Rewards Some item materials have been modified The Mystery Shop adds a supply function for adventurers Tweaked enemy hero units to come with their own recovery items Adjusted the dungeon boss to challenge the Relic Altar, and the minimum number of pieces of equipment that can be spawned at a time is 15 pieces to meet the initial selection Fixed some audio bugs Adventure team, logistics department selected character display fixed Fixed the issue of time expiration Warrior's passive damage skill increases damage, and the passive introduction has been modified Summoned enhanced passive effect fix
Hello, Magicians. Happy New Year! May your cauldrons bubble with joy, and your spells shine brilliantly!
Gameplay Improvements
Crafting Level Benefits Added: If Jini’s snail-paced crafting has been driving you crazy, rejoice! As you level up, your crafting speed and sales revenue both get a boost.
Skill and Buff Duration Display: Guess no more! The remaining time for buffs now appears on icons in the bottom-left corner.
Tamer Monsters: Moths, flower seeds, and grass seeds will no longer attack Jini first—they’ve calmed down nicely.
Shorter Monster Detection in the Deep Forest: Monsters won’t spot Jini from so far away anymore.
Reduced XP Requirements for Crafting: You’ll need less XP for crafting in the shop, making it easier to level up.
Treasure Chests Stop Glowing: Once all items are removed, the chests no longer emit light—no more wasted clicks.
Dungeon Entry Confirmation: A confirmation prompt now appears to prevent unintentional dungeon hopping.
Rokta Hyu’s Breathing Exercises at the Counter: Rokta Hyu now takes calming breaths at the counter, adding a fun little detail to your shop.
Mysterious Peddler Visit Frequency: Tired of waiting for the peddler to show up? They’ll now appear during “Low Moon” and “Super Sun”!
Monster Item Drop Timing: Items drop after the monster’s death animation completes—no more awkward timing.
New Color for ‘NO’ Button: The ‘NO’ button in confirmation windows stands out more, reducing misclicks.
Forest Layout Changes: To spare you sudden tough battles (or the tragedy of no lemons!), TeamLamp has planted lemon trees and removed wasps from safe paths in the village forest.
Bug Fixes
Mysterious Magician Encounter Bug Fixed: Resolved an issue where the Mysterious Magician kept talking to Jini even after completing certain quests.
We’re always grateful for your thoughtful feedback and bug reports! TeamLamp is currently preparing major updates and new stages that could fundamentally reshape the game—just as you Magicians have suggested. Look forward to more magical, innovative changes in our next big update. Thank you for your continued support.
We’ve made it easier than ever to connect with other players! A new Discord server has been added where you can interact, form teams, and share fun moments while playing Disguise Royale. Join now and be part of our growing community!
We are excited to announce that we are starting the final checks in preparation for the full release of "STARNAUT." As part of this process, we are inviting Steam Early Access users to participate as test players.
◆ Recruitment Details
Participation Requirements Must already own the Steam Early Access version of "STARNAUT."
Test Period From the notification of selection until the end of January 2025.
◆ What We’d Like You to Do
Record Gameplay Videos (Mandatory)
You are free to use any recording method, such as your PC’s built-in recording function or your preferred recording software. Please upload the recorded data to the designated Dropbox folder. Provide Feedback via a Spreadsheet (Mandatory)
Example feedback items: Your impressions of the game Suggestions for the development team Areas where explanations felt insufficient or improvement ideas ◆ Recruitment Period From January 5, 2025, to January 12, 2025.
◆ How to Apply Please send an email expressing your interest in participating. Email Address: info_lucifel@elshaddai.jp Only successful applicants will be notified by email at a later date. --- ◆ Notes Save Data Reset Required: To participate in the test, your current save data must be deleted. When participating in the test, please play with new save data. If you save your Early Access version's save data locally, you'll be able to carry it over and continue playing in the full release version. No Save Data Transfer: As this test uses data from an in-development build, save data cannot be carried over to the official release. Posting Restrictions: Videos recorded during the test and specific details about the test are prohibited from being shared on social media, reviews, YouTube, or similar platforms. --- ◆ Participant Benefits Exclusive Access: The opportunity to play the full release version ahead of its official launch! Your support will help make "STARNAUT" an even greater experience. We look forward to your participation! --- Contact Information: STARNAUT Development Team Email: info_lucifel@elshaddai.jp Official Website:: https://store.steampowered.com/app/2508940/_/?l=japanese