Trouble in Warsaw - Kredenson
- Each location image has been sharpened and its resolution changed to 4k
- The characters of David and the Bodyguard have been tweaked and sharpened
- The icon of one of the items has been changed
- Several text bugs have been fixed
Dec 25, 2024
かいがらの夢 - マキ
A play guide has been added.
Optional features have also been consolidated onto one screen.
Bug fixes have also been made.
Warlords Battlecry: The Protectors of Etheria - Parthed


The Protectors’ latest update, version 0.9.2, introduces a wealth of changes and enhancements aimed at improving the gameplay experience while staying faithful to the core values of Warlords Battlecry. Following feedback from the community, this patch revisits several mechanics and features, refining them to appeal to both long-time fans and new players. The update brings back damage types and armour systems, significant quality of life improvements, hero and item overhauls, a revamped building interface, and an updated Warlords Battlecry 1 soundtrack.

Damage types and armour system
The reintroduction of damage types and armour systems marks a major step towards restoring the tactical depth of the original games. Units now possess specific armour percentages against different damage types, offering players a clearer understanding of their strengths and vulnerabilities. This overhaul ensures tactical variety and intuitive unit roles, while also addressing issues caused by the previous unit type system. Dual-damage mechanics have also been refined to make them more effective and strategically valuable. Additionally, each race now has access to new dual-damage type research, enhancing their ability to counter opponents effectively.



Unit statistics have undergone extensive revision, with elite units and titans becoming more cost-effective and powerful. A new cost calculation system ensures fairness in unit and building costs.

Dual-wielding items for all heroes
Heroes and items have also seen substantial updates. Instead of wearing a sword and a shield, any hero may now opt to wield two swords instead. Perks like Archery, Magery, and Throwing have been removed, allowing any hero to equip any weapon with appropriate stat requirements. New skills such as Spellslinger and Runecrafting further enrich hero customization. The introduction of two-handed weapons adds another layer of diversity, and the updated item upgrade system makes high-rarity items more desirable and easier to identify.



User interface and buildings
The update also introduces a new building production wheel, streamlining the interface and improving accessibility. Other building-related improvements include visible conversion progress and expanded garrison options, which now accommodate more unit types. Towers can now contest conversions, enhancing defensive strategies.



WBC1 Soundtrack modularity
A new modular soundtrack, based on Warlords Battlecry 1, adds immersive audio elements, complete with an adjustable volume slider for stingers.

AI improvements, conqueror diplomacy and some extra content
Numerous bug fixes and AI improvements enhance the stability and intelligence of the game. AI units now utilize abilities, items, and garrisons more effectively, while new mechanics like unit pathfinding and spell-casting adjustments improve overall gameplay flow. Other updates include the addition of diplomacy features in the Warlords Battlecry 2 campaign and new content such as buildings, afflictions, and faction-specific mechanics.



Adjustable key mechanics
Key mechanics like the base radius, resources, and upkeep have been revisited based on community feedback. The base radius now limits forward bases and emphasizes racial distinctions, though options exist to disable it for those who prefer a different playstyle. The resource system, while simplifying unit production, has been fine-tuned to maintain balance and thematic coherence. Upkeep has been adjusted to encourage comebacks while mitigating the economic dominance of leading players. Future iterations of these systems are under active consideration to address lingering concerns.

Updated campaigns and chapters
Finally, campaigns have been improved to align with these changes. Updated mechanics ensure better balance and functionality, providing a more cohesive experience for players revisiting the original campaigns.

This comprehensive patch not only addresses the feedback from 0.9 but also sets the stage for a promising future for The Protectors, delivering a richer and more balanced gameplay experience. We thank you for the continued support and hope to see you on the battlefield!

The Protectors Team

Changelog: Changelog 0.9.2

ModDB: https://www.moddb.com/games/the-protectors

Donations: https://www.paypal.com/paypalme/TPCtreasury

Discord: https://discord.gg/vqVqssE
Age of Fear 2: The Chaos Lord GOLD - Les
Hi all, whether you’ve helped us fix bugs, shared feedback, or simply enjoyed the Age of Fear series, you’ve made this year truly legendary.

This Christmas, we hope your days are filled with joy, laughter, and a little extra XP in whatever adventure you’re pursuing. May your loot be epic, your companions loyal, and your journeys unforgettable.

Merry Christmas and a Happy New Game Year!

Take care,
Les & AOF Team
Dec 25, 2024
Jump Off The Bridge - Cody Penn
V1.2.6.1 Hotfix Changelog

Bugs Fixed
  • Fixed: Game would crash on Level 1 with controller plugged in. (It was an error with the textboxes)
  • Fixed: Level Editor explanation would refresh everytime you restarted a level in the level editor. (Now it will stay closed when pressing F1.)
  • Fixed: Game would crash in Level Editor if you tried to move a Cop that has been selected. I've removed the Cop for now, I need to program separate objects for the Level Editor that don't move out of selection-range when in Edit-Mode.
  • Fixed: "New" now on "Burden Of Living" level.
  • Fixed: Gamepad would have inverted vertical controls on first launch.
  • Fixed: Saving and loading problems with saved controls.

Save Data
Save data will now be reconciled with Steam Achievements, based on your Steam Achievements, certain levels will be unlocked and/or completed to retain similarity to your previous progress.





Thank you for your support and patience.
Sincerely,

Cody Penn
LoveCraft - pers-krolya
Cute new accessories!

Dec 25, 2024
Cashrooms - Schrödinger
Merry Christmas to everyone! We wish this magical holiday to fill your life with light, warmth, joy and well-being. We wish you all happiness, love and kindness.

In honor of the holiday, we have added a new set in our game, which you can get now!

Play now so you don't miss it!
Love Me or Die - chaoticravens27
🎄✨ Happy Holidays from all of us at Chaotic Ravens! 🖤

As the year comes to an end, we want to thank you for being part of our journey with Love Me or Die. Yuki and her friends are here to bring some holiday cheer—though Yuki might be channeling her inner Grinch! 🎁

This season, we’re thrilled to share that Love Me or Die is 20% OFF during the Winter Steam Sale! If you haven’t experienced Yuki’s world of fame, mystery, and pixel art, now’s the perfect time.

Wishing you all a joyful holiday season and a fantastic new year ahead! 🌟

Age of Fear: The Undead King GOLD - Les
Hi all, whether you’ve helped us fix bugs, shared feedback, or simply enjoyed the Age of Fear series, you’ve made this year truly legendary.

This Christmas, we hope your days are filled with joy, laughter, and a little extra XP in whatever adventure you’re pursuing. May your loot be epic, your companions loyal, and your journeys unforgettable.

Merry Christmas and a Happy New Game Year!

Take care,
Les & AOF Team
Dec 25, 2024
Enemy on the tail! - sohnvonkatason
Fixed issues occurring in single-player mode.
Fixed a bug where the "Ready" button was missing in the lobby.
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