1. A complete abundance of big and juicy female penises; 2. Snail show; 3. Shaved and unshaved pussies; 4. An atmosphere of madness and filth; 5. Meat, blood and big tits (and big asses); 6. Authentic locations; 7. Spectacular acts of pissing and cucking; 8. Shots of semen; 9. Naked acrobatics; 10. Active and flaccid cock sucking; 11. Opportunity to fuck oneself; 12. Cuckold scenes.
1. A complete abundance of big and juicy female penises; 2. Snail show; 3. Shaved and unshaved pussies; 4. An atmosphere of madness and filth; 5. Meat, blood and big tits (and big asses); 6. Authentic locations; 7. Spectacular acts of pissing and cucking; 8. Shots of semen; 9. Naked acrobatics; 10. Active and flaccid cock sucking; 11. Opportunity to fuck oneself; 12. Cuckold scenes.
Create custom levels for you and your friends by placing your own crates and monsters. Save, Load, Clear Levels and more to come When your done creating your custom levels upload them to the Monster Knockout Workshop with our Workshop Uploader Tool included with your purchase of Monster Knockout.
For those who already have Monster Knockout in their library the Workshop Uploader Tool will be added to your library automatically
Update 5.3.0
NEW
- Added Level Editor DLC Button - Added Support to load Workshop Levels - Added Other DLC Button
Reworked
-Main Menu - Discord Button - How To Play Button - Credits Button - Refresh Menu Button - Settings Button - Levels Menu - Levels Now Lock - Settings Menu - Updated Font And Colour For All Buttons
Fixed
- Bugs - Crashes and more
Release Date (For 5.3.0 Update)
3rd January, 2025
Release Date (For Level Editor And Workshop Uploader)
1. A complete abundance of big and juicy female penises; 2. Snail show; 3. Shaved and unshaved pussies; 4. An atmosphere of madness and filth; 5. Meat, blood and big tits (and big asses); 6. Authentic locations; 7. Spectacular acts of pissing and cucking; 8. Shots of semen; 9. Naked acrobatics; 10. Active and flaccid cock sucking; 11. Opportunity to fuck oneself; 12. Cuckold scenes.
New content 1. Added 3 new pictures and 3 animation scenes 2. After delivering 6 takeaways, you can get new clues at the window outside the meeting room (should be 3 segments) 3. Added 4K (3840*2160) resolution option Fixed content: 1. Fixed the bug that caused the game to freeze if the text display speed was set to the lowest 2. Fixed some known minor issues
The new track under development is now playable! The construction site is scattered with unfinished buildings and equipment—navigate skillfully to aim for the top! If you're driving a monster truck, crashing into obstacles might even be a good strategy.
- Added the new track in development, "Construction Site." - Increased the paths accessible to enemy AI. - Fixed enemy AI to reduce the likelihood of collisions at the start of a race. - Slightly widened the starting area path in "Junker Forest."
Added grass as a separate food source, so not all plant eaters automatically become grass eaters
Added marine snow as a separate food source, so not all filter feeders automatically become deep sea animals
Work on the diet UI
Added fungi, grass and marine snow
Prey can now also be excluded/focused for their secondary color
Prey can now also be excluded/focused for their skin pattern
Fungi can now be excluded from a diet
Added animal specific color vision bars
Polished positioning of color bars
Other food related fixes
Eaten plankton statistics are now shown correctly on the species detail view
Eaten grass statistics are now shown correctly on the species detail view
Changes to mouth statistics
Add fruit and sap food types to 'generalist with external parts'
Added fruit to 'primitive air breather'
Added fruit to 'trunk'
Added grass to 'spike resistant plant eater'
Added grass to 'temperature regulating plant eater'
Added fungi to 'tusked generalist'
Added fruit to 'pointy teeth'
Added marine snow to 'filter feeder with external parts'
Added marine snow to 'deep sea meat eater'
Added marine snow to 'marine snow feeder'
Fixes for body part positions
Further polishing of body part positions in subslots
The body part 'attractive tuft of hair' no longer disconnects from the body when you scale it up
Worked on random mutation behavior
Revised the random mutations system for instincts, so it can handle all new instinct extensions
Added new diet options to random mutation system
Added hormone mutation
Incorporated all new skin patterns
Fixed various statistics that were not correctly changed when a bodypart is upgraded or downgraded
Fixes for the grass visualization
Grass in the species detail view no longer looks like a single blade
Added way more blades to the Linux grass shader
Other fixes
The random mutation chance view now scales with the screen size (and is no longer controlled by the GUI scale setting)
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.