In todays update, I managed to add new game over images besides the default one There's 3 new ones 2 of them appear on boss 2 The third one shows up when you lose to the secret boss when you play as the abattoir man Along with these new images, some more spelling mistakes have been done.
- Game Texture Improved (Without affecting performance) - Hospital Level Lighting Improved - Hint notes Light is now green to differentiate from regular note - Some Objects relocated/improved - Some scarejumps modified
Hello guys! I'm happy to inform you that the game has been updated to the version 2.02b.
Changelog: 1. Fixed the issue with Numbing Remedy being unavailable for use from the pouch menu in battle and also causing a glitch when used out of battle. 2. Fixed a bug with stats loss\randomization from the lucky dice. 3. Fixed the issue with the recruitable hunter in Rouen having increasingly negative stats (I'm not 100% sure that the issue is totally resolved - let me know if it continues to happen). 4. Fixed several issues for game freezes in battle and in shop. 5. Expanded the list of DIY crafts. 6. Fixed the issue with Acrobat, Woodsman and Haggler civic talents sometimes being invisible during random character creation. 7. Fixed a bunch of smaller issues. glitches and incorrect interactions.
With this patch out of the way and the game being in a pretty stable state (of course I'm going to jinx it) I intend to take a couple of weeks off. During that time I will still monitor the situation and, if something really urgent happens, will come up with new hotfixes. Once my short break ends I plan to being the work on creating several free content updates that will expand the third DLC - primarily Grace and Glory campaign and the King's route. If everything works out, the first update should arrive around the end of January.
Once those updates are done I plan to start the work on the promised Italian campaign which should arrive (together with the Outremer\Emma's expansion) as its own DLC - probably the last one I will do for Heads Will Roll.
These are my plans. Obviously, nothing I wrote here is set in stone and anything is subject to change. However I'm pretty sure that this will more or less be the way that things will happen in.
As always - big thanks to everyone who reports the bugs and helps me fix them - your cooperation is greatly appreciated. Sorry to everybody who's been affected by the technical issues. Unfortunately it is what it is - the game is absolutely huge and maintaining its technical state alone is very hard. If you need any help - don't be afraid to reach out to me directly either here or on Discord and I will try to help you if I can.
Not us, obsessively combing the internet for Ballionaire reviews like Bill Paxton searching for the Coeur de la Mer from Titanic. If you don't understand that reference then I really don't know what to say.
Join us in our mania, here's some reviews for Ballionaire if you're on the fence:
- https://screenrant.com/ballionaire-game-review-pc/ "This zesty score-chaser blends deckbuilder and autobattler genres with physics-based gameplay, giving way to considerable depth and stimulating feedback that packs the screen with sweet, sweet numbers."
- https://www.gamespew.com/2024/12/ballionaire-review/ "A zany pachinko-inspired roguelike, I just can't get enough of Ballionaire. It's colourful, it's fast-paced, and it's incredibly moreish. Despite its simple concept, it feels infinitely deep thanks to the amount of different triggers you can place on your board, and I'm not sure I'll ever get bored of playing."
Mark your calendars! Reviver, our latest creation, launches on Steam January 9th! Prepare to be swept away by a narrative puzzle game weaving together romance, time travel, and destiny.ːDaisySHOCKː
Reviver represents a departure for CottonGame, delving deeper into storytelling and offering richer, more extensive text than our previous titles. Experience a poignant love story that spans a lifetime, from youthful exuberance to the golden years.ːDaisyGJː
True to its name, Reviver embraces the butterfly effect as its core mechanic. Your choices, made across different eras, ripple through time, dramatically altering the narrative's course. Avert disastrous outcomes with seemingly small decisions, rewriting fate itself!ːtobdogː
ːsteammockingːNaturally, we've retained the signature CottonGame brain-teasing puzzles you've come to expect. To complement this, we've sprinkled in a variety of engaging minigames, offering delightful diversions throughout your journey.
Intrigued? Wishlist Reviver now to be notified the moment it releases!ːSpeech_Loveː
Stay tuned – more exciting news is on the horizon!