For those of you who have been with us since we started Early Access in May of 2023, it should be no surprise that Hawken Reborn has had quite the journey, with many learnings and uphill battles to overcome. From a name synonymous with PVP, to an Early Access moniker that still came with high expectations, Hawken Reborn went live with the intent of developing a Hawken formula for all types of players to enjoy in a tumultuous videogame industry.
Over a year later, we learned a ton about what can work with a Hawken game and what doesn't, based on the mountain of feedback received. While it was great to hear from players as the game was still baking and making major design improvements like the current iteration of Patrol Mode, it's clear to us that we need to make even more significant changes to the game to make a more noticeable dent in this seemingly insurmountable hillclimb. This means that we will be pausing further development on Hawken Reborn in its current iteration.
The game will still continue to be available to play on Steam indefinitely to give players a sense of what a modern version of Hawken can be, but we’ll be going dark until we’re able to release a new version of a Hawken game that can face the headwinds that comes with a franchise of this stature. Until then, THANK YOU to the passionate community who has voiced their feedback and cheered us on during this turbulent time. It was a fun adventure and we look forward to hopping back into the pilot seat again in the future!
- The issue of not being able to select a skill again from the Skill menu after using a Skill has been fixed. - Fixed the issue of some tracks not fully resetting - New upscaling methods such as NVIDIA DLSS, AMD FSR, INTEL XeSS have been added to the game. - The Alpha Version of Main UI Of Game has been added. - The Volume difference between in-game sounds has been resolved and the sounds have been made adjustable from the settings menu. - Turkish Language Added to the Game.
As the end of the year approaches, we wanted to take a moment to reflect on what makes this season truly special—not just the festivities, but the connections we share. For many, this time of year can be full of warmth and laughter, but it can also be a little lonely. That’s where gaming communities like ours shine brightest. Together, we’ve built a space where friendships thrive, adventures are shared, and no one has to face the world (or the wilds) alone.
It’s been a roar-some journey and we’re so grateful to have you along for the ride. From the epic stories you’ve created to the incredible support you’ve shown us, you’ve been at the heart of everything we do. Whether you’re taming apex predators, building elaborate (or square) bases, or just enjoying the quiet beauty of a sunrise in-game, you’ve made this world, and our community, something truly special.
So, here’s to you, Survivors. To the friendships formed, the laughs shared, and the memories yet to come. As we step toward a new year together, we’re excited for what’s ahead—new challenges, new adventures, and, of course, more ways to bring us all closer and have fun.
Thank you for being part of our tribe. How ever you’re spending this season, know that you’re never alone here.
Thank you so much for supporting our project! We've just hit 100 sold copies (not including free keys or refunds) and it honestly means so much to us.
If you login during this patch, you can claim a free celebratory gun skin and suit skin to celebrate our milestone! Just visit the GentleBones in the main lobby, and claim your gift!
Also in this patch:
Players can now press M to view an area map regardless of where they are.
Scope brightness has been fixed for all scopes.
Further performance improvements.
Further collision fixes and loot box fixes.
Once again, thank you for your support! Please keep reporting any bugs here or on our Discord, or anything you would like to see added to the game. We have some major fixes planned for after the holidays, and will be posting our road map soon!
ADDED: A new keyboard layout AUTOMATIC which queries the operating system to get the keyboard layout. This is now the default mode. The old system of providing custom keyboard layouts in XML files is still available as a backup in case the automatic mode fails.
IMPROVED: If there is a serious error when generating family history instead of merely freezing the game now displays an error message and logs the error to a text file.
FIXED: Fixed some occasional crashes after loading a saved game.
FIXED: Fixed game freezing on generating family history.
First off, I need to apologize: there won’t be any Christmas content this year. Unless some “Christmas miracle” happens--and Santa himself drops off a fully finished update under my tree--it’s just not happening. I’m sorry about that. Consider this post my awkwardly wrapped gift of reflection and rambling instead. (No receipt included. All sales final.)
Now, let’s address something I’ve been "mulling" over this season: my abominable snowman behavior. Specifically, some name-calling. Sometimes, you encounter people so confident in their opinions that they treat any differing view as outright heresy. These cheeky fellows (light name-calling, I promise!) seem to believe their opinions are delivered by the Ghost of Christmas Logic and are thus beyond reproach. Any attempt to think differently is met with disbelief--as if you just suggested replacing their Christmas dinner with cold oatmeal.
This behavior thrives in curated communities, especially those built around specific topics or personalities. No matter how many subforums they create (or how much tinsel they throw on the place), these spaces often turn into echo chambers. An ingroup of self-appointed Christmas elves and “guardian gnomes” forms, quoting their “correct opinions” like they’re reading from a holiday hymn sheet. Anyone who challenges their narrative is labeled a Grinch. Their year-round goal? Total assimilation, as far above understanding and dialogue as Santa’s sleigh can fly.
And here’s the tough part: it’s a bit of a mirror for me. Like staring into a frozen lake, it forces me to reflect on my own tendencies. I have plenty of opinions about my game series and Redaxium 3--and I sometimes think I can’t be wrong. To be fair, such convictions are necessary for development. Yet, as any good developer (and probably Santa-Gabe) knows, game design isn’t about one person’s ideas. It’s about collaboration, iteration, and occasionally realizing that the toy you thought everyone wanted is, well, just a lump of coal.
I’ve considered whether Redaxium 3 could benefit from open development. While it sounds great on paper by a cozy fire, I’m not sure I have the time or energy to maintain it. Communities take years to grow organically, and even with crowdfunding success, juggling marketing, business, and social aspects would feel like riding a unicycle while balancing candy canes. Fun in theory, exhausting in practice.
And yet, the more I stare into the cold, dark night of structured and unstructured communities, the more I value order.
I’ve even tried weaponizing curated-community tactics myself by feigning certainty about a topic only I cared enough about to dominate. I’d shut down conversations like a box of last year’s Christmas ornaments. It worked--inside someone else’s community. But that’s just a walled garden inside another walled garden. It’s stealing Christmas for yourself, like you’re Ebenezer Scrooge.
Real goodwill isn’t fostered by dismissing others, and it’s not how I want to build a workshop (or a community). Craftsmanship deserves a different approach--one that invites collaboration without crushing creativity or differing perspectives.
When it comes to the Discord for the Redaxium series, I’ve shut it down more than once, realizing it’s a liability. Few people ever joined, and even if it were active, the same issues would emerge. Going full wild-west might work for some communities, but a Discord for a single game can’t justify that level of chaos. Keeping discussions on-topic would require strict rules and moderation, which risks turning it into the kind of echo chamber I’ve grown to dislike. It feels like a holiday trap: to create meaningful dialogue, I’d have to become the Grinch Who Stole Free Thought. And when it comes to keeping my cool, I’m no Frosty the Snowman--simple, iconic, and universally beloved is not on the table here.
Truthfully, I’m not sure I have the jingle bells (or the patience) to run a community, even if I wanted to. So the choice becomes: join the ranks of over-moderated snowglobes where nothing can breathe, or focus entirely on making games? A humble dev blog might be the better path--a simpler, quieter way to share updates without trying to herd digital reindeer.
In the end, this is all something I’ll keep reflecting on, probably with a mug of cocoa or eggnog in hand. For now, I just want to wish you all a wonderful holiday season. Even without special content, I truly appreciate your support. You’re the reason this sleigh keeps moving.
Programming Without Coding Technology 2.0 - PWCT Software
Hello
In this update
* Added: new visual components to the (Variables and Operators) domain. * Added: new tool: ring/bin/ring2pwct.exe * Loading time of visual source files is added to the log window. * Code generation time is added to the log window.
🎄Ho-ho-ho! There is a festive atmosphere in the mansion as everyone decorates their room for Christmas. Everyone is preparing for the holiday, and the Puppeteer is no exception. A big sale is announced - 30% off all items in the store. Everything for a Merry Christmas! 🎁