- Players with memberships who log on today will receive a special item (if they have not already received it in previous years). Say 'quests' for details.
This update focuses on improving both gameplay and user experience, addressing longstanding issues and introducing quality-of-life improvements.
Lobbies
Lobbies are still a work in progress, and we're actively addressing all the issues. To help players, we've added three new options: - A Refresh Lobby button. - A Debug Menu for troubleshooting, which provides additional tools to manage and resolve lobby-related issues. - A Toggle to disable auto-join for lobbies. This is useful for hosting your own lobby without joining others automatically.
New Features
- Red Crosshair for SCPs: SCP crosshairs now turn red when a human is within melee range, providing better feedback during encounters. However, SCPs still need to wait for the attack cooldown, displayed on the bottom-right of the screen, before striking. - Blood Effects: Added to the SCP HUD for improved visual feedback when successfully hitting a human. - Proximity Alert for SCP-173: Human HUD now flashes yellow on the side SCP-173 is approaching from, providing a visual cue to help players identify its location. This feature reduces reliance on audio cues and enhances situational awareness. - SCP-049-2 now has an attack animation.
SCP 4166 Enhancements
- Added a quick black fade and an on-screen message when teleported by SCP 4166-2. - SCP 4166-2 now disappears after hitting a human, and its damage has been increased.
Improvements
- Added a "Currently Spectating..." text on the death screen widget along the name of the player you are spectating. - SCP 106 HUD now shows a block icon if it cannot walk through a pointed mesh. - Stamina regeneration has been increased. - Objective markers no longer disappear after respawn.
Fixes
- Theater Map Issues: Resolved various bugs in the theater map, including player and SCP movement problems. - Speed Buffs/Debuffs: Fixed inconsistencies with speed buffs and debuffs, and added a slow-down effect for SCP 049 attacks, similar to SCP 4166. - Corrected issues where players could get stuck in specific areas (e.g in the theater map, in front of the hole above the stairs). - Addressed bugs with lobby loadout syncing and character selection inconsistencies.
And as always, thank you for playing SCP: Nemesi! 🎄
Changed the image displayed at the end of Endless Battle.
Modified the behavior so that if the water is higher than the height when the installation command was given, the water will not be placed upon completion of the installation work. (This change is made to prevent the creation of a water pyramid when trying to place water in a side-by-side arrangement.)
[Bug Fixes]
Fixed a bug where cobblestones could be constructed before the relevant technology was acquired.
Fixed a bug where new buildings could not be demolished during time stop. (This bug was caused by Unity's special behavior where the collider does not become active when time is set to zero.)
[Adjustment Details] ・Addition of "Extension Pack No.7 feat. V.W.P" ・Addition of "Extra Pack "HARDCORE TANO*C Remix" "
[Fixes] ・Other minor bug fixes
We are continuously addressing and fixing other issues as they are discovered. We sincerely apologize for any inconvenience caused and kindly ask for your continued support of "KAMITSUBAKI CITY ENSEMBLE."
Now you don't have to worry about your game progress even when you change your device. No matter which device you play on, the progress will be synchronized if the Internet is available.