Dear friends, we are extremely curious to know what attracted you to start playing Royal Quest Online and what tags you marked the game with! Each of you can get a New Year's gift for their Steam Inventory!
All you need to do is leave a comment under this post saying which categories you tagged Royal Quest Online with.
On January 3 after 12 PM (UTC) after summing up the results we will post the most popular tags our players marked the game with.
Note that each player leaving such comment is guaranteed to receive a special Eastern Souvenir Box! We are looking forward to your feedback (preparing a huge bag of gifts in the meantime)! See you in Royal Quest Online!
This patch focuses on resolving numerous issues that emerged following the recent major update. Additionally, changes to drop rates and mechanics refine the reward system and heighten the tension of dungeon farming. With the launch of the preseason arena, we’ve created a more competitive environment for players to enjoy. Please also take note, the winter holiday cosmetic items will end sale on January 8th, so get them while you still can! We will do our best to reflect player feedback and provide a better gaming experience. See you in the dungeon!
IRONMACE
Changes:
Bugfixes
Fixed an issue where the next attack would fail to hit the target if the weapon arm hit an obstruction on the initial swing.
Fixed an issue where the Cleric’s Judgement could be cast slightly farther than intended.
Fixed missing explanation for the 25% cooldown reduction penalty in the Sorcerer’s Spell Sculpting. This cooldown penalty applies only to spells with an AoE component, for example: Lightning Sphere.
Fixed an issue where the Sorcerer's Flamefrost Spear could appear to pierce through thin terrain when fired.
Fixed an issue where the Sorcerer's Lightning Storm's lightning could be output lower than the cloud location.
Fixed an issue where Sorcerer's Levitation and Lightning Dash could be used to go to unintended places.
Fixed an issue where the cooldown time for sorcerer spells was not displayed in the spell radial UI.
Fixed an issue where the cooldown indicator could remain even after unequipping a sorcerer spell. Fixed an issue where the spell memory may not appear to have been exceeded in the UI when exceeded.
Fixed an issue where the game could become unresponsive after returning to the lobby upon dying in a dungeon.
Fixed an issue where remaining party members were taken to the lobby when attempting to go down after one party member left the game.
Fixed an issue where the spectator timer in High Roller mode wasn’t displaying correctly.
Fixed an issue where some dungeon modules could spawn without entrances, resulting in all walls being blocked.
Fixed several issues where players could immediately enter combat state upon spawning.
Fixed an issue where the door would not be hit when struck with some weapons while in close contact with the door.
Fixed an issue where arrows could remain in the air in the center of the Goblin map for a long time.
Fixed multiple issues with the Crypt map and minimap
Fixed an issue where certain objects in the Crypt Treasure Room module were placed overlapping each other.
Fixed an issue where a lever in a certain location within the Crypt Maze module could appear to overlap a wall.
Fixed an issue where the dungeon entry sound could not be heard after the loading screen.
Fixed an issue where destroying objects in specific spots would trigger muffled sound effects.
Fixed an issue where the sound could be heard low in certain spots.
Fixed an issue where hitting a player would make it appear as if the player was not hit.
Fixed an issue where the Frost Sentinel could be knocked back.
Fixed an issue where the Giant Worm would momentarily disappear.
Fixed an issue where monsters following the player would not return to their original location when the player escaped or moved to a lower floor.
Fixed an issue where Goblin Recovery might not work when moving floors.
Fixed an issue where items could not be sold without any error message.
Fixed an issue where attempting to report abusive chat in the Trading Post could fail due to overly long text not being scrollable.
Fixed an issue where enchanted items could not be listed in the Trading Post.
Fixed an issue where Friend Item Recovery items could be displayed as Ally.
Fixed an issue that could cause intermittent stuttering during play.
Fixed an issue where unique equipment could be brought into the arena due to a matching error.
Class Balance
Barbarian
Barbarian's Robust max health bonus changed from 15% → 10%.
Barbarian's Iron Will magic resist increase amount changed from 100 → 75.
Bard
Bard's Song of Shadow duration changed from 15s/25s/35s → 10s/15s/20s.
Cleric
Cleric’s Lesser Heal spell quantity changed from 4 → 3.
Cleric’s Sanctuary spell quantity changed from 2 → 1.
Cleric's Locust Swarm attribute bonus rate changed from 50% → 75%, and spell quantity changed from 2 → 1.
Druid
Druid's Panther form now has an additional 15% physical damage reduction penalty.
Sorcerer
Sorcerer's Elemental Bolt, Ice Spear, and Flamefrost Spear now have slightly increased projectile sizes.
Warlock
Warlock's Curse of Weakness duration changed from 10s/13s → 12s/15s and now additionally reduces physical damage reduction and magical damage reduction by 15%.
Wizard
Wizard’s Arcane Feedback arcane magic damage bonus and spell casting speed bonus changed from 2% → 3%.
续作:《骨川人偶坊》demo制作完毕啦!做了中日英三种语言。steam也已经送审了,等待审核通过就可以直接在steam上玩~ 也是免费游戏!demo体量很小,大概半个小时内就能玩完。 游玩入口在通关真结局后的彩蛋屋内可以找到~ or 打开b站,搜索骨川人偶坊,宣传pv的视频简介和评论区里会有游玩地址!
The demo for Seeds of Calamity has been updated! I’ve been working for the last few weeks on finding and fixing all the bugs that have been reported to me. I hope your experience with the demo is now far smoother especially for controller players.
Controller Support • Allow access the Purchase menu in all shops (including browsing through purchasable items). • Allow access to the Tool Upgrade and Travelling Merchant menu. • Allow access the Details menu in the end of day Summary menu. • Fixed controller players being able to accidentally skip through the level select screen. • Allow access to the Language button in the Options menu. • Controller players can now exit Tonna’s training room using the Exit Combat button. • Allow access to all tutorial pages in the Tutorial menu. • Allow access to all lures in the Lure Selection menu. • In-game sliders should feel better to use. • Improved the navigation in the Journal menu.
General UI Fixes • Fixed the skill points not displaying correctly for skills at level 1. • You can now talk to Erik directly after completing the Getting your Hands Dirty quest. • Fixed a text overflow issue in the Tool Upgrade menu. • Swapping between the Keyboard Only and Controller Only options behave as expected. • Fixed many grammar and spelling mistakes for all text. • The in-game map now better reflects the actual farm layout. • Simplified the audio volume sliders. • Can abandon a quest when there are three active quests.
Gameplay • Can now correctly interact with tiles around the small chest placed on the farm. • Fixed a game crash when interacting with Tonna after completing the combat tutorial. • Prevented looping tool actions when standing too close to the farmhouse mailbox. • The total money earned stat now includes the starting 500 gold. • Minor balance changes to some combat spells and crafting recipes. • Fixed issues with the game auto detecting controller input. • Changing the walk controls to arrow keys now works as expected. • Fixed the Old Journal and Odd Stone quest start triggers.
I want to thank everyone who has played the demo and left feedback for me. It’s been incredibly helpful. 😊
Talk to you soon, Jenny
If you want to dive deeper into the development of this game and be the first to know about future updates, sign up for my mailing list here: Sign up here!
We are thrilled to announce that "Love Goal" will officially launch on STEAM on January 4, 2025, at 12:10 (GMT+8)!
Over the past months, we at Love Goal have dedicated ourselves to refining the game to ensure you have the best gaming experience possible. We warmly invite you to explore this heartfelt story about love and choices.