After we migrated the Super Sketch Framework from the older version of our engine we were using to the new version, a lot of new bugs got introduced. We've been working on squashing them as we find them, but some just don't show up on our systems, but do on yours.
For this update, we'd like to thank Romulus (@romulusofficial.bsky.social) for reporting a fair chunk of the issues we were able to fix. Thanks, dude!
As always, if you find any issue, please let us know so we can fix them! You can email us at support@waywardthoughtsinteractive.com or hit us up on Bluesky @waywardthoughts.games or our director at rileyu@waywardthoughts.games. We appreciate the chance to fix any issues in a game we spent ten years making, so it's GONNA have a *few* bugs, lol.
Bug Fixes:
Realigned Time Trial UI to look nicer/not wrong.
Fixed the alignment of text on the map screen.
Fixed an issue where respawning straight didn't work on 2-4.
Fixed an issue with two of the level exits softlocking the game.
Fixed an issue with one of the level exits softlocking you in the area exit for 3-Boss for some players.
items can now be saved and used from the menu. monologue trigger box has been created. fade out and in for gate/portal spells.
some pretty big features to creep in, it feels a lot better to be able to save effect items to use later. like you want to use antidote probably right after you get poisoned not hoping you find one... it brings into question whether potions move out of its designated slot and becomes a regular item, or if that slot can hold any item, maybe even a weapon or bomb etc... we will figure it out soon enough.
Tactical Magnifier - Zoom Your Display - Lvl1Crook
Hey everyone !
I'm quite excited about this 1.4 build because these are all changes requested to me in the past week.
Here are all the changes :
-You can now start the app minimized by default !
-Fixed the initial delay you get when you magnify for the first time.
-You can now bind regular mouse clicks, but they MUST be paired with a modifier.
-Modifiers do not need to be exact, if you set zoom to CTRL + T, you will be able to zoom with CTRL + SHIFT + T.
-If no modifiers are set, then you cannot press any modifier in order to trigger a zoom.
-If you set and enter a quick zoom with a modifier key (let's say CTRL+SHIFT), then you don't need to still be holding CTRL+SHIFT to get out of the Hold zoom mode
-The values for offsets (X & Y) can now be set much higher
・Correcting typos ・Removing old and non-functioning debug menu ・Fixed : Xeta rifle's mod state not saved ・Fixed : Sawn-off's speedloaders not working as intended
Updated Contents: [+] add bonus score for winning game with different tactics. [+] add card collection for seasonal championship ticket. [~] endless mode issue cards number now starts from 10 cards instead of 1 card at Lv.1. [~] extra stack will disappear if it was once used and then emptied. [~] optimise winning firework effect. [~] fix bug for displaying wrong type of rank record when switch rank type fast and repeatly. [~] fix bug for key mapping display position. [~] fix bug that when player is using mouse, key pressing is not responsive before key hint displayed. [+] add uuid display in setting panel. [+] add music volume tuning slide bar. [+] add "+"/"-" shortcut key control for tuning window size (especially useful under boss mode). [~] modify card move hint key mapping for controller.
If you have any suggestions or issues, please comment at here or email us via info@idea4.fun!
硬币与仙人掌 (Coins & Wishpalm) Playtest - 墨守 · 大风起 (工作室)
✔ Fixed the bug where there were no monsters in the level 90 trial battlefield ✔ Fixed the issue of towns disappearing, along with purchased real estate and spirit planting fields ✔ Added a thank you list ✔ Fixed the bug where the puppets in the trial battlefield did not attack