The maintenance begun on 12:00 am (PST) 12/27, 2024 has concluded as of 2:00 am 12/27, 2024 (PST). *The title of this article was revised.
Bug Fixes
・We have fixed an issue in the ongoing event "Burning Shinobi and the Cursed Town" where, after clearing the dungeon "Sugioka Village Ruin - Hive (Kirigakure Saizo)" if players did not speak to the NPC inside the dungeon and experienced a forced exit or similar issue without re-entering, the event quest could no longer progress.
As compensation for the Temporary maintenance, we will be sending the following items.
■Compensation Items ・Full Energy Restorative x2
◆Validity Accounts existing as of 12:00 am PST, 12/27, 2024
※Items will be delivered to an account's present box. Gifts can be received by navigating to the [Menu] → [System] → [Present] screens. ※Item can only be recieved by one character per account, so please select the correct character. ※Compensation items will not be destributed on a specific schedule.
Thank you for your attention.
We sincerely apologize for any inconvenience and appreciate your understanding. Thank you for supporting Onigiri!
Greetings from the Onigiri Service Team.
We will be conducting maintenance on December 27th at 12:00 am PST. This maintenance is expected to finish at 2:00 am PST on December 27th.
Today we will answer frequently asked questions about the game.
Question: Why does the demo weigh so much? How much will the main game weigh? Answer: For technical reasons the main game has been added to the demo. Therefore, the main project will weigh 27 - 30 GB, no more.
Question: When will the release be? Answer: The game will be released in April 2025.
Question: Why does the game have locations from different countries? Answer: Because a game is always a fictional universe. Our story is based on the legends and myths of Russia, but it's a fantasy story. By interacting with an abnormal zone our hero gets into a different world, not like our reality.
Question: What is the genre of the game? Answer: Mystical thriller, action adventure, a little bit of horror.
Question: Does the game have investors or publishers? Answer: No. Olkon Games studio is fully sponsored by its creator Oleg Konovalenko and is 100% independent.
Question: Where is the studio located? Answer: In Russia, in the city of Samara. But there are also employees who work in other cities.
Question: What will be the gameplay? What will the game be like? Answer: Firewatch, Alan Wake, Outlast, Resident Evil.
Question: Where will the game be available to buy, on what platform? Where can I add it to my Wishlist? Answer: First we will release on Steam, after that we will port the game to consoles: Playstation, Xbox, Nintendo.
After observing how the demo was played, we decided to increase the battle scenes in the game. Most of the players liked it and based on this experience we made this decision. Initially we wanted to make a horror game, but in the process we realized that we liked another genre and the game changed smoothly and organically. Yes, it will have horror elements, but we will no longer position the game as a horror.
We make the game for you, dear players! And we want you to have fun and enjoy playing our games. The audience of the game is growing and we are very happy about it!
Today I researched how this Unity game optimizes CPU and GPU usage, and made all of these settings into a game option, which now by default automatically configures the run mode based on the player's device information, in energy saving mode, sacrificing some game performance but greatly reducing device power consumption, and in normal performance mode, which gives a complete picture of the game's performance.
Phantom Thief Angels: Twin Angel - Labyrinth of Time and World - Re:light - Lobstudio
Dear Supporters of the Kaitou Tenshi Twin Angel series,
Thank you for your continued support.
We have an important update regarding the release date of "Phantom Thief Angels: Twin Angel - Labyrinth of Time and World - Re:light".
We were proceeding with the necessary steps to release the game within December. However, we have yet to receive a response from Valve regarding the final review process, despite it taking longer than the standard timeframe. As such, we are currently unable to confirm the official release date.
We are currently inquiring about the status of the review process, and we will provide another update as soon as the official release date is finalized. We sincerely apologize for any inconvenience this may cause to those who have been looking forward to the release.
The planned retail price in the US is $17.99. To commemorate the crowdfunding campaign, we will be offering a 40% discount for the first two weeks after release, bringing the price down to $10.79. *Please note that this discount period is independent of the Winter Sale.
We are doing everything we can to deliver "Phantom Thief Angels: Twin Angel - Labyrinth of Time and World - Re:light" to you as soon as possible. We appreciate your patience and understanding.
We apologize again for the inconvenience caused. Your continued support is greatly appreciated.
NOTICE: Revenue leaderboard will only be active shortly after event release as we seek to identify certain causes for issues during the previous event. Item leaderboard will be active on event release.
Celebrate the start of a brand-new year with this electrifying New Year 25 event! Unlock dazzling content and claim sensational rewards as you light up the night sky and take your experience to thrilling new heights this week!
Event Content
- 2 exciting new threads for Zenya and Naomi, along with recurring threads for Amber and Celeste - 1 hot new unlock scene for Leoni, plus recurring ones for Melina and Ski Bela
- 4 stylish new outfits to add to your wardrobe!
To unlock event content, collect:
- Firecrackers in all Asian routes. - Fireworks in all routes outside of Asia.
The event lasts until the 2nd of January 2025, 7 AM UTC.
Improved Controls - Adjusted the logic for assisting with targeting nearby units. - Fixed an issue where units would attack in an unintended direction, differing from the user’s intent.
Bug Fixes - Resolved an issue where players would sometimes be KO'd despite energy remaining in the health UI.
Only one change worth mentioning here, but it's a big one: I may go back on it depending on the reception I receive, and find another way to fix the problem instead.
Replaced the stamina bars toggle with a toggle for the entire stamina system. This will remove the time limit of stamina, and allow the player to take as long as needed on a given obstacle. You can still re-enable it, as the game was designed around it, but stamina will be off by default.
I've noticed the onboarding for my game is remarkably terrible, because it required you to not only learn a complicated control scheme in a difficult area, but do so while progressing over obstacles in about 12 seconds. This simple change should make the beginning more accessible to people just picking up the game, and reduce the difficulty overall -- it isn't a completely positive change, but it should fix the problem until I find something better. :D