The Soul Dossier system is scheduled for a version update at 9:00 on December 28th, 2024 (UTC/GMT: +8:00). The update is expected to take approximately 180 minutes, and the servers will be restarted during this time. Players currently online will be forcibly logged off. Please log off in advance to avoid any loss. We will notify you once the servers are back online. We apologize for any inconvenience this may cause to your simulated training and thank you for your understanding. As compensation for this update, the following rewards will be distributed: Spirit Coins x10,000, Good Fortune Treasure Box x1, Carefree Wine x1, Double Spirit Coins Card x3.
Weekly Free Characters
Investigator Faction: Ge Yongming, He Ruoyao, Ling Zhengying, Ao Feng, Nangong Yichen, Xia Shiyu Simulated Grudge Spirit Faction: Spoon Demon, Yang Qilang, Bai Qiulian, Hei Wuchang "Special Investigators" Additional Weekly Free Investigator Faction: Ning Cai Chen, Nalan Lianwu, Manlin, Wei Qingyu, Sikong Xing, Ouyang Miaomiao, Bai Zhi, Xiang Nuannuan Simulated Grudge Spirit Faction: Xiao Zhu, Dracula, Grudge Couple, Nine-Tailed Fox, Lei Zhenzi S9 Season "Floating Life and Worldly Illusion" Activity Time: December 27, 2024 – February 28, 2025 [New Season Details]
The new season begins, and ranks and combat power will be recalculated from S9 season. [New Rank Rewards] Spirit Investigator Rank Rewards: Ling Zhengying - Jiuxiao · Floating Life, Ling Zhengying - Yunshui (Back Ornament), Floating Life is Like a Dream (Title) Grudge Spirit Rank Rewards: Yu Ji - Jiuxiao · Worldly Illusion, Yu Ji - Jiuxue (Weapon), Worldly Illusion is Like Smoke (Title) [New Season Pass: Floating Life and Worldly Illusion] Super value discount pass, only 4800 Spirit Stones required. Participate in various gameplay modes to earn [Soul Jades], level up your pass, and unlock Spirit Stones, rare costumes, limited edition avatars, and many other rare items. Upgrade to the Supreme Edition pass, and in addition to the above, leveling up will also grant extra rewards such as Ling Zhengying's golden costume [Jiuxiao Diao An · Geyue] and golden weapon [Yunshui Chanxin], Yu Ji's golden costume [Jiuxiao Diao An · Longyuan] and golden weapon [Jiuxue Longyin], Bai Wuchang's season-limited ghost fog [Tan Chun Xing], S9 limited avatar, [Spirit Stones5800], [Good Fortune Treasure Box3], [Heavenly Appreciation Treasure Box*6], and many more rewards.
[Event Return] Activity Time: December 27, 2024 – January 10, 2025 "Evil Spirit Doll Series" and "Imperial Order Series"
[Direct Sale on Page] The first cup of milk tea in winter Activity Time: December 27, 2024 – January 10, 2025 Purchase costumes and get matching actions, limited-time special offer of 28,800 Spirit Stones.
[New Year's Sign-In Event] The first day of the first lunar month is called New Year's Day Activity Time: December 27, 2024 – January 10, 2025 During the event, log in daily to receive rich rewards!
[New Additions to Star Diamond Mall]
"Yu Ji - Jiuxiao Diao An" body "Lin Mughan - Reindeer Elf" action [Function Optimization]
Adjusted the ranking match mechanism Now "Lin Mughan - Reindeer Elf" single weapon comes with skill effects Optimized the normal attack sound effects of "Lin Mughan - Reindeer Elf" [Balance Adjustments]
<Spirit Investigators> "Xiang Nuannuan"
Slightly increased the movement speed of the trace back "Shen Wanyin"
Slightly reduced the movement speed while burrowing "Ye Luo"
Now the imp recovery will not make Ye Luo transparent "Nangong Yichen"
Slightly increased the range of感知怨灵 "Bai Zhi"
Slightly increased the range of感知怨灵 "Luo Fang"
Slightly increased the healing effect on teammates
Reduced the interaction time required to heal teammates "Bian Que"
Slightly increased the healing effect on teammates
Reduced the interaction time required to heal teammates "Yan Chixia"
Slightly increased the healing effect on teammates "Wu Qizhi"
Slightly increased the healing effect on teammates
Slightly increased the cooldown time of the main star skill "Jia Hui"
Slightly increased the duration of the main star skill
Slightly increased the armor during the main star period "Huo Wang"
Slightly reduced the duration of the collapse state
Significantly increased the soul value drop in the collapse state "Ouyang Miaomiao"
Slightly reduced the collision volume of the bean soldiers
Significantly reduced the attack range of the bean soldiers "Yun Jian"
Slightly reduced the range "Ning Cai Chen"
Slightly reduced the range
<Auxiliary Stars> "Tiao Xi (Water)"
Increased cooldown time from 20 to 30 "Lian Yin (Earth)"
Slightly reduced damage reduction effect from 30% to 25% "Li Shi (Earth)"
Slightly reduced armor value from 20 to 15
<Grudge Spirits> "Yu Ji"
Slightly increased attack speed "Dracula"
Slightly increased the health of small bats "Snow Woman"
Slightly increased the time
Slightly reduced the cooldown time of the domain skill
Significantly increased the distance of controllable ice columns "Yang Qilang"
Reduced stamina recovery speed "Sword Spirit"
Reduced the invincible time of the domain skill "Xiao Yi"
Reduced the damage of poison bombs in the domain skill
<Tricks> "Xiong Ling" Exclusive trick for Grudge Couple
Significantly increased the attack interval of Xiong Ling (from a minimum of 10 seconds to a minimum of 15 seconds) "Ling Zhuo" Exclusive trick for Bai Wuchang During the effect of the domain skill, Spirit Investigators within the range of the soul-collecting banner will receive 5 points of true damage per second "Xi Hun" Exclusive trick for Bai Wuchang Spirit Investigators without soul will receive 3 points of true damage every 10 seconds "Ci Lu Bu Tong" Exclusive trick for Ba Chi Da Ren Spirit Investigators with hats on will be unable to interact for 5 seconds
So, my computer froze while I was writing this article earlier... And now I can’t remember what I wrote!!!
Here’s what I do remember:
Also, the version displayed in the top-right corner of the game’s menu screen still shows as 2910, but if the update history shows 3005, that’s the new version.
The new physics for jiggle effects and the standing kiss move... It’s looking great! I know it’s weird for the creator to say this, but... It’s great!! I hope you’ll enjoy it!
Update Details
ver_3005
Move: Added standing kiss (female only) Outfit: Added nurse outfit Outfit: Modified the skirt for Little Devil outfit Item: Added handcuffs Shop: Added nurse outfit, outfit colors, and handcuffs to the shop Physics: Adjusted physics for chest, hair, skirt, etc. Options: Added a setting to adjust chest jiggle Options: Updated the behavior of "Physics" under graphics settings Other: Corrected typos in the options menu Other: Temporarily made male character outfits destructible Other: Fixed several bugs Other: Investigating some bugs in the gallery
Next Steps
I plan to take it easy during the year-end and New Year holidays.
After that, I’ll work on camera settings for moves.
Right now, I create animations in a modeling software and then set up the camera in the game engine. But this process is quite tedious and hard to manage.
Ideally, I’d like to set the camera positions during animation creation. This would make it easier to adjust multiple camera positions for a single move, and managing them would become much simpler.
I also plan to finish the incomplete motions that didn’t make it into this update.
End-of-Year Greetings
Thank you for an amazing year!
I’m thrilled that so many people have played RUMBLE BLAZING! Your comments, support, ideas, and bug reports mean so much to me.
Since this is my first time doing a lot of these things, development doesn’t always go as planned, but I’m committed to making a game that you all can enjoy!
I look forward to your continued support next year.
Please take care during the year-end cold wave, and have a wonderful New Year!
And may next year be a great one for catfight-themed games!
I’m excited to reveal the trailer for Side D, the first free content expansion for Periphery Synthetic. The EP launched with three musical worlds to explore as you upgrade your abilities and reveal their secrets. The upcoming expansion significantly expands your journey with two new worlds, complete with new abilities and secrets to unlock! Continue reading for the trailer and major details about the changes arriving in 2025.
Watch the trailer
About the trailer
The trailer begins with flythroughs of familiar locations across the Alpha Periphery system. They are regularly interjected by title cards which actively describe the gameplay. My intent with this first section was to reintroduce folks to the EP while showcasing the diversity of its explorable environments. Compared to previous trailers, I’m unafraid to share some surprises here, such as the exosphere above the desert planet.
This is also the first trailer which I’ve included environmental sounds and audio descriptions for each scene. These were created quite simply with OBS, Notepad, and NVDA, alternating succinctly between the Microsoft David and Zira voices. For future trailers, I would love to continue including these features to enhance their accessibility.
The new stuff
The middle sections finally reveal the new worlds arriving in the expansion: Alpha Periphery D2 and The Interstice. This pre-release footage demonstrates that their development is quite far along, with thoughtful displays of terrain generation, color selections, and particle effects. However, please beware that it may not be representative of them upon release.
The trailer concludes with the portraits of each world which appear on the title screen of the EP. Newly added to the exosolar family is the green silhouette of the lichen sphere. I personally enjoy punctuating each trailer with these because it emphasizes how they are places that theoretically exist and can be touched. Notably, this excludes The Interstice, which is more of a metaphor than anything else.
About the expansion
The main objective of Side D is to wrap up all of the loose ends of Periphery Synthetic that began in a notebook in early 2022. This includes the last of the planned abilities and story beats. However, it leaves open new possibilities for future expansions and smaller content updates.
Key features
Overall, the expansion nearly doubles the size of the EP:
Two new explorable worlds.
Two new unlockable abilities with seven upgrade paths.
Three new upgrade paths for existing abilities.
Higher maximum levels for four upgrade paths.
Two dozen new pieces of narrative text.
Five new achievements to unlock.
Rebalanced upgrade costs.
Alpha Periphery D2
The first new world arriving with Side D is one that I have previously discussed at length. With a surface gravity of about half of Earth's, Alpha Periphery D2 occupies a unique niche within the system. Throughout its brisk daylight cycle, the moss which covers its surface morphs through familiar seasons in color and form.
Falling with style
With the new xenotechnology found on its surface, a new gliding ability can be unlocked. By pressing any direction while falling, it allows changes in direction without using the thrusters. When fully upgraded, essentially any fall can be broken into a smooth flight. This is paired with new upgrades which increase the maximum velocity and reduce drag during flight.
This new ability synergizes pretty well with how the collectables are placed on this world. Instead of gluing them to the ever-changing surface, they remain fixed in the air at the terrain’s highest point. These aerial materials offer a fresh challenge for folks who enjoy jumping and flying.
Revealing the architects
However, my best-kept secret with Alpha Periphery D2 has been its surface water. It represents quite an upgrade to the underlying engine and movement physics. Throughout the world, you may encounter shallow areas in the moss, which expose its artificial crust. These areas are pocketed with reservoirs of heavy water which sustain the moss.
Perhaps these pools lead somewhere when fully examined? The artifacts found in these locations finally reveal the architects of the Alpha Periphery system. As if a laboratory to test their capabilities, it foreshadows the galactic protectors who The Pact must now face. With the history of the system now fully revealed, there are more possibilities to explore in future expansions.
Rebalancing the economy
A shortcoming of the EP at release was how it locked the materials for each upgrade to specific worlds. This forced folks to engage with content that they had no desire (or simply were not fully ready) to explore. Therefore, a major goal for the expansion is to make these materials more attainable through alternative means.
Yet another unique quality of Alpha Periphery D2 is how it contains every possible material to collect. For example, it is no longer required to explore the ocean floor of Alpha Periphery C, because its materials can be found on the surface here. Its atmosphere also contains the largest variety of elements that can be distilled. This is due to its unique role as the elemental incubator for the Alpha Periphery experiment.
Transmuting materials
Another frustration with the EP at release was the relative randomness of how materials are received. There can be points where there is little agency over which upgrades to select when a material isn’t appearing as expected. Often this can make the EP feel like an unnecessary chore.
The second new ability arriving in Side D allows materials to be transmuted from one to another using one of two new currencies. When an undesired material is collected, it can be broken down into its corresponding currency, from which related materials can be fused. To keep things fresh, there is even a slight chance for a critical success!
Downgrading abilities
This new ability is rounded out with the choice to downgrade (or fully uninstall) abilities. For example, the attractors ability can be downgraded to offer more challenge while collecting the aerial materials on Alpha Periphery D2. Or perhaps returning players might downgrade themselves to more quickly unlock the new abilities. With this expansion, all of these choices are now fully yours to make.
Adding fission and fusion also provides a unique opportunity to overhaul the material requirements for each upgrade. Although the overall costs have not changed, they have been realigned to play to the strengths of each world. Importantly, there is a greater balance of uses for each material, which has been carefully selected so that each upgrade path has a similar cost if transmuted from scratch.
The Interstice
Today I’m excited to share the biggest secret arriving in Side D: The Interstice. Quickly it’s revealed that the worlds of Alpha Periphery are interconnected by mysterious portals. However, these portals were handwaved away by a mere loading screen at release. The Interstice replaces these loading screens with a fully interactive sequence that explores this unseen dimension of spacetime.
A different mirror
The main purpose of The Interstice is to thread the worlds of Alpha Periphery together with a common element which holds a mirror to your personal journey. Being the first world that can be visited after Alpha Periphery B, it is intended to be visited early and often as the remaining worlds are discovered. Even with all the destinations discovered, it aims to be a fun place to revisit purposefully.
Graphically and mechanically, The Interstice is very much a non-Euclidean space. Best described as the inside of a torus, it functions similarly to the way the maze wraps in a game of Pac-Man. When moving through The Interstice, its terrain features grow more vertical as they get closer, evoking a disorienting psychedelic effect. Eventually the terrain wraps back onto itself into loops, as if walking along a Möbius strip.
As the apparatus is leveled up, the size and complexity of The Interstice evolves alongside it. While the first visit may be a short walk across a flat plain, subsequent visits reveal massive environments of ever-changing mountains and cliffs to navigate. And as this space opens up, it fills with caches and trinkets to collect, rewarding time spent off the most direct paths toward its thrumming exit.
Finding yourself
A key consideration for Periphery Synthetic was for players to feel free to insert their selves into its narrative. This is emphasized by the consistent use of the second person throughout its text, with vivid descriptions of emotions and sensory details. It has also been careful to avoid prescribing any personal details or history onto the main character, hiding them behind a shroud of memory loss.
As it expands, The Interstice regularly conveys perceptions which bridge the narrative gaps which identify the protagonist. Without spoiling the big reveal, they expound upon the true nature of the apparatus and its metaphorical relationship to the player. There are further insights that these could reveal about The Pact and Provenance One as well.
Coming in 2025
Beware! The price of Periphery Synthetic will increase to $5 USD when Side D is released. This is to reflect the new content and enhancements since the initial release. Thanks for understanding!
The wait to reveal these details over the past six months has seemed like an eternity to me. However, I wanted to be absolutely sure of the feasibility of its ambition, before making any promises that could not be kept. Yet, it has finally come to focus at this stage in development, where the only major remaining tasks are sound design, writing, and some polish.
To be clear: these are monumental tasks. I’m also strongly considering a break from the project during the month of February to prototype a new concept for Games for Blind Gamers 4. Therefore, the expansion is likely not arriving before the summer of next year. Despite this, I’ll continue to release a trickle of smaller hotfixes in parallel as needed.
I’m excited to share the release date with you soon. Thanks for reading!
Also, figured out a cool way to do automatic giveaways for towerball on the discord. It's free and all, you just have to register your playfab id with my bot.
Hi guys! We've been reading your reviews, discussions and e-mails since the game's release and took a lot of feedback on board. TACTICS update brings it all together with some new QoL features, as well as something that changes the game completely. Priority orders.
Tactics
Before the battle begins, you're now able to select a tactic your units use. You can target the closest unit, Ranged Troops, Cavalry or Infantry. Your units will ignore other unit types as long as selected tactic is in effect (until the chosen enemy type is dead).
This means your cavalry can now actually flank and dash for ranged troops, rather than going for the closest enemy every time.
We've also updated how AI works - troops no longer select a target at the beginning and stick to them no matter what - instead they'll re-evaluate the target during the battle, always going for the closest enemy (if that's the chosen tactic).
For now, the AI does not use any other strategy than closest enemy - we're still thinking whether to change that and would love your input on this.
Saved Formations
In Adventure mode you'll find a new button - it will load the troop placement from the previous battle. We found it to be quite useful, especially with specific builds.
Range information
Another QoL that you've requested is ranged information. You're now able to view the range of attack of individual units - both yours and the enemy.
Lastly... we know that some players have had issues with Steam Achievements. A lot of the progress is saved through them (for example unlocking other races by defeating the enemy bosses). We know that the game always works on the second run, but for some it won't do on the first run. Just in case we did add something that should track most important achievements regardless of Steam status, and award them on next run.
Please let us know what you think of these changes. We drive the development of the game with your feedback, so it's super important for us. Also please considering reviewing the game if you haven't done so already! It REALLY helps us! We hope to get back to Very Positive, rather than Mixed :)
Starting off with the protagonist of season 3 - fox girl Poyo! The energetic leader who always stands out is voiced by Kurisaka Minami (Pipi Barlier in WataOshi, Riese Adoastella in DekiSoko, Paquia in Eiyuden Chronicle)!
Character design: Hono Character art: Coffgirl Card illustration: Kagawa Yusaku
+0/+0/-1, 5 HP, REC: 5 Every time the total level of all players is a multiple of four, gain +1 on Attack, Defense, Evade, Move, Bonus and Drop rolls.
Hyper: Super Youth Time (BOOST) Cost: 30, Lvl: 3 Effect Duration: 1 Chapter. Double your natural die rolls for Attack, Defense, Evade, Move, Bonus and Drop.
Chuu
Chuu has done a rebranding after entering high school, but can she shake her dark past? The mild mannered girl who's trying not to stand out is voiced by Sawada Hime (Cecilia in Shiro Seijo to Kuro Bokushi)!
Character design: Hono Character art: Coffgirl Card illustration: worker
+1/+0/-2, 6 HP, REC: 6
Hyper: I'll Get a Little Into It (BOOST) ★Cost: Lvl x5, Lvl: 1 Until end of turn, gain +X ATK, where X is your level. Gain no stars from defeating enemies. The first time you defeat a player in battle while this effect is active, gain 2 Wins.
Join the girls on their adventure with the 100% Orange Juice Club!
Other changes
Version 3.24.2 also includes balance changes, fixes and many other improvements! Please read the full patch notes on the Steam forums!
We’re excited to announce the next beta test for Trouble Makers! Mark your calendars for January 4, 2025, as we dive into a hyper-focused testing session. The beta will run from 12 PM to 2 PM PST, and we need your help to make this session a success.
This test is all about testing our network and lobby systems. Your feedback during this focused session will be instrumental in shaping the future of Trouble Makers.
Get ready to jump back into the action, cause some chaos, and help us refine the experience! More details on how to join and what to expect will be shared soon.