TLDR: Check out the new demo version of Nautical Survival!
2025 is here, and I’m thrilled to kick off the year with some exciting news for Nautical Survival! The demo has just been updated with brand-new content to keep your adventures fresh and thrilling.
What's New?
Meet the Otter 🦦 Joining us right from the alpha builds, the Otter is back and ready to join your crew! This adorable yet fierce mascot thrives in the darkest depths, bringing a unique high-risk, high-reward playstyle to your adventures.
Introducing the Flaregun 🎆 What better way to celebrate the New Year than with a bang? The brand-new Flaregun is now available in the demo! This weapon features explosive homing projectiles, igniting enemies while adding a festive touch to your arsenal.
UI and Balance Updates ✨ This version also brings a suite of UI updates to improve readability and provide a smoother experience. Additionally, visual upgrades and balance adjustments have been implemented to ensure that the seas feel even more immersive (especially check out the fancy new parallax effect).
Wishlist and Join the Crew!
If you haven’t already, check out the demo, give the game a wishlist, and hop into our Discord to share your feedback and connect with the community. Your insights are invaluable as I continue to shape Nautical Survival into the best game it can be.
Let’s make 2025 a year of epic adventures, fancy moustaches, and unforgettable seafaring tales!
(This announcement was supposed to go live Apr 30, 2023 but was mistakenly held in a draft state-sorry!)
Could it be? A new Mythlink announced out of the blue?! Well, not really, no. Duro is an honorary member of the Mythlink family, but is not truly a Mythlink himself. Which is a bit of a shame, because he is a vital part of every Mythlink Keeper's journey to become the best!
Duro is everyone's favorite training buddy, providing an infinite source of practice to test out new abilities, loadouts, and just generally mess around while waiting for an online opponent. That's all well and good, but did you know Duro actually has an ability of his own? Let's go over it!
Arguably the most powerful ability in the entire Mythlink universe..."Duro Regen"! Duro regen is a passive ability that triggers after 1 continuous second of not taking damage. It's effect? Well, it restores health to Duro at a staggering rate until he is full once more. This makes it a challenge (though not impossible) to reduce his HP to zero.
Duro also has a few custom animations that I think would be fun to share. First off, if you do manage to reduce Duro's HP to zero, his head pops off! I don't want to spoil the full animation here since it's quite amusing when you do it on your own, but I encourage everyone to try and "defeat" our resilient Duro! Oh, and don't worry, his head will be back before you know it.
What happens if you suffer an embarrassing defeat by Duro? Well, he certainly relishes those rare moments and takes advantage of the situation.
One last thing bit of trivia, where does the name Duro come from? Pretty simple, he is a dummy robot.
Let us all tip our hat to Duro! Thanks for taking the abuse and making us all better Mythlink Keepers!
Lastly, a few housekeeping things. First, announcing an official price drop for Mythlink. Although I firmly believe the current price is very fair, without a strong marketing or advertising campaign to help with sales I think lowering the price is the best way to help bolster growth and generate goodwill among the community. The new retail price for Mythlink is $7.99 USD (currency conversions handled by Steam). I anticipate the sale price will be $4.99 USD, but that is not set in stone. At those extremely competitive price points, I don't think there will be anyone who can argue the value for what you are getting.
Secondly, as I continue to evaluate Mythlink and Home Point Games' future, I will be putting the monthly blog on pause. Updates will occur as appropriate and when I have something meaningful to add on the current state of things. This is not an abandonment of Home Point Games, just a reevaluation. The first blog post was made back in April of 2017 and has been pretty consistent on a monthly cadence. Heck of a 6-year run! I hope to share some good news with you in the near future and truly hope to get back to at least a monthly cadence again soon.
Until then, thanks again for reading and happy gaming!
Happy New Year, everyone! We hope your 2025 is off to a fantastic start. 🎉 Looking back on 2024, we’d like to highlight some truly impressive achievements from a few dedicated players who pushed the game to its limits.
Oh, and if you’re curious to see more—or want to submit your own records—be sure to check out our Speedrun page!
Be sure to wishlist the game, press the follow button or follow me on youtube, i am SO very excited for you all to play the game! You can expect a short launch trailer on January 3rd.
Happy New Year, everyone! Welcome to the 2025 version of BallBastic!
Water levels have been raised so that if a player fails, the amount of time before he or she can try again is reduced.
Ballcoin is no longer a method by which to gain lives, and instead can be used to unlock two ball types.
Added a new secret ball type. Good luck finding it!
Optimizations in code for when a player wins or loses. Should be unnoticeable on stronger PCs but better fits with the mantra of the game being playable on a toaster.
Renamed Turn to Inertia and increased its rotation speed to better sell the idea that your ball should not move on the platform by itself. The level previously called Inertia is now called Quick Shift.
Aligned the occasional out-of-place texture.
Removed freeplay mode, as unlimited lives is now the standard.
Added an additional trampoline in Trampoline, as players were confused as to what the big black disc was.
Reskinned slower powerups, as their color shade was too close to normal pickups and could confuse players. Now they are a shade of pink.
Reduced glossiness on angled platforms facing the camera so that players are not blinded by the light.
Reduced glossiness on player balls so that light reflections are less obtrusive.
Some levels have been more forgiving or more challenging for better difficulty scaling.
Fixed bugs of mobile-exclusive things like buttons being in the Steam version of the game.
Removed shadows in specific places where it would negatively impact players.
Various minor bug fixes for a smoother and more fair experience.
Removed the DLC packages as they are no longer relevant. If you paid for a DLC package in the past, please email proof to phunengames@gmail.com and I will give you a refund.