It fixes an annoying loading bar bug that used to occur after Eurac-V for Mac, and addresses a number of issues with quests, abilities, items and more.
Loading bar will no longer get stuck after completing Eurac V on MacOS;
Narrative
A Lucrative Opportunity quest will now correctly fail upon entering Commorragh;
Fixed a problem with the Request and Response quest in Act 1, which could cause the quest to be locked;
Sometimes during the Echo of the Past quest, Idira didn't regain her consciousness, causing the quest to be locked - fixed;
The quest "Compiler out of Order" couldn't be completed if you interacted with the problem nodes before speaking with the Astropath - fixed;
Mechanics
Bounty Hunter's Wild Hunt ability (and its Desperate Measures version) will now have a separate ability for the second weapon (similar to Operative's Dismantling Attack);
Bounty Hunter's Withdraw talent no longer provides infinite dodge against all types of attacks;
Daemons summoned by Perils of the Warp will no longer spawn in inaccessible areas, preventing random space encounters from ending;
Fixed an issue where Kibellah could participate in combat with Chtonos from her cage in the Haemonculus Lab;
Fixed some malfunctioning traps across the game that didn't deal damage even when triggered;
Some Heroic Acts didn't work if certain types of Heroic Acts or Desperate Measures were used before them - fixed;
Uralon in some cases could enter an infinite cycle of attacks - fixed;
Items
Many items had descriptions for damage over time effects missing or displaying incorrect numbers - fixed;
A couple of items from the Void Shadows DLC were incorrectly awarded to the players without the DLC in colony projects - fixed;
Ancient Force Sword damage reduction was applying to all damage types instead of the specific types only - fixed;
The Bead of Concentration worked incorrectly. The additional AP was not properly lost or gained in some situations - fixed;
Bonuses from Prey Scanner are now correctly calculated when used by Bounty Hunters;
Damage bonus of The Distortion and Awakened Nightmare is now correctly only applied to area attacks;
Dark Providence and Incinerator no longer require purchasing the DLC to become available from vendors;
Familial Power Armour can now be received from the "Call to Arms" level 4 project at Dargonus;
Renunciation of Weakness now correctly triggers only on critical hits;
Veilrender's damage bonus now correctly applies only to the attacks made with the weapon;
Locations
Fixed some camera issues at Commorragh Arena;
It was sometimes possible to get stuck without the button to leave the location at Vheabos-6 - fixed;
It's no longer possible to enter a version of the Temple of the Bloodspun Web fully devoid of people, making it impossible to complete the quests inside. If you experienced this before the update, leave the location and come back to refresh its state;
The cutscene at the Wasteland Wayfarer no longer sometimes plays twice;
Visual
After breaking up with Cassia, the visual effects of her mood remained on the screen - while somewhat expected from a sad and angry Navigator, it was a bug and was fixed;
Fixed minor texture issues with the Leman Russ tanks;
Khorne Bloodletters sometimes had missing textures - fixed;
The veil now restores correctly after the battle in the Astropathic Chapel;
UI
Torpedo overtips now have less overlap with the torpedoes themselves;
Added images to the weapon equipping tutorial;
Continue Game button in the main menu didn't work for Grim Darkness saves - fixed;
Weapon sets will now switch correctly when on the Voidship Bridge;
When playing with a controller or on console, scrolling between torpedoes and fighters caused their cooldown to refresh - fixed, no more endless torpedoes;
Audio
Made flute sound louder at the Freight Line;
One of the Idira's lines during her recruitment in the prologue that was voiced before 1.3, stopped playing after the 1.3 patch - fixed;
Space
Minor UI and rewards fixes for some colony events;
Torpedoes now have mini-portraits in the initiative tracker;
Co-op
A player can no longer edit the other player's ability bar during their turn in co-op, which could cause desyncs;
Localization
Fixed inconsistent Russian translation of force and power weapons - each type now correctly uses its own separate term;
Fixed incorrect formatting for Turkish localization;
Fixed some untranslated lines for Turkish localization;
Message of the Day has received a Turkish translation;
Russian translation of Scorpion Chainsword was corrected;
Immolate The Soul had incorrect description in Chinese - fixed;
🎄Happy Holidays!🎄 We want to sincerely thank all of you who have enjoyed playing our game. XAPA(XyberParadise) is currently working on the next installment of the Ann In-tae series! Although progress is slow, we are steadily building it step by step. You'll stay with In-tae in 2025 as well, right? 😊
To celebrate the holiday season presents have once again been laid under the tree in Genmire for all adventurers be you naughty or nice. They will be there until the new year.
A big thank you all again for the support this last year and we look forward to seeing you next year.
Greetings to all the influential figures of the empire!
Starting from 10:00 AM (JST) on December 27th, we will be updating the supply and ROM.
Development Report②
Thank you for waiting. Here is the latest development report.
New Items Are Finally Here!!
The Avatar feature announced in the recent Development Report #1 will be implemented with the update on the 27th. Along with this, we plan to add one more product slot to the store. *that the Avatar will be available in the Store starting from the item update on December 30.
About Chinese Language Support
Regarding the status of Chinese language support, which was also asked during the official live broadcast, we are pleased to inform you that nearly all translations have been completed. We expect to share a detailed schedule soon, so please stay tuned for further updates! Additionally, the game will support both Simplified Chinese and Traditional Chinese.
A new talent of Tpye1 tower has been added. Small bullets near lv3 towers accelerate and redirect to the current target. A new talent of Tpye4 tower has been added. Class B Lv3 towers can rebound Class B bullets.
The original talent limit for increasing WP has been changed from 20 to 15, and the basic WP has been changed from 3 to 8. A new talent is added to increase WP, with a maximum limit of 15.
‘Fate/stay night REMASTERED’ has been nominated for the Best Soundtrack category in the Steam Awards 2024. We would like to express our heartfelt gratitude to everyone who has supported us.
Ancient magic has awakened a new world, and now the Theia server opens its doors to everyone who is ready to conquer unknown lands.
Hundreds of brave heroes have already embarked on the path of great adventures, striving to write their name in history. But who among them will be the first to reach the top? Who will be the first to reach level 60 and prove their superiority?
The first player to reach level 60 on the Theia server will receive: ⭐250 GXP ⭐Eternal Golden Armorback (+150 to speed) ⭐300 Ascension Tokens But that's not all! The next four players who also conquer level 60 will receive: ⭐Eternal Golden Armorback (+150 to speed) ⭐300 Ascension Tokens
Theia is calling! There is no room for delays at the start of a new server! While you are resting, others are already taking steps towards their victory. Hurry up to level up so as not to miss the chance to be among the first!
Let your name become a legend of the new world. Good luck, brave adventurers!