NeverRage - KwazaGames
Dev Note:

I've read the review of a .⁧⁧Zinxfinity
and I've seen your feedback on our channel, @solvated_photon.

Words aren't enough,
This patch is possible because of your help.

Updates
1: Questing - The demo project is no longer synchronized with the matrix. The main build has been updated with a speed-run system which will boost players to level 10, and allow them to explore Dimension 1 out of the remaining 16 possible Dimensions.
2: FreeLocomotion Camera - A 200ms sleep timer was added to the camera due to how fast it was as a multithreaded task. This update was thought of as a universal preference. Sadly, not all devices process the script alike. Thus, it was altered for everyone to experience smooth rendering and locomotion.


We, Kwaza Games,
Hope everyone can accept and play in the confines of these two updates.



Blue Hunter - NourSaiFR


I had some issues yesterday so I had to delay this patch by 1 day. This patch is about bug fixes and adding some QOLs. This patch was all about feedback I got on Discord so there is 0 new content this time.

New Score System
There were some problems with the previous score system. The first one being that the values weren't saved so everything resets every time you load an existing run. The second issue was the lack of info related to the final score. Now there is a UI in the codex showing the score details.

Changes

  • [FIX]: Fixed an issue where the god mode level can be set to level 1 even when the player hasn't unlocked the level 1 yet.
  • [FIX]: Fixed an issue where the next god mode level unlocked even when losing a run.
  • [FIX]: Changed "Monster Train" score to include even monsters that don't level up by default.
  • [FIX]: Fixed an issue where the score values reset when loading an existing run (they are now stored in the save file).
  • [FIX]: Fixed an issue where the "Mana Infusion" skill costs 0 in the shop.
  • [FIX]: Fixed an issue where cards ended up with similar discovery orders after using card removal in the shop.
  • [FIX]: The game now uses the "Discovery order" to locate the card when leveling up instead of using the current position of the card in the UI.
  • [FIX]: Fixed an issue where the extra monster "Shadow Mask" wasn't healing the "Flame Wyrm" boss.
  • [UI]: Added score details in the codex UI.
  • [QOL]: The god mode level default value in the difficulty selection UI is now based on the last selected value.
  • [QOL]: Player name can now be set in the title screen.
  • [QOL]: The name field during difficulty selection is now filled by default.
  • [QOL]: The name during a run can now be empty/hidden in case you don't want to show your name.
  • [VISUAL]: Moved game version before starting a run to the top right of the screen.
98xx - JacksonG13
I'm excited to announce that Julian & Friends has been officially released!!












Downloads are available here:

Steam

https://jacksong13.itch.io/julian-friends

Gamejolt

Have a blessed day everyone!
Heroes & Dice - pred
Thanks to your valuable feedback, I’ve added a new mechanic to the game: the ability to sell items you no longer need! This feature was highly requested, and I’m excited to finally implement it to enhance your gameplay experience.

I truly appreciate the feedback I’ve received so far, and I’m eager to hear more from you! Your suggestions help shape the game into something even better. Let me know what you think about the new update or any other ideas you’d like to see in the future!

Join my Discord
https://discord.gg/PYYasnKe38

Best regards,
Berkay
Korea Dynasty (조선메타실록) - StrictSquid
Multiplayer
  • Fixed an issue where the storage chest was not syncing properly.
7th Floor - info
Additions:

  • Modified some animations

Work in Progress:

  • Chinese and Japanese language localization for the Demo

If you find any bugs, please report them on our Discord server!
Greedland - GamerskyGames
Fixed several sound effect issues (Seeker Dart, Treasure Chest, shield blocking damage)
Fixed the sound issue of Thunder Shield, and resolved the problem where G-crystals weren't refreshing their display after tactical supply purchases
Community Announcements - Orisols (Playassist)
亲爱的继承者们:
2025年,周五福利不缺席!
凛冽寒风塑冰雕玉琢,皑皑白雪藏滚烫欢乐。
最近各地文旅的冰雪节都拉开帷幕了,即使没有机会亲临,也在屏幕前感受一下独属冬日的欢乐氛围吧!
本周兑换码是【snow】,有效期至2025年1月10日23点59分,请继承者们记得及时兑换!


★重磅更新来袭★
【新古魂2.0 全面重制】2025年1月15日即将上线,新版本首曝,先睹为快!
【新版本PV首曝】新古魂2.0 全面重制 | 战斗爽感加倍
【新古魂2.0】战斗实机演示 | 燃斗升级

新古魂2.0 全面重制 1月15重磅更新
继承者们,于世界树轮回中,重织诸神之命途吧!
▌更多福利请加入
官方微信:古魂
官方抖音:古魂-魂之刃2
The Book of Aaru - Meddy
Excited to share our spotlight at the Czech & Slovak Direct Showcase 2024! In this video, Team Lead David provides an in-depth look at The Book of Aaru and introduces you to the talented team at Amenti. Discover the development process, the game's unique features, and our vision for the future. Watch now!

Limbus Company - ProjectMoon
[App Store Package Price Increase in JPY and Future Changes]

Hello, this is Project Moon.

The Package prices when making a purchase in JPY in App Store have been increased.

Currently, the price reference for our in-app purchases is based on USD.
Due to Apple’s policy, the package prices in JPY were automatically raised around December 2nd in order to align with the reference prices in USD.

Please refer to the more detailed information in the App Store notice in the link below.
https://developer.apple.com/jp/news/?id=onjo01rj

We sincerely apologize for failing to inform you of the package price adjustments in time.

The package prices when making purchases in JPY in App Store will be re-adjusted to be in line with when making purchases in Steam and Android versions.
We are currently working to apply this change as fast as possible, and we will inform you again as soon as the change is applied.

In future instances of package price adjustments, we will be sure to inform you as soon as they occur.

We sincerely apologize for the inconvenience.
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