Hey everyone, we’re excited to bring you a limited-time Christmas update for Astrometica! This update introduces a new giant frozen island, packed with festive content, decorations, and surprises to celebrate the season. The update is now live in the Experimental Branch!
How to Access the Experimental Branch:
Go to your Steam Library and find Astrometica.
Right-click on the game and select Properties.
In the properties menu, go to the Betas tab.
Select Experimental from the dropdown.
Close the menu and let the game update!
🎁 Christmas Limited Contents 🎁
Explore the Frozen Island filled with secrets.
Christmas-themed content and challenges.
9 new buildable holiday decorations.
Solve the fun snowman puzzle.
A brand-new Frozen Island soundtrack!
We’ve also made significant bug fixes and improvements in this update:
🔧 Bug Fixes & Improvements:
Fixed jetpack refueling bug when using gravity.
Resolved a bug where players would fall under the map.
Creative Mode Improvements: Tools and ship charges no longer decrease in creative mode.
Fixed crafting bug for tool modifications, now properly deducts resources for multiple crafts.
Fixed notification errors for unstackable items showing incorrect amounts.
Resolved 0% health bug.
Habitat colors no longer reset after warping to another belt.
Fixed resources falling through the floor in the Old Hub Station.
Power cell charge bug resolved (no longer charges only one cell).
Fixed environment unloading in the Red Cave.
Storage boxes can no longer be renamed.
Added the ability to copy locations directly from the pause menu.
Blue right rod is now recyclable, yielding light bulbs.
Infinite oxygen in Zero-G vertical corridors bug fixed.
Fixed hook tool clipping through corner walls of habitat rooms.
Collision improvements for smoother gameplay.
Feedback menu now supports multi-line text.
Copper asteroid scanning bug fixed.
Fixed crashing issues for Steam Deck and ROG Ally handhelds.
And many more minor fixes!
✨ New Features & Content ✨
Windows can now be placed on corners of habitat rooms and large habitat rooms.
Introduced a new glass stair corridor, currently available only in Creative Mode.
Thank you for your ongoing support, feedback, and patience! 🚀
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To all the explorers in the back room, I wish you a Merry Christmas!!! The following are the special contents of this hot update
#1 The ESC menu issue has really been fixed (last time the development team provided error information, which caused the problem in the previous announcement to not be fixed);
#2 The main interface has been replaced with a Christmas style, and Christmas related Easter eggs have appeared in LEVEL0;
#3 Fixed a large number of interactive issues (such as lost icons of some interactive items, large or small collision volumes of objects, etc.);
#4The problem of localizing 4 items has finally been solved (don't ask, asking is the shit mountain code left by the previous technical runaway);
#5The issue of 5 volume sound effects being reset to 0 by default has been fixed ============================================================================= Christmas is coming, Could you give my game a good review for the development team's hard work in fixing bugs? (。ò ∀ ó。)