We’ve been carefully reviewing your feedback. Thankfully, it’s not an overwhelming amount to keep up with… yet!
For this patch, we aim to lower the overall difficulty. Additionally, our goal is to enable more diverse synergy combinations for your gameplay experience.
When paired with the previous relic patch, we believe other synergies will also feel powerful enough.
Feedback that hasn’t been addressed this time is either facing technical challenges (!) or is under internal review. We’ll strive to implement them as soon as possible. Thank you for your support!
Major Updates
Monster Stat Adjustments
Regular monsters' HP decreased by 30%.
Boss monsters' HP decreased by 33%.
Small rats' movement speed decreased by 30%.
Regular monsters now have longer attack cooldowns.
Comment: It seems the game was too difficult. Currently, the Demon King clear rate is below 30%!
Monster Pattern Changes
Stage 6 Boss (Name: Moose)
Moose’s charge attack now has a 1-second delay.
Comment: The sudden close-range charge was overly threatening. Time to pause that charge!
Synergy Adjustments
The Popstar’s spotlight now tracks enemies.
Comment: Performing just got easier! Although it may not move exactly the way you’d like.
Unit Changes
The attack power of Cook Skeletons has been decreased by 20%.
Comment: This aligns with the above updates. It’s a good opportunity to explore other synergies now.
System Changes
Mouse Multi-Click Prevention
A 0.1-second cooldown is now applied after a mouse click.
Comment: You won’t notice it during normal clicking. Rapid clicking, however, just got a bit harder.
Gold Added for Skipping Rewards
Skipping a reward now grants 2 gold.
Comment: Try not to skip relic rewards!
Reduced Retry Floors
Retry and restart floors have been adjusted from 7 → 6.
Comment:Take more shots at Moose!
Minor Changes
The Popstar's spotlight now disappears immediately after clearing a stage.
Welcome to the 100th edition of “It’s fixed!” Today, we’ll be going over the bug fixes and improvements that we’ve made to the game since the release of the Storm Warning update. Let’s take a look!
We keep expanding your profile customization options. Now you can choose a player icon frame and a profile backgound, and there’s also a number of backgrounds and frames available for all players.
Profile showcases have received a number of fixes and improvements since their recent launch. Now all UI elements fit into the screen at “Medium” and “Large” interface scale. In the “Favorite vehicle” showcase, vehicle search by name now works. Searching for your favorite vehicle is now easier thanks to the option to sort the vehicle list by the number of respawns.
We’ve also fixed a number of errors related to showcase editor. One of them closed the editor without saving if you clicked on a showcase, another prevented the editor from launching, and the third one made the Esc key to close the entire profile menu instead of the editor.
Ground Vehicle sight settings
Several bugs have been fixed relating to the ground vehicle sight settings menu. Reloading the sight caused the color values in the “Rangefinder” section and options’ values in the “Bullet Type” section to reset. Additionally, the settings in the “Bullet Type” section contained two black color options.
Thank you for reports that helped us find and fix these errors faster!
Falling mines
We’ve discovered erratic behavior in mines dropped from aircraft: when observed from a naval vessel, they fell at an irregular speed, slowing down as they approached the water surface. At the same time, the aircraft that dropped the mine observed no issues. Now their points of view are in sync and correct.
Large caliber artillery
In the Storm Warning update we added a large caliber howitzer PzH 2000 to the game (two variants). It required a number of fixes: in the the armor of the hull sides, in the shapes and locations of internal modules, and in the folding animation of the shield plate. As part of its fixes we’ve added an autoloader module to the PzH 2000, and also Sholef and PzH 2000 have received the first-stage ammo stowage mechanic.
That’s not all
You’ll find the full list of improvements in separate patchnotes. Target markers no longer appear outside of boundaries of the radar indicator when in TWS mode, and torpedo trails appear properly at the low setting of water effects quality.
Today's update: Update 2.43.0.38
Aircraft
JAS39A — a bug that caused HMD to overlap with HUD has been fixed.
F-2000A, Typhoon FGR.4 — a bug with IRST search pattern that sometimes caused the IRST to not see a target has been fixed. (Report).
Ground Vehicles
PzH 2000 (all variants) — autoloader module has been added. The bug which caused the vehicle to drown in shallow water has been fixed.
ADATS (all variants) — maximum single-plane overload of MIM-146 missile has been increased to 42G (60G dual-plane). (Report).
RDF/LT — the engine sound has been changed from gas turbine to a diesel one. (Report).
Naval Vessels
A bug that sometimes caused the scout hydroplane to be invulnerable has been fixed. (Report).
Ersatz Yorck — armor scheme has been corrected: armored decks, transverse bulkheads, casemate armor, barbettes and other elements have been reconfigured and the correct thicknesses and types of armor have been assigned. Ship type in the card has been corrected. Locations of internal modules have been corrected, crew number has been increased, ammo magazines have been added.
Arkhangelsk — armor scheme has been corrected: armored belts, armored decks, transverse bulkheads and barbettes have been remodeled, armor thicknesses have been corrected. The number and locations of ammo magazines have been corrected.
HMS Rodney — armor scheme and modules locations have been corrected. Armored belts, armored decks, barbettes anti-torpedo bulkheads, transverse bulkheads and armor plates of main caliber guns have been remodeled, correctly placed and have received the correct thicknesses.
Interface
Vehicles in the “Favorite vehicle” showcase configuration window are now automatically sorted by the number or spawns on them from highest to lowest to make search easier.
A bug that caused “Track progress” buttons for night battles rewards to be inoperative has been fixed. (Report).
A bug that caused ready indicator to not show up in ground vehicle sight settings window when reload indicator was off has been fixed.
A bug when using search that caused the automatic scroll to vehicle in the tech tree to not work has been fixed.
A bug when searching the vehicle in the tech tree that caused the mouse drag-and-drop to not work on a found vehicle has been fixed.
A bug that caused a lack of thousands separator for rating and place in the leaderboard to be missing in the “Battle-Hardened” showcase has been fixed.
A bug in the “Battle-Hardened” showcase that caused the shown ratio to be kills to spawn and not kills to death has been fixed. (Report).
A bug that sometimes caused fonts in the drop-down menus of showcase settings to be different sizes has been fixed.
A bug that caused the tooltip on “Track progress” button in the “Decals” window of player profile to be missing has been fixed.
Other
Gaijin.Net achievements are now available on consoles.
Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.
Hello Operators, The Delta Force security team is committed to maintaining a fair gaming experience,and will impose appropriate restrictions on those found to be cheating or in breach of our terms of service.
As developers, we understand the importance of ensuring a safe and fun environment for Delta Force players. As such, we adopt a zero-tolerance policy towards anyone found to be in violation of our game rules.This includes, but is not limited to, the use of plug-ins, illegal software, inappropriate behaviour, malicious use of exploits or bugs, etc.Once such behaviour is discovered, we will immediately launch an investigation and take appropriate action. This includes, but is not limited to, permanent account bans, lP bans notification inside and outside the game, etc.
At the same time, we also invite players to actively report inappropriate behavior in the game through reporting channels provides as well as through the community, in order to maintain a fair and healthy gaming environment.
This week (December 20-26, 2024), our security team took action against 1729 players, imposing bans of up to 10 years. Specific measures included 415 DMA bans, 1323 devices blocked,6331 cheating attempts stopped in real time, and 15608 players forced offline for cheating.
We hereby confirm that we will continue to take action against all violation accounts in real time.We ask all Operators to abide by the rules of the game, and to help maintain a healthy and fair game environment for everyone!
The following is a list of some of the accounts we have taken action against on this occasion. *These are listed in no particular order.
Cabaret star Belle Hart is receiving threatening letters from a secret admirer. Concerned for her safety, she seeks the help of detective Ethan Connor. However, what appears to be a simple case takes an unexpected turn...
Commanders, meet the new mercenary, Belle! Get her in this event along with Sunmi and Eve. Complete quests, collect tokens, and use roulettes to get mercenaries and precious rewards!
But beware, after the end of the event, all tokens will disappear. Make the most of them while the event is on!
Support operations during the year-end and New Year's holidays
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This is the management team of “KRITIKA:ZERO”.
Thank you for enjoying “KRITIKA:ZERO”. We would like to inform you of our support operations during the year-end and New Year holidays as follows.
Support Service during the Year-End and New Year's Holidays
. Applicable period:
Friday, December 27, 2024 to Sunday, January 5, 2024
. The period will be treated as a national holiday, and we will take more time than usual to respond to your inquiry since we will respond to your inquiry in order from Monday, January 6.
Thursday, December 26, 2024 (after maintenance) - Thursday, January 22, 2025 23:59
Event Summary
During the event period, “Lucky Draw Coins” can be obtained at the K-shop or as event rewards. In addition, card matching event can be performed from the mini-game dealer “Chibi Thieves”. The game requires the game-specific item [Event] Card Matching Ticket. Two [Event] Card Matching Tickets will be distributed by mail to the first character who logs in to an account with a character of 5th level or higher.
Event Participation Procedure
- Start the game with the “little bandit” mini-game dealer who is in town.
- Please start the game from the Start Game button.
- The items available vary depending on the score.
- The rewards are “Lucky Draw Coins” and “Card Matching and Lucky Boxes”.
- Lucky Draw can be played from the icon in the lower right corner.
About Lucky Draw Coins
*You can enjoy Lucky Draw with the “Lucky Draw Coins” you have earned*
One of the above items can be obtained at random. PickUp Reward Items
*The whole body is aligned*. The whole body is shown in the same state*. Please check in-game for other item details.
Details of the gift
*The content of the reward depends on the score earned* Score and Reward Contents.
Score
Reward content
When scoring 251 points or more
Card Matching Box - Advanced,. (Lucky Draw Coins x 3 / Card Matching - Lucky Box x 4)
When you get 151-250 points or more
Card Matching Box - Intermediate (Lucky Draw Coins x 2 / Card Matching - Lucky Box x 3)