Game of Fate 2 : A Century's Promise Demo - EpicDream
"Game of Fate 2" includes a card trading function. If you want to participate in this system, please make the following preparations in advance.
Important Notice: If your STEAM ID is brand new, hasn't made any purchases on the STEAM platform, and is not linked to the Steam Guard Mobile Authenticator, you may be unable to use the trading and gifting features supported in our game on the Steam marketplace. We recommend setting up your Steam Guard Mobile Authenticator at least 15 days in advance and reaching a specified spending threshold.
------------- added ------------- -Spanish localization added ------------- adjusted ------------- -Adjusted instant recovery logic for flying swords at low frame rates
-------------Fixed ------------- -Fixed the problem that the door may open directly when entering the boss room in chapter 4 -Fixed the problem that the enemy units left after entering the side door can still collide with people after brushing them off -Fixed the problem of wrong icons in SteamDeck. -Fixed the problem that SteamDeck's touch screen may not be able to center the camera and the icon error. -Fix the problem of infinite duration of regular/mouse judgment sword. -Fixed the problem of some Russian and German localization irregularities. -Fixed the lagging problem caused by the infinite duration of the regular/mouse trajectory Judgment Sword.
硬币与仙人掌 (Coins & Wishpalm) Playtest - 墨守 · 大风起 (工作室)
✔ Fixed the item duplication issue caused by exiting the game without saving at the ancient well. ✔ Changed the effects of certain wish tokens. ✔ Increased the drop rate of enemy items by (+400%). ✔ Made damage reflection prompts more noticeable. ✔ Weapon-type equipment will not automatically transfer to the equipment bar when picked up. ✔ Added text prompts when entering various enclosed terrains. ✔ Added directional markers to the large map. ✔ Detached the trial battlefield's level from the city. ✔ Removed the attribute recovery part from flowers and plants, increased the material drop rate. ✔ Streamlined the beginner's guidance process. ✔ Enhanced the rewards for the beginner's tutorial. ✔ Fixed data overflow issues caused by dragging items in the weapon bar. ✔ If the character does not hold a weapon, right-clicking to equip weapon-type items will prioritize placing them in the weapon bar. ✔ Fixed the skewed combat screen issue in the prison dungeon. ✔ Fixed the special effect of the barber in the dungeon. ✔ Fixed the flickering issue in the building interface. ✔ Fixed the prompt for the July special effect. ✔ Fixed the issue of characters charging frequently when the attack distance is too far. ✔ Strengthened equipment forging situation when there are insufficient materials. ✔ Added enhancement ratios for jade-type materials when upgrading equipment X. ✔ Set the splitting limit of the evil puppet to 10 mirror bodies, with the splitting speed increased to 6 seconds per split.
The Frontier Paladin team wishes you a happy new year and an excellent 2025!
We're excited to be entering the launch year for the game. While we work on the game as a whole, we try to prioritize tasks that also impact the demo wherever possible.
We've updated the game a couple of times with quite a few changes in the past couple months with no event notifications, but I'm going to try and do a better job of communication moving forward. Some of the previous unannounced changes include bringing the demo size from 11GB to under 5GB as well as several bug fixes.
Things we're working on that should make their way onto the next demo (ETA within the next 2 weeks): - Removed the checkpoint system and added in the final save/load system, where the game autosaves whenever you visit a shrine. This has the main benefit of saving your equipment and skill load outs. - Finalizing the new boss encounter - Improved enemy AI - Fixing multiple controller input issues - Improved M+KB experience - A slightly sped up combat experience - Some new equipment choices, and a vendor to buy and sell equipment at base - A new and improved puzzle - Improve performance
Along with a myriad of smaller changes here and there that will improve your playing experience.
We're excited to get feedback about these changes so please do let us know!
"Game of Fate 2" includes a card trading function. If you want to participate in this system, please make the following preparations in advance.
Important Notice: If your STEAM ID is brand new, hasn't made any purchases on the STEAM platform, and is not linked to the Steam Guard Mobile Authenticator, you may be unable to use the trading and gifting features supported in our game on the Steam marketplace. We recommend setting up your Steam Guard Mobile Authenticator at least 15 days in advance and reaching a specified spending threshold.
Long time no see! It has been over 40 days since the official release of The Matchless Kungfu. Now, it’s time to bring you the promised updates! The first medium-to-large-scale update since the official release is finally here!
Focus After This Update
Following this update, we will concentrate our efforts on optimizing NPC AI, improving game performance, and further developing identity-based gameplay mechanics.
Next year, we will launch public test builds for game testing. All players who have purchased The Matchless Kungfu will automatically unlock the The Matchless Kungfu Test Server tool in their libraries. Details regarding the test content and the availability of the tool will be shared in future Flying Pigeon Messages (announcements).
We plan to add Russian and German localization (optimized machine translation) in the next major update. If you'd like to help us with translations in other languages, feel free to join our Discord and contact our community managers.
Summary of Update Content
Title System The Title System has been introduced, allowing players to earn and display unique nicknames that reflect their martial identity.
NPC Personality Traits NPCs now feature diverse personality tendencies. Unique combinations of traits make NPCs more distinctive and lifelike, enhancing interaction and immersion.
New Skills and Mnemonics This update introduces new skills and mnemonics. Additionally, new martial arts experts, including those with Transcendence-level mnemonics, are now available for players to encounter and challenge.
Sect Rule Optimization The rules and mechanics of sects have been refined. Players can now apply for enforcement authority, enabling them to perform law enforcement duties within their sects.
Resource Sharing in Construction When constructing or producing items, players can now directly utilize resources from all player-owned chests located in the same tile.
Musical Instrument Gameplay New melodies have been added for playing the qin (zither). Players will now hear beautiful music when performing.
Sleep to Skip Time A new feature has been added to allow players to skip time by sleeping, making gameplay more flexible and convenient.
Detailed Update Introduction
Title System
Players can now equip their Transcendence-level mnemonics as titles in the left-hand section of the skills interface. The equipped mnemonic’s name will become the player’s title.
NPCs with Transcendence-level mnemonics will automatically equip their most recently acquired mnemonic as their title.
Title Inclinations Titles will have various inclinations, represented by different colors. NPCs with different personalities will react uniquely to these inclinations.
For example: Upright individuals will gain 20 Disdain upon seeing an Evil-inclined title. Conversely, they will gain 20 Admiration upon seeing a Heroic-inclined title.
NPC Personality Tags Newly generated characters will now feature personality tags.
NPC Personality Tags
Newly generated characters will now feature personality tags.
Each NPC will be assigned 3–5 random personality tags, forming a unique combination that defines their overall personality.
Impact on NPC Behavior Different personalities will influence how NPCs approach situations and interact with others.
Personality determines the NPC’s subjective behavior. Reputation represents how others objectively evaluate the NPC. Future Updates for Personality Effects
Future updates will add more gameplay effects based on personalities. For instance: Compassionate NPCs who work as doctors will offer 50% discounted treatment prices. They will proactively assist players in poor health.
Gameplay Optimization Overview
Open World Enhancements
Invite NPCs to Drink or Relax in Hot Springs
NPCs who join a player’s team can now be invited to drink or relax in hot springs. This helps them recover Spirits and alleviate Hidden Ailments. Each decoration item has a limit on the number of NPCs it can accommodate. Players need to cover the costs when inviting NPCs. Fees will be deducted immediately upon invitation; insufficient funds will prevent invitations. Players do not need to pay fees when using their own table decorations, but they must prepare wine and cooked dishes in advance. Each NPC consumes 1 wine and 1 dish during their visit.
Feeding Function in Help Menu
A new “Feed” button has been added to the Help Menu.
Players can feed items to NPCs with a Favorability of 100 or higher.
Sect-Related Enhancements
Post-Elimination Actions
After destroying an opposing faction, players can immediately choose whether to inherit the abilities of that faction. NPCs from defeated factions will apply to join the victorious faction (randomly assigned). Sect Rules System Optimization
Adjustments ensure that sect rules are only violated if the player is caught by NPCs. Players can now apply for the authority to enforce sect rules themselves.
Construction and Crafting Optimization
Resource Sharing Within the Same Location Players can now select resources from their backpack or the inventory of any chests they own within the same location when producing items or constructing buildings.
New Feature: Sleep to Skip Time
A new feature allows players to skip time by sleeping.
Lute Music Enhancement
New lute music has been added! Now, playing the lute will produce music.
That concludes the updates for this version. In the coming year, we plan to engage more with everyone, involving you in the open testing or sharing developer logs to update you on the progress of the game. We deeply appreciate your support, and wish all heroes a prosperous, carefree, and smooth new year. Happy New Year!
The Matchless Kungfu Development and Publishing Team December 30, 2024
Nexus Rumble: The Ultimate Showdown - Brainyplanet
Version 1.3.1 is here!
What's new:
Added new Lobby Map: Large Pool!
Added Symbol which will appear when Host has modifed Game Mode or Map.
Team games will no longer be selected if the required number of teams would result in an uneven player distribution, as this could create an unfair gameplay experience.
If a team game has been specifically selected from the game selection, the system will attempt to prioritize other game modes when available.
However, if the last played game mode is one of the alternatives and the only remaining option is a team game, the system will override its rule to prevent repeating the last played mode. In such cases, the team game will not be selected due to the uneven player distribution, and players will need to replay the previous game mode instead.