It's about a week into the Steam Winter Sales, and MimiCries is on a 25% discount! To celebrate this holiday season that marks the end of a thrilling year, we have something special to show you...
Hello! This is HellAssociation, the developer of Who's Next? This patch note covers the fixes and adjustments made in the b version of the 1.12.21 patch. The next regular version patch is scheduled for January 4th (ver_2.01.04). Thank you for playing our game!
In-Game Bug Fixes
- Fixed an issue where the UI icon of the top clock was not visible during twilight hours. - Fixed a bug where the character would disappear if killed during teleportation after focusing while using Scroll: Random Teleport or Uchi’s ability. - Fixed an issue where the goal for deceased players was fixed as “Headcrusher” after using Headcrusher's ability. Deceased players now appear to have no assigned goals when Headcrusher uses their ability. - Fixed a bug where Preta’s required coin count was not properly applied. Preta now correctly needs to collect (number of players x 11) coins. - Fixed an issue where players in the Changgui state were not receiving the +10% movement speed buff. - Fixed a bug where the leaderboard was not displayed properly when Changgui wiped out all players. Now, in cases of total annihilation by Changgui, no ranking is shown, and the order of elimination is displayed instead. - Fixed a bug where kills in the Changgui state were not reflected on the leaderboard. - Fixed an issue where abilities could be used while in the [Stun] status. - Players can no longer use Gumiho’s ability while frozen in the Harsh Winter mode. - Fixed a bug where Preta could acquire the “Straw Shoes” item, which was not supposed to be obtainable via fake tools.
UI Updates
Leaderboard
The leaderboard now displays special highlights. (Currently 6 types): Most Dishonorable Victory: Given to a soul who wins with 1 or fewer kills in a game with 6 or more players. - This is an honorary title! In the afterlife, cunning and dishonorable souls are admired! Most Fearsome Soul: Given to a soul who eliminated more than half the players. Vengeful Soul: Awarded to a Changgui with 2 or more kills and the highest kill count. Rich Soul with No Fare: Awarded to a soul who left behind over 50 coins but failed to win. Strategist Soul: Given to the soul who bought and used 5 or more tools from the shop. Diligent Worker Soul: Awarded to the soul who completed 10 or more tasks.
Twilight
The background of the Twilight UI now changes depending on the player’s soul.
Soul-Specific UI Updates
Gumiho Dokkaebi Reaper Haetae DarkEater Disguised Rat Headcrusher Preta Woochi
Tools
Oblivion
Using Oblivion now leaves a record in the clue log (user details are not displayed).
Mode Updates
Changgui
The [Changgui] option now takes precedence over other abilities. To address unresolved grievances caused by Preta’s ability, changes have been made: When the Changgui option is enabled, even if Preta uses their ability to consume the shop vendor, players can still purchase “Grudge” in the same manner.
Wealth Acquisition Ratio
The ratio of wealth acquisition can now be adjusted across 11 levels. Default: 1.0 / Options: 0.5 - 0.75 - 1.0 - 1.25 - 1.5 - 1.75 - 2.0 - 2.25 - 2.5 - 2.75 - 3.0
Soul Ability Updates
Preta
Preta’s ability to provide fake tools is now displayed as a button during twilight. Preta players can now click the button to make it appear as if they purchased fake tools. Dedicated to all the Preta players who felt wronged…
Woochi
Uchi’s clone technique now displays the tag "Clone" to observer-mode players.
-changed ball weapon behavior, now on charge hit it does not change it's trajectory but adds additional 1.5x damage multiplier. -fixed puddles not being able to disappear from "Rubber Bob".
Thank you for playing! More updates are coming soon!
This year, we’ve made significant updates to our game’s gameplay and mechanics. Based on internal testing and guest feedback, we’ve transformed the original time-stop-based battle system into an exciting QTE-inspired system.
👉 Try out our demo now and experience the changes!
🎮 What Have We Done Since the Last Announcement
Previously, we tried blending the thrill of fighting games with the strategy of card games. However, feedback highlighted the conflicts between these elements.
After a lot of trial and error, we’ve developed a new design that better suits Chronicles of the Soulforged.
Gameplay Changes
Two Separate Phases:
Fighting Period: Engage in "KoF"-style 2D fighting gameplay. Whoever wins the exchange earns the chance to play cards.
Card Play Period: Draw cards, strategize, and execute the best possible combo strikes.
Mechanics Updates
Poise System: Characters now have Poise, reducing damage taken in the Fighting Period. When Poise drops to zero, the attacker triggers the Card Play Period.
Card Updates:
Cards can be assigned as Fighting Moves or Combo Moves.
Fighting Moves: Used during the Fighting Period, bound to specific keys (e.g., Left-Click, Right-Click). These act like light and heavy punches in traditional fighting games.
Combo Moves: Includes Triggers, Follow-Ups, and Finishers.
Triggers: Make the next card free to play.
Follow-Ups & Finishers: Gain special effects when their cost is free.
Killing Combos: Completing a combo with all three Combo Moves enhances the Finisher’s effects and damage.
Customizable Combos: Players can assign any cards to any moves.
Blessings: Adjusted to work seamlessly with the new system.
Damage Types: Each type has unique effects against Poise and specific Combo bonuses.
Other Updates
Beginner-Friendly Adjustments: Fewer starting cards to simplify the early game. Unlock more as you progress.
Improved UI/UX: Redesigned elements to make gameplay clearer.
Visual Guides: Added visual effects to help players track ongoing effects and mechanics.
🚀 What’s Coming Next
1. Damage Stats
Blessings are becoming so powerful that some players are surprised at how much damage they can deal through Killing Combos! To help players understand these boosts, we’re adding a Damage Review Page at the end of battles.
This page will summarize:
Total damage dealt.
Contributions from Blessings, cards, and other factors.
This will help players optimize their builds for maximum effectiveness.
2. Talent Tree
We’ve received mixed feedback on the gameplay—some players want smoother combat and more aggressive enemies, while others prefer a stronger card game focus.
To address this, we’re introducing a Talent Tree:
Customize the game to suit your playstyle.
Boost Qi Gain Rate for a more fighting-game-like experience.
Increase hand size and Qi cap for more powerful combos during the Card Play Period.
Features:
15 unique upgrade types.
Randomly generated Talent Trees for each run, ensuring variety.
Some trees may even lead to hilarious or chaotic builds, like super-fast movement speeds!
3. The Incense Burner
Bad luck can sometimes make it impossible to find the key cards you need. To counter this, we’re adding the Incense Burner:
Sacrifice cards to the Burner to gain unique passives.
Each card type offers three different passives.
Passives last a few battles but provide significant boosts to your power.
📢 Big Announcement
As Chronicles of the Soulforged approaches completion, we’re focusing on creating more content for the official release. Some updates may not appear in the demo.
Mark your calendars! Reviver, our latest creation, launches on Steam January 9th! Prepare to be swept away by a narrative puzzle game weaving together romance, time travel, and destiny.ːDaisySHOCKː
Reviver represents a departure for CottonGame, delving deeper into storytelling and offering richer, more extensive text than our previous titles. Experience a poignant love story that spans a lifetime, from youthful exuberance to the golden years.ːDaisyGJː
True to its name, Reviver embraces the butterfly effect as its core mechanic. Your choices, made across different eras, ripple through time, dramatically altering the narrative's course. Avert disastrous outcomes with seemingly small decisions, rewriting fate itself!ːtobdogː
ːsteammockingːNaturally, we've retained the signature CottonGame brain-teasing puzzles you've come to expect. To complement this, we've sprinkled in a variety of engaging minigames, offering delightful diversions throughout your journey.
Intrigued? Wishlist Reviver now to be notified the moment it releases!ːSpeech_Loveː
Stay tuned – more exciting news is on the horizon!
Hi everyone, today I bring you some exciting news!
⚔️First of all, version 0.1.31 of Towercore: Survivors is now available! This update focuses on improving the gameplay experience by addressing some of the issues you've provided feedback on.
🗓️Changelog: - New Feature: 1 new level (Level 3) - New Feature: New languages (Chinese, Korean and Japanese) - Bug 89: (Trailer) The gameplay in the trailer is textured. - Bug 109: (Tutorial) Add the RT/LT buttons for pause on Xbox controllers and the PS4 controller buttons (Fire1, Fire2, Fire3, Jump). - Bug 110: (Credits) Add the missing credits. - Bug 112: (Visions) Replace the bomb explosion with something similar that doesn’t sound like a bomb. - Bug 113: (Idle) Disable the mouse because it’s confusing. - Bug 115: (Mouse) Remove the accept button click. - Bug 116: (Music) Change the music; don’t keep the same track playing all the time. - Bug 117: (Input Lag Menu) Check the input lag in the menu. - Bug 118: (Improvement Menu) Correct the bomb description. - Bug 119: (Studio, Publisher, Idle...) If you press ESC, the program closes. Add a "Are you sure? Yes/No" menu. - Bug 120: (Options, Roadmap...) Pressing ESC should return to the Idle menu. - Bug 121: (Story) The text moves too quickly. - Bug 125: (Playing) Bug: Invulnerability after closing the level-up panel. - Bug 127: (Playing) There’s noticeable lag in the menus. - Bug 142: (Playing) Input lag is noticeable, more significant with a controller than with the keyboard. - Bug 147: (Playing - Buy Skill) Finally, in the skill purchase menu, it would be nice if the ESC button closed the menu. - Minor bugfixes.
These are all the changes in version 0.1.31. In a few weeks, I plan to release another update focusing on controls, new Powers/weapons and new levels. I hope you enjoy this update!
👉 As always, I’m here to listen to your feedback, whether it’s here or on the Steam forums. Don’t forget to join our Discord server (you’ll find the link on the Towercore: Survivors Steam page or in the game’s main menu).
The first round of achievements have been added into the game, if you've already completed them, they will auto update your steam account when you get to the main menu.
There are only 5 to get so far, more coming soon!
Fixes 1.01:
Made a certain hidden coin reachable now.
Fix fall through map location in the Waterfall level.
Fixes 1.02
Changed a couple levels time goals to get 3/3 score.
Calm Skies: The Wingsuit Flying Experience - Shahryar
Hello Everyone! We found some time during the holidays to sneak in one more update for the year. We hope you guys are having a good time ending off the year. We’re bringing you a new holiday themed biome this time.
Changes:
A whole new biome! With new trees, rocks, world features, rings and more!
New customization options! Check out the 3 new matching helmets, bodies, and backpacks
That’s all for now, but we can’t wait to bring you guys more stuff in 2025! As always, we would love to hear your feedback, and if you would like to give us your feedback you can join us on our discord at: