Пока кто-то ещё украшает ёлку и нарезает салаты, для командиров на Дальнем Востоке часы уже пробили двенадцать. Это означает только одно: «Мир кораблей» спешит поздравить вас с Новым годом! Нашу благодарность за вашу преданность игре словами не передать. А когда слов не хватает, поможет песня!
В новом видео мы вспоминаем незабвенный праздничный шлягер музыкальной группы «Стекловата». Смотрите ролик и заряжайтесь беззаботным весельем праздника!
We hope your New Year's Eve mood is in place! And to help those who haven't felt it yet, we have prepared a nice little gift for you and your character! Enter this magical promo code in a special window in the “Gifts” section of the game store and pick up something nice in the GXP vault. 🎄
New Song: * A new original track has been added to the "Dream Tape" chapter.
Others: * Fixed an issue where switching difficulties under certain sorting methods caused the song list to display abnormally. * The song "Rainshower" can now be played offline. * Fixed a text layout issue in Story Mode dialogues for certain languages.
This is a special year-end transmission. Stand by…
... BZZZT!
Miners, as the year draws to a close, it’s time to pause and reflect on just how far we’ve come. Our adventure didn’t begin at the dawn of this year, but in the short time since the first spark ignited the Cosminers project, we’ve achieved incredible milestones together. 🚀
Building the Foundations of the Future The heart of our operation, Cosminers HQ, has become a bustling hub of creativity, innovation, and collaboration. We’ve assembled a team of extraordinary professionals, each a master in their craft:
👾 Programmers, weaving together the code that powers our universe. 🎨 Graphic Designers, crafting stunning visuals that bring Tau Ceti F and beyond to life. 🎨 Game Designers, discovering mysteries and nuances of Cosminers universe. 🌀 Animators, breathing movement and personality into every corner of the cosmos. 🎵 Music and Sound Designers, composing the epic soundtrack of our interstellar journey.
This year, their tireless efforts have laid the groundwork for an experience unlike any other. Together, we’ve turned dreams into blueprints and blueprints into reality.
What’s Been Achieved - 2024 has been a year of breakthroughs:
The concept of the game Cosminers was created and successfully tested.
A game prototype was built, proving its immense potential and the enjoyment it offers players.
Production work on the project was stabilized, and the production team was expanded.
A deep, diverse, and unique Cosminers game lore was developed.
🎮 The concept of Cosminers was created and successfully tested. 🚀 A game prototype was built, showcasing its immense potential and gameplay enjoyment. 🔧 Production processes were stabilized, and the production team was expanded. 📖 A deep, diverse, and unique Cosminers game lore was developed.
Looking to the Stars of 2025
Miners, brace yourselves – the coming year promises even greater ambition and bolder challenges.
Here’s what you can expect:
✨ Massive updates that will redefine how you experience the Cosminers universe. 🔭 New features, worlds, and gameplay mechanics revealed to you. 📡 A stronger connection between HQ team and you - member of our growing community, as we embark on this journey together.
The surprises we have in store will shape not just the game but the legacy of the Cosminers project.
So, miners, the question now isn’t just what we’ve accomplished. The question is: Are you ready for what’s next?
Help Messages: Fixed an issue where help messages were too long and couldn’t be fully displayed.
Crash in the Hills: Resolved a crash caused by a missing image when players visited the hills before completing the Mushroom Garden.
Stuck on NPCs: Fixed a bug that caused players to get stuck on NPCs and prevented movement.
Sentence Audio: Addressed issues in the revision UI where audio wouldn’t play for some sentences in Sentence Type B mode.
Other minor bug fixes to improve overall gameplay stability.
Improvements
Enhanced Dialogue Options: You can now exit certain sentence composition dialogs without completing them. If you’re unsure of the answer, you can return later and try again without interrupting your progress.
This patch fixes several issues and optimizes the game a bit on the CPU side.
- fixed two keycards having an incorrect ID to a door that did not use said keycards on "Pablo's Hideout" - fixed a keycard door that did not have a keycard ID assigned to it on "Pablo's Hideout" - fixed a spot where the player could get stuck in on "Butchery" - fixed goons being capable of receiving the cutscene-specific MK23 when "Weapon Randomization" is set to "Ridiculous" in the custom difficulty setup (regression introduced in BETA 19) - optimized the quadtree system, which boosts CPU performance by up to 8% (your mileage may vary!)
You can check out the upcoming 1.2.0 update by opting into the "mapeditor" BETA branch of the game at any time. Please keep in mind that savefiles made with new content will not work on the current stable 1.1.5 version of the game, and will crash when trying to load into savefiles with content that isn't available on the older version of the game. Remember to report any issues you run into on the 1.2.0 BETA branch here and to the regular bug report thread if you're not playing on the 1.2.0 BETA branch.
Thanks for reading, hope you're enjoying the game!
I've been working a little between Christmas and new year eves, here's what I've got for you guys :
-New "Quick Zoom" functions. I'm really proud of these ! You can have up to 3, they are very versatile and completely replace the previous "Hold Zoom" function.
-App interface has been adjusted to make room for these new Quick Zoom.
-Bug fix : Mouse sensitivity adjustment is now properly turned off.
Now for some news !
Some of you are expecting a windowed mode as well as a way to not magnify all your displays at once. Unfortunately, this proves to be very complicated, it seems like this cannot be done at a higher refresh rate than 60 hz, and with high stutter (Like when you use the regular Windows magnifier). I cannot do any false promise here, this might not come at all in the future.
I hope everyone enjoys the new year festivities, I'll see you guys again on 1.3 !
The New Year is almost here, and for some, it might have already begun. To celebrate this wonderful holiday, we’re launching the “Holiday Miracle” Gift Marathon! It’s filled with delightful rewards that we hope will help you protect Singoru!
New Weapons
Not only do the harsh cold and terrifying monsters come from the far north, but so do tools to fight them. You can acquire these weapons in the Market as random rewards by opening chests with Holiday Bells. What kind of weapons can you get? Let’s take a closer look:
Shredder
Legendary Icicle Launcher Equipping this grants your hero the Frost Shards ability.
+30% to Frost Shards damage and its evolution at uncommon rarity
+15% to all ability damage at rare rarity
+2 levels to Frost Shards ability at the start of a match at epic rarity
+1 evolution level for the Supernova ability at legendary rarity
Fires icy scythes to the left and right of the hero’s movement every 9.5 seconds at mythic rarity
Tear of the Creator
Legendary Faith Amplifier Equipping this grants your hero the Aura of Faith ability.
+30% to Aura of Faith damage and its evolution at uncommon rarity
+15% to all ability damage at rare rarity
+2 levels to Aura of Faith ability at the start of a match at epic rarity
+1 evolution level for the Wrath of God ability at legendary rarity
Fires icy scythes to the left and right of the hero’s movement every 9.5 seconds at mythic rarity
Polar Star
Legendary Shuriken Equipping this grants your hero the Steel Fan ability.
+30% to Steel Fan damage and its evolution at uncommon rarity
+15% to all ability damage at rare rarity
+2 levels to Steel Fan ability at the start of a match at epic rarity
+1 evolution level for the Blade Dance ability at legendary rarity
Fires icy scythes to the left and right of the hero’s movement every 9.5 seconds at mythic rarity
Our moderators made a short video overview of the weapons to make it easier for you to understand how they perform in combat!
Balance the Elite Bars!
We have listened to your feedback! The Elite Bars that have been causing so much trouble promise to behave better. Battles on the fields of Frost Harvest will now be more exciting and fairer. Thank you for your feedback, and good luck with your new adventures!
1.Fixed an issue where the Soul Reaver could cause a freeze when devouring souls under certain conditions.
2.Resolved a problem in the Five Blooms storyline where acquiring a special skill of Bloom Long reverted Players' unique outfit's skill back to its original version.
3.Fixed a bug where the newly purchased outfit, "幻鳞华彩," did not appear in the inventory after being bought from Immortal Wardrobe.
4.Addressed an issue where entering the Peak of Tian Yuan Mountain could cause a freeze in specific scenarios.
5.Optimized some AI behaviors for NPCs with Spirit Sight.
6.Fixed a potential storyline freeze in the Five Blooms Yin'Er storyline due to differences in the player's character gender.
7.Resolved an issue where female player characters were unable to form sworn bonds with Five Blooms characters.
8.Corrected an issue where the destiny obtained in the Tian Xiang storyline was incorrect.
9.Fixed occasional visual glitches in Lan You's character illustration.
10.Optimized certain AI behaviors of the Five Blooms characters.
11.Fixed an anomaly in triggering Lan You’s storyline when using a controller.
12.Resolved interaction errors with Nether Demon when using a controller.
13.Fixed clothing-related errors caused by exploits; all affected clothing has been restored to their default settings.
14.Fixed the issue where Siluo Pavilion could not be properly generated in the Five Blooms Tianxiang storyline.
15.Fixed the dialogue text errors regarding sparring and dual cultivation interactions in the Five Blooms Tianxiang social interactions.