Attention all store managers, the third level of "Ancient Street" is now available for open testing!
In the quaint, traditional-style district, you'll be making fresh fruit drinks with gigantic watermelons, enormous sugarcanes, and huge snowflakes. Little Demon: "On snowy days, make sure to promptly clear the snow accumulation on the street outside your shop! Don't let the snow pile up and affect your customers!"
High difficulty with snowflakes falling and heavy snow covering the streets. Piles of snow mount up, complaints grow louder, and snow removal becomes a tougher job for store owners.
To participate in the open test, switch to version test_0.6.x, follow these steps:
This update includes the following changes:
Fixed an issue where the host would not respond when other players interacted with furniture during multiplayer.
Fixed an issue where bugs didn't add pressure when they were full-health.
Increased the bug limit.
Fixed an issue where using the cutting board in multiplayer would cause the host's water tank to disappear.
Increased the bug limit: more staff means more bugs will be present at the same time.
Optimized the problem of tea barrels becoming overnight.
Fixed an issue where the "beat-up station" could be placed on the cup serving station.
Adjusted the layout of Chapter 6, Stage 2.
Refactored the stomp-bug logic to avoid missing stomp triggers under certain conditions.
Reduced the bug health cap by 1 point.
Increased the snow pile warning time: During this warning time, if customers step on the snow, pressure will not increase.
Adjusted snow-related logic.
Fixed a recipe issue in Stage 6-3.
Adjusted the layout of Stage 6-3.
Optimized the snow shovel's detection range.
Optimized the snow movement speed while shoveling.
Optimized the snow shoveling animation.
Reduced snowfall during multiplayer sessions in the third stage.
Attempted to fix multiplayer snow shoveling issues.
PS: There might be data issues related to the fourth level of "Ancient Street" and achievements when switching versions. Testing time will be announced separately!
This month, we’re highlighting a feature that’s transforming exploration in Seasons of Solitude: Fog of War.
A World Waiting to Be Discovered
In Seasons of Solitude, every step forward uncovers new possibilities—or unexpected challenges. That distant tile might hold vital resources or conceal hidden dangers. Fog of War adds mystery and strategy to every run, making each decision impactful.
Exploration in Action
What lies beyond the fog?
How It Works:
1️⃣ Shrouded Terrain: At the start of each run, the map is cloaked in fog. Exploring reveals resources, hazards, and new paths forward.
2️⃣ Strategic Choices: Moving through the fog costs action points. Will you scout thoroughly or take a risk and dive into the unknown?
3️⃣ Visible Danger: Predators move within the fog, but sharp players can spot clues to avoid—or confront—them.
How It Changes Gameplay
What’s exciting is that each level in Seasons of Solitude presents a fresh map with its own unique challenges. Even if you’ve mastered one level, the next one could force you to rethink your strategy. Whether it’s navigating a resource-scarce environment or dealing with aggressive predators, no two runs feel the same. You’ll always need to adapt to the unknown.
We designed Fog of War to reward strategic players. You won’t always know what’s ahead, but if you pay attention, you can spot patterns or clues, like a predator’s movement or where resources are likely to be. It’s not just about reacting to surprises—it’s about staying one step ahead.
We can’t wait to see how you approach this. Will you carefully plan your route or take bold moves to chase rewards? And how will your strategies change with each new level? Let us know—we love hearing your stories!
See you on the frontier, 🌿 The Seasons of Solitude Team
✨ Follow us on X for sneak peeks, development updates, and more!
Captains! Asymmetric Battles have returned! Are you reveling in the thrill of fighting in uniquely (un)balanced engagements? We've prepared some special gifts to elevate the excitement to new heights. It's time to become the king of asymmetry!
How to Enter:
You can enter the contest until: January 15, 2025, 15:59 UTC
Leave a comment under this very post.
Fight 2 Asymmetric Battles to unlock 1x More Coal container.
The top 25 players who deal the most cumulative damage in Asymmetric Battles during the event period will receive 3x Santa's Gift containers.
Get out there and deal some real damage!
Rules:
Winners will be picked from the pool of participating unique users who leave a comment and meet the specified conditions.
Any comments that break the discussion rules may be deleted or excluded.
Prizes will be credited within 2 weeks of the event ending.
Video Game Copy Writer Custom Gem Header: Exsys Update: One Step Closer to the Final Version!
Description:
I'm back with another Exsys update, and this time it's all about refinement! I've been hard at work polishing the game, squashing bugs, and incorporating your feedback to bring you closer to the final vision for Exsys.
This update includes:
Gameplay tweaks and balance adjustments for a smoother and more satisfying experience.
Bug fixes and performance improvements to ensure a stable and enjoyable journey.
Further polish and refinement to bring the world of Exsys to life.
Thank you for your continued support! I can't wait for you to experience these latest improvements.